A Candle or the Night

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Best Episodes of A Candle or the Night

Mark All
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Our heroes’ adventure on the Smuggler’s Moon of Nar Shadaa continues as they attempt to unravel who kidnapped their companion Viktor. Visions from the Force suggest he may be in the hands of a powerful Hutt Kajidic. The party’s droid, L3T0, separates from his teammates to respond to a powerful internal homing protocol which suddenly triggered upon their arrival on the moon, taking him deep into Red Light District. It leads him to the first clues about his forgotten past. With the Great Hunt beginning the following day and our heroes needing a cash stake to enter, desperation leads to Tyrus having to reconnect with his estranged sister. The party follows this lead to the opulent Del Kyno Grande Casino in the skies over Nar Shadaa. Nothing is ever easy, though, as Tyrus’ sister proves to be as complicated and cunning as one would expect from a member of the VonDonner dynasty.
Our heroes are fresh off of their victory against the Empire at the Battle of Spinax. Having saved their Jedi Master, they can now turn their attention to pursuing their last known lead to find the murderous droid Krayt: The Great Hunt. The party travels to Nar Shadaa to attempt to enter the greatest competition of Bounty Hunters known across the Galaxy. Although they do not yet understand’s Krayt’s motivation for being there, they soon realize their nemesis is plotting in the background as a prominent Bounty Hunter is murdered. As if they did not have enough to deal with, one of the party’s own is abducted and disappears, leaving clues that must be pursued.
The Heroes of the Battle of Spinax finally have some downtime after narrowly escaping the clutches of the Empire. Jedi Master Nouen is awoken from his coma, saved by the intervention of the party. Master Nouen makes the decision to take a new Padawan to keep the fallen Jedi tradition alive. Bior gets a lead on his mysterious new lightsaber, which will take the party to Nar Shadaa to rub elbows with Hutt Cartels and a Black Sun crime boss. Our heroes intend to enter the Great Hunt, a Galaxy-wide bounty hunting event, hoping it will lead them to clues on what their nemesis Krayt is up to. The Rebellion Colonel recognizes our heroes with a medal of honor, but one member of the party is not too pleased to be thrust into the spotlight.
Our Force-Sensitive heroes seize the initiative to retake the bridge of the Rebellion Medical Frigate from an Imperial boarding party while Kip repairs the hyperdrive. Time appears to be running out for the crippled Rebel Frigate as the Star Destroyer “Intrepid Will” closes in with its gunnery batteries blazing. The appearance of a fearsome Dark Trooper threatens our heroes plans. Seeing the mighty wookiee Isshwarr laid low by a missile to the face causes one of our heroes to channel their Dark Side rage into a surprisingly lethal display of power. The harrowing challenge hardens their conviction, transforming our heroes from a ragtag band of force-sensitive fugitives into a cohesive team willing to stand and fight to protect others. They rebel… but will that make them Rebels?
The Force is strong with our Heroes. Despite desperate odds, the crew of the Errant Seeker dodges wings of TIE fighters and attempts to stop the TIE Bombers heading towards their Mon Calamari cruiser escort. Meanwhile, aboard the Rebellion Frigate, Kip scrambles to repair the hyperdrive while boarding parties of Imperial saboteurs and Dark Troopers seize command of the ship. Despite valiant efforts, the inexorable advance of the Empire proceeds. Our heroes re-unite aboard the Rebellion Frigate to liberate the bridge while Kip fights to make escape of the ship a possibility.
A Star Wars actual-play podcast… As our heroes aid the Rebel fleet against the advancing Imperial Star Destroyer, Tyrus returns to his companions with mysterious new abilities. Jensa captains the Errant Seeker and leads a squadron of X-Wings against the TIE-bombers advancing on the Rebel Frigate ‘Tenacity.’ Meanwhile, Bior and Kip attempt to repel boarding parties and repair the damaged hyperdrive on the Frigate before the Star Destroyer gets in range to bombard them. With time running out, can our heroes efforts tip the scale of the much larger battle raging around them or will they become casualties of the Empire?
Our Heroes have chosen a dire time to come to the Rebel Fleet. The Imperial Star Destroyer “Intrepid Will” has just chased the Rebels to the Spinax system. Moff Alkin’s form appears over the Holo-Vid and announces his intention to capture or destroy all aboard the Rebel Fleet using any means necessary. Unable to escape due to a damaged hyperdrive, the Rebel Medical Frigate ‘Tenacity,’ where their Jedi Master is in critical care, is a sitting duck. Faced with the decision of either fleeing to save their skins or making a stand to defend their comatose Jedi Master and the Rebels, a crisis of ethics ensues. Will our Force-Sensitive heroes continue to flee and seek anonymity in these dark times or will they make a stand against the Empire and risk discovery?
Our heroes escape the Sembla droid lab with the stolen R.E.M.U.S. technology, attempting to gather themselves after facing their first Dark Force User and nearly dying. Tyrus has a strange vision of an ancient Technomancer making an incredible sacrifice. He is visited by El’Adair, who offers him a unique opportunity and a remarkable new ability. The party rendezvous with Gellyth Hawk and relates their triumph. Gellyth decides on an appropriate new home for the R.E.M.U.S. prototype. Our heroes decide to meet the Rebellion Medical Frigate “Tenacity,” hoping to see if their fallen Master has survived. Their reception is less than friendly and they discover the timing of their arrival couldn’t be more unfortunate.
Our heroes carefully laid ruse crumbles when a lethal new assassin strikes. Threatened with losing the prized technology they sought to capture, the party must use all their wits and skill to stop this malicious Dark-Sided Cathar. Bior meets an inside contact who remembers him from his past, making an unexpected ally in the chaotic escape. As the stakes get higher and the assassin attempts to flee, the heroes learn they have crossed the Crimson Dawn and are marked for death. Oh well… whats more enemy when you’re having fun?
Our Heroes attempt to infiltrate the top-secret droid research facility owned by the powerful Arakyd Industries. Their entire plot resting on a daring deception, each of them leverages their unique talents toward this end. Bior meets a client from years past, who proves to be helpful. Just when everything seems to be going well, a powerful foe from the Crimson Dawn shows himself and intends to protect his business interests. Tyrus learns the hard way the consequences of attempting to Force-influence a powerful Dark Side force user.
The Heroes prepare for their upcoming mission to infiltrate a top-secret droid research facility to recover stolen tech. Jensa reflects on the lightsaber she recovered from the mysterious Captain Jaggasan, jumping to incorrect conclusions about the murdered Zabrak. An argument boils up to a tense standoff between Jensa and Bior. As the party prepares to embark on their mission, they enlist some extra help from a Wookiee hired gun.
Our heroes have closed a deal with a shady spice chemist to transport illicit goods in exchange for an antidote for Master Nouen. Jensa bristles at the party’s continued association with underworld figures. Having some downtime to consider their next step, they are offered a lucrative mission by a familiar weapons manufacturer to recover a stolen prototype droid. Kip finds he has a new mentor and an opportunity to develop new tech. Viktor is initiated as a friend to the Hellion gang. Tyrus and Viktor try their hand at Sabacc.
Our heroes finally have a moment to pause and reflect after their trials on Ruuria Prime. Kip modifies Jensa’s mysterious new lightsaber. Having lost their Master, the party learns to consult his holocron for guidance. Jensa and Bior share a strange vision into the past of a powerful force user that Jensa dealt with rashly. Desperate to find aid for Master Nouen, the party must compromise and make a deal with an underworld figure from their past.
After winning a stunning starfighter victory in the atmosphere over Ruuria Prime, our heroes return to discover a tragic blow has been dealt. An nemesis lurking in the shadows finally reveals himself and potentially shatters the destiny of our heroes in the process. Picking up the pieces of their plans, all is not lost, as their Fallen Master had left them a new Starship to secure their safe escape. Where will it lead them to next?
Our heroes continue their daring infiltration of Rodyle’s corporate HQ on the desert moon.  Negotiations turn sour quickly and chaos erupts.  The first of our heroes is lost in combat, but the sacrifice is not in vain.  During the desperate escape, an unexpected arrival creates a tense moment and Jensa decides to shoot fist and ask questions… never.  A prisoner is rescued and becomes our newest party member, the Force bringing balance to the terrible loss of an ally.  With little time for introductions as the facility goes down in flames, the party takes to the skies in starfighters.
In this episode of our Star Wars live play campaign: the party meets a mysterious new ally who has taken up residence in Starshard Canyon. Powerful in the Force, yet of an advanced society, he attempts to open our Heroes eyes to a deeper reality of the universe. Tyrus gains a new weapon and is deputized. Viktor takes advantage of his newfound rep with the Hellions gang. Together they hatch a plan to infiltrate the headquarters of a powerful and nefarious Corporation in hopes of finding a way off the Moon.
Our heroes return to Duskin’s Cove to sell their booty. Hornaday sets a meet with a charismatic and mysterious weapons dealer who takes a shine to Jensa. The time comes to rendezvous with their new Master in an effort to secure allies and passage off the moon, though an unexpected test of their unity presents itself.
Our heroes once again find themselves at the wrong end of a Shrouded Bane ambush, this time playing hot potato with a thermal detonator. Jensa is confident the fallen soldiers they are intervening to save is the Rebel team she saw in her Force Vision. Unexpected arrivals mid-battle make the situation far more complicated, but Viktor thinks quick on his feet and new allies are made. A disturbing revelation, however, suggests greater powers are in motion and time might be running out on this quiet little desert moon.
After a harrowing battle, the party has their questions answered by a mysterious Jedi Master. This new Master, a pacifist nonconformist estranged from the now extinct Council, elucidates his role in a daring Rebel plot to evacuate Order 66 survivors… and how it went horribly wrong. Now realizing the scope of what they are caught up in, the Heroes must reflect on what their role is in the harsh reality of the Galaxy under Imperial Rule. Do they continue to keep their head down and repress their mysterious connection to the Force, or do they risk themselves pursuing an exciting and dangerous new Destiny?
As our heroes delve deep into the wreck of the Adhara Gray, the fate of the Jedi refugees is finally revealed… or at least, most of them.  Caught off-guard by a dangerous individual they met the day before, escaping the wreck might prove far harder than it was to enter.  When things look desperate, an unlikely ally emerges to even the odds.
Confused on what to buy your loved ones for the holidays? Join our heroes as they treasure hunt through the wreckage of the Adhara Gray. Pillaging the Promenade of the once-grand luxury star-liner, they hope to turn their poverty into prosperity. All bets are off in the casino, however, as an encounter with a fellow scavenger turns fur-ocious. In the deepest recesses of the ruined vessel, clues lead Jensa to what she foresaw in her Force-enhanced visions. The trail leads them closer to the fate of the Jedi refugees.
Now resolved to find and explore the wreckage of the Adhara Gray before it is picked clean by scavengers, the party leaves Duskin’s Cove to brave the wilds of the desert once again.  With precious little information to go on except a map, they bravely attempt to ‘thread’ Thaye’s Needles.  Jensa has a bad feeling as the party is forced to answer the age old philosophical thought experiment: If a scaling scavenger falls in the desert, does it make a sound?  Ask Viktor!  With the Adhara Gray’s remains lying tantalizingly before them, an unwelcome surprise awaits…
The beleaguered party has finally made their way to the remote pirate outpost of Duskin’s Cove, which is fashioned from the broken hulls of a starship graveyard.  Tyrus recovers from his mind trip in the local medical clinic and the party is introduced to an unusual medical droid.  After having time for some rest, resupply, and relaxation, the party gets some vital clues that lead them closer to unlocking the mystery of what became of the Adhara Gray.  New factions make their presence known and the party has to begin to decide who they really trust.
Barely moments after saving Hornaday’s partner from the mandibles of vicious giant insects, Tyrus falls prey to the power of an ancient Hive Matriarch.  The party must face their toughest opponent yet, but an expected discovery changes the odds.  They might just live to see Duskin’s Cove after all…
The party grows more desperate as supplies dwindle and they push forward across the desert in hopes of finding the settlement of Duskin’s Cove.  With a vicious sandstorm whipping up on their heels, they seek shelter in a bizarre rock formation.  They seem to find more than they are bargaining for…
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Podcast Details

Created by
Albert Caruana
Podcast Status
Potentially Inactive
Oct 9th, 2018
Latest Episode
Sep 29th, 2020
Release Period
2 per week
Avg. Episode Length
About 2 hours

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