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A Trip Down Memory Card Lane

David Kassin and Robert Kassin

A Trip Down Memory Card Lane

Claimed
A weekly Video Games podcast featuring David Kassin
Good podcast? Give it some love!
A Trip Down Memory Card Lane

David Kassin and Robert Kassin

A Trip Down Memory Card Lane

Claimed
Episodes
A Trip Down Memory Card Lane

David Kassin and Robert Kassin

A Trip Down Memory Card Lane

Claimed
A weekly Video Games podcast featuring David Kassin
Good podcast? Give it some love!
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Episodes of A Trip Down Memory Card Lane

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We're going back to the beginning of the Fire Emblem series by looking at Fire Emblem: Shadow Dragon and the Blade of Light (1990). As part of its story, we'll look back at the beginning of its development studio, Intelligent Systems, and talk
Today, we look at Thomas Disch's Amnesia, the 1986 text adventure that accurately modeled Manhattan in its time. As part of its story, we'll look at the career of science-fiction writer, Thomas M. Disch. Then, we'll talk about how he ended up
Today, we're looking back at the original Breath of Fire, Capcom's first attempt in the role-playing genre. As part of its history, we'll talk about why Capcom decided to create a RPG, and who they asked to step up to the task. We'll then look
Today, we're going to celebrate the 30th Anniversary of the Elder Scrolls series by looking at the development of its first title, Elder Scrolls: Arena. As part of its story, we'll look back at the history of its development studio, Bethesda
Today, we dive into the atmospheric world of "Super Metroid," a landmark SNES title from 1994. Our story begins with a recap of the origins of the Metroid series, itself, and we work our way through its history leading up to Super Metroid, itse
Strap in for a stellar voyage on this episode as we rocket through the history of Star Raiders, the 1980 Atari classic that redefined space combat simulations. We'll navigate the journey of its creator, Doug Neubauer, an engineer whose vision a
We take a look back at Conker's Bad Fur Day, originally released for the Microsoft Xbox in 2001. As part of its story, we'll briefly recap the history of its development studio, Rare. Our discussion on the game itself will focus on how the gam
Today, we're going to look at the Telarium Corporation, a software publishing company that develop interactive fiction in collaboration with well-establish authors in the 80s. As part of its story, we'll look at the publishing history of its
We're going back to the beginning of the Zelda series by taking a look at The Legend of Zelda, and Zelda II: The Adventure of Link. We'll talk at length about the development of both titles, looking at the ideas that formed the creation of t
Join us for an adventure as we look at the development cycle of Myst Online: Uru Live, originally released on GameTap in 2007. As part of its story, we'll revisit this point in the history of its development studio, Cyan Worlds. Our story wi
Get ready for a deep dive into the intriguing tale behind Vagrant Story, a game that has etched its mark in gaming history. We'll unravel the development history of Vagrant Story and shed light on the creative genius behind it, Yasumi Matsuno.
In this episode, we embark on a captivating journey through the history of Final Fantasy VII, one of gaming's most iconic titles. Join us as we trace its evolution from a concept envisioned for the SNES to its groundbreaking release on the Play
Today, we're going to tell you the history of Defender, the side-scrolling shoot em' up released in 1981. We'll cover its history as part of the career of Eugene Jarvis, its creator. Along the way, we'll look at some of his early work on pinbal
We're looking at the history of Infocom, and its most successful title, Zork. Our story begins with the development of Zork, and talks about how the gaming community contributed to its development. It continues with the formation of Infocom, ta
We're looking back at the history of Spider-Man, the 1st Spider-Man game, and a few interesting games since for today's discussion. As part of our story, we'll look at how Spider-Man was created. We'll also talk about the creation of the very
Today, we're going to tell you the history of the video game genre, Snake. Our story begins with the history of the Nokia Corporation, and then works its way through the history of snake-type video games. We'll then explore how Nokia and Snake
Today, we take a look back at our podcast episodes in 2023 by remembering some of the stories we've covered and talking about some of the great things we've learned this year. We also take a look forward and give you a sneak peak at the upcomi
Today, we're going to take a look at the history of Gran Turismo and its development studio, Polyphony Digital. As part of its history, we'll discuss the early history of Polyphony, and look at the games it developed before the Gran Turismo se
Today, we'll all learn about Angry Birds, originally released for iOS and Maemo in December 2009. As part of its story, we'll explore the digital subculture known as the demoscene. We'll continue by talking about the creation of its development
Today, we're going to tell you the story of the Sony PlayStation. We'll start by looking at the early history of Sony. The story continues with the career of Ken Kutaragi, leading up to the SNES-CD project. We'll explore how that joint ventu
Today, we'll all learn about Captain Novolin, Rex Ronan: Experimental Surgeon, Packy and Marlon, and Bronkie the Bronchiasaurus, all released for the SNES in the mid 90s. As part of their story, we'll talk about the historical context in wh
Today, we'll all learn about Mass Effect, originally released for the Xbox 360 In November 2007. As part of its history, we'll tell you about the early history of its development studio, BioWare. Our look at their early titles includes Baldur's
Embark on a journey into the history of Halo: Combat Evolved with guest, Eric Ball. Explore the early days of Bungie, tracing its formation and early game library, featuring the Marathon Trilogy. Cap off the journey with our own personal experi
Learn about Twisted Metal, the iconic game series that debuted on the Sony PlayStation in November 1995. Explore how a technology company that revolutionized computer simulations ventured into the video game industry. Discover the game's initia
Today, we'll all learn about Gauntlet, originally released as an arcade cabinet in October 1985. As part of its story, we'll learn all about the career of its creator Ed Logg. As we follow Ed Logg's career, we'll also learn about the creation o
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