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And Now For Something Completely Machinima

Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

And Now For Something Completely Machinima

A weekly Arts, Visual Arts and Technology podcast
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And Now For Something Completely Machinima

Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

And Now For Something Completely Machinima

Episodes
And Now For Something Completely Machinima

Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

And Now For Something Completely Machinima

A weekly Arts, Visual Arts and Technology podcast
Good podcast? Give it some love!
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Best Episodes of And Now For Something Completely Machinima

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This week, we discuss one of the most outstanding presentations of space science, by  @EpicSpaceman , called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero - and why the  @BlenderOffic
A packed review this month, with some sad :( better :| and happy news :)1:42 Demise of Rooster Teeth and yet RVB will outlive the corporate brand!  We reminisce about the early days of machinima and the influence Rooster Teeth had on the emergi
The Dog Days is an unusual machinima that combines the glitchiness of AI generated content composited with a Second Life avatar. Whilst not realtime, the performative aspect of this work is evident and we reflect on the fit of the current state
In this ep, we discuss two machinima films dealing with thematically similar issues, albeit presented with different treatments: Vigilante is made in GTA5 and tells the shocking story of how the lead character became cyberpunk.  The second is a
This week, we take a look at a spectacular particle show in a machinima that has been documented and edited by Tutsy NaVaRaThNA in Second Life.  The show is called Flowers of Evil and was created by Lalie Sorbet and Chrix as an interactive inst
This week’s podcast episode is our curated news omnibus for this month.  We cover lots, and enjoy reflecting on the significance of the stories we highlight for the world of machinima and virtual production.  Links and show notes on our website
In all our years of involvement with machinima (and that's over 75 years between us), feature length has been something we've rarely found watchable... but with this week's pick, we were proven wrong, mostly! Emesis Blue, made in Source Filmmak
100 Ways to Die in Starfield is wonderful stuff - whether you are 15 or 50! For all those who have distant memories of seeing classic slapstick comedy featuring Charlie #chaplin in B&W, well now you can see a contemporary interpretation in the
This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy... but the ep is about much more than that too. We discuss  @solofilmmaking4857 's use of #chatgpt to generate a film's story, using the plots
This week's review is of a self-contained excerpt from a larger film, called Escape Game by  @CrisUberman . This part of the film is the final chapter of the story, Danser Encore, voiced by  @lionelmazari1990 with a song by  @hksaltimbank . We
This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes -2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean’s MegaHu
Made with Sims 4 characters although animated in Blender to great effect, this is a short short at under one minute long by  @tricoufamily . It is also all about the title, and interesting to reflect on how we have all seen similar things in th
This week we discuss two very different films, both reflecting a bygone era of classic entertainment.  Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: i
We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally r
Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media.  Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions.  They get into the detail of how the film
This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also
Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring.  Its the first time we've heard just
Backflip is a docu-style film, made over a period of three years where Nikita Diakur presents his progress using AI to teach a character to backflip.  The character is the 3D scanned artist and the learning process applied is based on a techniq
This week, we review a trailer for a movie, although the full movie is now also available: Cyberpunk 2077, by Jack Hunt.  In many ways this is an astonishing and timely feat, not least because the ultimate edition of the game released earlier t
This week's film picks are of epic battle scenes: one made in Warhammer and the other Unreal Engine. There are similarities and contrasts between these two works, respectively created by a gamer, Game Thumb, and a CG production team, Glow Produ
We start this week's episode with a discussion about Reallusion's new facial mocap system, Accuface (which Phil and Damien have already invested in), move on to a brief contest update (being run by Pink Floyd no less), and then follow this up w
What's it like to be an in-game stuntman? This week's review is of a fun take, with a more serious undertone, on the NPC's perspective of life in the background of a game for a very average player.  The concept is hilarious, the execution needs
Damien's picks this week take a look at two of the first Starfield machinimas by @TheKShow and @Mod81Gameworld respectively. The first is a 'tell and show' with a neat cinematic demo invoking Starship Troopers, and the second is a slightly more
This week we present a critique of two very contrasting machinima productions - one took literally months to make and the other just a few days.  In our first pick, the creator has asked: just how big are the maps in games these days?  Well, va
Not strictly machinima, but something we've named mAIchinima! This week, we discuss two films using generative AI to create narrative works.  In both cases, the techniques employed emphasize the sound - music or voice acting - but whilst one is
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