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AWFUL GOOD

AWFUL GOOD

A weekly Games, Hobbies and Other Games podcast
 1 person rated this podcast
AWFUL GOOD

AWFUL GOOD

Episodes
AWFUL GOOD

AWFUL GOOD

A weekly Games, Hobbies and Other Games podcast
 1 person rated this podcast
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Episodes of AWFUL GOOD

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Having bested the Black Spider in Wave Echo Cave, the crew makes their way back to Wollington with their prisoner (Glass Staff) and begin unpacking what all has happened. There’s drama, drinking and intrigue in this episode of AWFUL GOOD!
The crew is still delving through Wave Echo Cave, but this may be their last hurrah. Having gained three new bugbear recruits, the crew plots an attack. Battles are had, alliances are formed, death abounds, and laughs are had. Will our adventur
Having fought their way into Wave Echo Cave, the crew picks their way through the dungeon-esque mines facing dangers at every turn! Will the crew survive the monsters of this dark place? Find out in this episode of AWFUL GOOD.
Having made it to Wave Echo Cave and having to leave Gundren Rockseeker behind to mourn his brother, the crew makes their way into the mines. But before they can do anything, the last we left our heroes, they were being ATTACKED by MONSTERS! Wi
The crew makes their way to the mines. There’s singing and swimming and merriment and a healthy dose of salt to share.
After a surprising death, the crew must deal with the body and report back to The Hand in Wollington.
Having secured Cragmaw Castle, the crew takes a stroll outside…and into danger!Also, check out this great review of our podcast on Nerdophiles by Rebecca Hail: http://www.nerdophiles.com/2017/09/28/awful-good-podcast/
The crew has a run in with some religious goblins, a mysterious monster, and makes some arrangements for when they leave Cragmaw Castle.
The crew continues solidifying their reign over Cragmaw Castle. Some of the goblins are into it, and some aren’t. Hilarity and tragedy ensue.
After having all their loyalties tried and pushed, the crew begins their progression through the Cragmaw Castle with a plan that can only be described as…regal.
Jaal finally catches back up with the group and the crew interrogates the doppelganger and learns more secrets than they were expecting.
The crew makes it to Cragmaw Castle to save their employer, Gundren Rockseeker. Let the rescue mission begin!
After a rest in Wollington, Lora, Beck, Curtis, Yorke, and Jaal take Lem and Martha and make their way to Cragmaw Castle to save Gundren Rockseeker and defeat the goblin army.
Having defeated the Red Brand Ruffians, Lora, Beck, Curtis, Yorke and Jaal return to Wollington for some much needed drinking and rest…and more answers.
After the last disastrous encounter, there’s a fallout among Lora, Beck, Jaal, Urunwe and Martin and two members leave the party… The remaining crew must continue through the Red Brand Hideout themselves. What will they do? Will the party fill
Lora, Beck, Jaal, Urunwe and Martin continue through the Red Brand Hideout, but Jaal and Beck go off on a stealth mission alone. But when things go inevitably south, will the crew ever be the same again?
Lora, Beck, Jaal, Urunwe and Martin enter the Red Brand Ruffian’s hideout, knock on doors, and continue to prove they are some lucky rollers.
After a short respite in Wollington, Lora, Beck, Jaal, Urunwe and Martin follow a kid into the woods in search of the Red Brand Ruffian’s hideout…and discover something terrifying!
In the first episode of our podcast, we join Lora (and her wolf companion, Luna), Jaal, Beck, Urunwe and his travelling companion, Martin as they have finished a quest to bring supplies to the town of Wollington. They suffered losses on the tra
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