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Immersive virtual reality is the research tool those of us who study human perception and action have been waiting for, because it enables us to perform rigorous experimental studies of natural behaviour. First off, it allows us to easily manipulate realistic visual environments while collecting continuous measures of ongoing behaviour. But its greater potential lies in the ability to test psychological theories by manipulating the world in impossible ways. I will describe several studies in which we break the laws of physics and optics to investigate some interesting visual-motor control problems: (a) How do baseball players catch a fly ball? (Manipulate gravity) (b) How do people guide locomotion? (Manipulate the optics) (c) What information is used for path integration? (Manipulate the visual-motor gain) (d) How can you tell if you're being stalked? And is a zig-zag path the best escape? (Manipulate the behavior of virtual agents) William Warren is Chancellor's Professor of Cognitive, Linguistic, and Psychological Sciences at Brown University. He earned an undergraduate degree at Hampshire College (1976) and a Ph.D. in Experimental Psychology from the University of Connecticut (1982). He uses virtual reality techniques to study the visual control of human locomotion and navigation, with funding from NIH and NSF. Warren is author of over 85 research articles and chapters, the editor of two volumes, and the recipient of a Fulbright Research Fellowship, an NIH Research Career Development Award, and Brown's Elizabeth Leduc Teaching Award for Excellence in the Life Sciences.
Learn what it takes to stand out in virtual reality as well as new age technology in Hong Kong and other parts of Asia.
Episode 1 of the VR Hounds Podcast - Launch Episode
Hello! And welcome to Uncle Jonny’s Virtual Reality Podcast, where we talk about what’s happening in the emerging VR tech world, and how to develop VR experiences.
VR Roundtable is a podcast focused on Virtual Reality news and discussion. Each week we talk about the latest news in the world of consumer Virtual Reality as well as discussing all the games and experiences we've been playing.
Want to discover more about virtual reality and augmented reality? The Real Virtual Show is a talk show focused on all things mixed reality: we have epic conversations with leaders in the exciting VR / AR industry and discover the endless creative, business, entrepreneur, and development possibilities in our exciting new world of mixed reality technology.
Virtual Reality is here and we want to talk all about it - specifically the HTC Vive! Tune in for industry updates, game reviews, computer optimization tips, and much more!
The CVRNT podcast sets out to entertain you and keep your Virtual Reality knowledge "Current." Ragz & Kirk talk about latest information happening within the #VR space, and share their opinions. Popular topics include: virtual reality, augmented reality and mixed reality. Please like, comment and share our podcast with all of your friends and reach out to us. Find out more at http://cvrnt.com
Welcome to UKRifter's VR Podcast. Christopher Gray, aka UKRifter, is a futurist, author & leading expert & consultant in the field of Virtual Reality & associated technologies. Based in London, England. Each episode dives head first into the metaverse, hunting down the best experiences & reporting back on the latest developments. Feel free to ask question to be part of the show - ukrifter at gmail dot com.
Immersive virtual reality is the research tool those of us who study human perception and action have been waiting for, because it enables us to perform rigorous experimental studies of natural behaviour. First off, it allows us to easily manipulate realistic visual environments while collecting continuous measures of ongoing behaviour. But its greater potential lies in the ability to test psychological theories by manipulating the world in impossible ways. I will describe several studies in which we break the laws of physics and optics to investigate some interesting visual-motor control problems: (a) How do baseball players catch a fly ball? (Manipulate gravity) (b) How do people guide locomotion? (Manipulate the optics) (c) What information is used for path integration? (Manipulate the visual-motor gain) (d) How can you tell if you're being stalked? And is a zig-zag path the best escape? (Manipulate the behavior of virtual agents) William Warren is Chancellor's Professor of Cognitive, Linguistic, and Psychological Sciences at Brown University. He earned an undergraduate degree at Hampshire College (1976) and a Ph.D. in Experimental Psychology from the University of Connecticut (1982). He uses virtual reality techniques to study the visual control of human locomotion and navigation, with funding from NIH and NSF. Warren is author of over 85 research articles and chapters, the editor of two volumes, and the recipient of a Fulbright Research Fellowship, an NIH Research Career Development Award, and Brown's Elizabeth Leduc Teaching Award for Excellence in the Life Sciences.
2016 Virtual Reality LA Expo, Talks & Exhibition
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