Gillian Smith is an assistant professor at Northeastern University in Computer Science and Game Design and holds a PhD in Computer Science from UC Santa Cruz. Her work focuses on controllable procedural content generators and how these generators can be used to create new experiences in games. She joins the show to talk about procedural generation, explore future design possibilities, and highlight games using procedural generation in interesting ways.
Credits for music in this episode can be found at abriefescape.com
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