On today’s episode of the podcast I sat down with Edmund McMillen prior to the release of his newest game, The Legend of Bum-bo. Edmund talks about his start publishing his own comic books, and how that lead to him creating video games. He talks about how sometimes the best way to get what you want is to ask for it and how doing work for free can create an opportunity to be paid for what you love doing. https://www.twitter.com/edmundmcmillen https://www.Medium.com/@DanGheesling https://www.Twitch.tv/DanGheesling https://www.YouTube.com/DanGheesling https://www.Twitter.com/DanGheesling https://www.Instagram.com/DanGheesling https://www.Discord.gg/DanGheesling https://www.Youtube.com/DanGheeslingPlays https://www.DanGheesling.com/List https://www.Facebook.com/DGheesling https://www.Reddit.com/r/DanGheesling https://www.Linktr.ee/DanGheesling
For our first episode, Adam talks to Edmund McMillen, the creator of Super Meat Boy, The Binding of Isaac, and more! We track Edmund's journey through his beginnings as a struggling comic book artist, how he found an audience for his work online, and how he continues to push himself and innovate. Learn the thought processes and inspirations behind the creation of Super Meat Boy and The Binding of Isaac, and how his personal journey has influenced both his art and his growth as an artist. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's episode of The Process, we talk to video game developer Edmund McMillen about The Binding of Isaac and his giant scrabble wall.
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The intro and transition song in this episode are by Junco. You can find more sweet jams by them here: junco.bandcamp.com