Sam is an experienced voice actor and sound designer for video games who shares the knowledge of voice actors, sound designers and composers via The Sound Architect Podcast and website.
Sam chats with composer, Jackson Greenberg about his musical origins, creating the Netflix "Explained" theme, working on AKA Jane Roe and much more! "Jackson Greenberg is a Philadelphia born and raised, Los Angeles based artist, composer, and producer. Jackson studied music composition at Princeton University and The University of Southern California Thornton School of Music, graduating both programs with high honors. After moving to Los Angeles, Jackson’s first job was assisting composer Randy Newman and Jackson’s first original film score was for the Oscar and Emmy-nominated and Emmy Award-winning Documentary Cartel Land. Jackson’s work has been featured heavily in many television series including the acclaimed theme song for the Explained series on Netflix which went viral with over 2 million streams. In addition to having multiple projects at the Sundance film festival over the last decade, in 2017 he was named one of six fellows at the Sundance Institute for Film Composition at George Lucas’ California based Skywalker Ranch. His most recent film work can be seen in AKA Jane Roe, FX Network’s first foray into documentary feature films, two biopics for musicians DMX and Mary J Blige (Amazon), NFL Film’s Maybe Next Year, as well as Netflix Features’ Audibleand their hit dating docuseries Dating Around. In addition to his work for multimedia, Jackson’s original music has been performed and recorded by symphonies around the world (First Light, Slovakian National Symphony Orchestra, Ravello records 2020), he’s produced and written for major label recording artists such as Bay Ledges and TOMI, and continues to release his own music through his own label (Voice Notes 2017-2019, 2020)." Big thanks to Callum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E16) Sam caught up with composing  duo Aaron May and David Ridley, where they chat about how they met, their musical origins, their recent work on VILLIAN and so much more! "Aaron May and David Ridley are award-winning composers who collaborate on music for film. As a duo, they create bold, unique music, with a contemporary-classical and electronic edge.  They throw together their contrasting skill sets to develop rich soundscapes and evocative melodies.  Their collaborative approach brings an openness to the process of writing for film, and a distinct sound-world for each new project.  After scoring several short films, they will make their feature-length debut in 2020 with the score for Villain, a film by Philip Barantini. With a background in contemporary classical and electroacoustic music, Aaron enjoys working with both music and sound design, and his compositions often blur the lines between the two mediums.  He has composed music and sound for broadcasters including CBBC and BBC Radio 4, and has created multi-channel works for installations in spaces including The V&A, The Science Museum and The Museum of London. He was awarded Best Sound Design: Television Series (Music + Sound Awards 2016) for his work on Messy Goes to Okido (CBBC). As a multi-instrumentalist, David specialises in piano, violin, viola, and voice and has been involved with orchestras throughout his life.  He has scored over twenty plays and directed music for theatres including the National Theatre and the Royal Shakespeare Company.  In 2014, he was awarded the MTN Award for Innovation for his experimental electronic score for Lorraine & Alan, which he developed with his theatre company, Bucket Club. Aaron and David met at The University of Bristol, where they were faculty of arts composition scholars." Big thanks to Caullum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
(TSAP S03E15) For those of you who don't know, The Last of Us has a very special place in our hearts. 7 years ago, our VERY FIRST episode of The Sound Architect Podcast, was with Audio Lead on TLOU1 - Phillip Kovats. So, 7 years later when Sam got to speak with Audio Lead (Now Naughty Dog's Audio Director!) Rob Krekel, it made this a very special episode for us here. Sam chats with Audio Lead, Rob Krekel about the audio for The Last of Us 2, including the glass shatters, environmental sounds as well as all the nitty gritty stuff such as implementation, optimisation, outsourcing, raycasting and more! So get stuck in! "Today’s podcast is sponsored by Outspoken Audio and their dialogue production tool ‘XenoVox’ which is fully automated, standalone, dialogue production software, designed specifically for game audio. Reading directly from your Excel script, XenoVox records and prioritizes takes for an unlimited number of actors, and includes the feature called ADP, which plays-back existing assets to prompt other actors in the same conversation flow, as if they were all in the same room together – something to help in the 'new normal'. Currently working for both AAA and smaller projects alike, you can find out more with a free trial, tutorials and FAQ’s, on their website outspokenaudio.com." Big thanks to Caullum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
In this very special episode, Sam Hughes chats with actor David Bateson as he celebrates 20 years of portraying Agent 47 in the acclaimed Hitman series this year.  They discuss how it all began, some of the highlights, how the character has been a part of him for so long and... The Chuckle Brothers?? Plus so much more!  This is definitely one of our best episodes so don't miss this! "David Bateson has played the leading character of Agent 47 in the Hitman game franchise for 20 years since its first release in 2000. Agent 47 is an immensely complex character. David Bateson has brought a brooding, melancholic intensity to the Hitman character. His portrayal of a cloned assassin-for-hire is both dangerous and appealing in its flawed humanity. In the latest entry in the series HITMAN 2, the story of Agent 47 was told in a more personal way than in previous games -starting with his very recruitment as an assassin more than 20 years ago, through to the most challenging contracts that he has ever completed. Agent 47 must explore his own sense of identity, his relationship with his long-term handler, various intricate characters and roles as part of his professional work, and deal with the revelation that somebody has been tracking his movements for more than two decades. Having voiced Agent 47 for 7 Hitman games, David is intimately familiar with this enigmatic, multifaceted character. His prowess as an actor delivers a varied, different approach to many scenes than were originally conceived. Agent 47 is often required to take on the disguise of others and David convincingly plays a sundry of roles while on occasion, leaving room for the player to pick up a sense of the game’s very dark sense of humour and self-irony. As the beginning of the game starts 20 years in the past, David’s long and extensive history with the character allowed him to connect with the memories of voicing the character for the first time 20 years ago and build that into the sense of nostalgia that our players would have been feeling at the same time. He meticulously performs the different personalities and plot developments of Agent 47, whilst maintaining the integrity of the character. Added to which, his subtle and very dark sense of humor draws the player ever deeper into the world of assassination. Disguised as an Estate Agent, he calmly describes the dubious qualities of a house’s various rooms (as seen through the eyes of an assassin) to some prospective buyers while simultaneously planning an assassination, is just one such example. David has added a new level of depth to the already complex character of Agent 47 while strengthening the relationship of the fans to the personality of this trained assassin." Big thanks to Caullum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
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Creator Details

Birthdate
Apr 12th, 1988
Location
Espoo, Etelä-Suomi, Finland
Episode Count
179
Podcast Count
1
Total Airtime
3 days, 10 hours
PCID
Podchaser Creator ID logo 559392