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Back Seat Designers

Back Seat Designers

Back Seat Designers

A weekly Games, Hobbies and Video Games podcast
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Back Seat Designers

Back Seat Designers

Back Seat Designers

Episodes
Back Seat Designers

Back Seat Designers

Back Seat Designers

A weekly Games, Hobbies and Video Games podcast
Good podcast? Give it some love!
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Best Episodes of Back Seat Designers

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It’s a special! So special we only talk about adventure games for about 10 minutes at the end. So, things have got a bit chaotic in the BSD household. Various big life events (for the Danes rather than the Limey) have resulted in us having to t
It has been roughly a year since we said goodbye for the last time on season 4 and got blown to pieces took a hiatus, and it feels rather fitting to end this latest season as the summer sun threatens to tan our pallid hides. Once again, we have
“Diversity” has become one of those words so overused in such inappropriate ways that it’s almost lost all meaning. But it does mean something. What is it? And how does it apply to narrative gaming? We invited Jess Haskins along to find out. Th
Staying motivated in the games industry must sometimes be hard. Especially if you were an adventure game developer in the late 90s and being told that your beautifully hand-painted 2D game had to change into an ugly, polygonal mess before any p
We’ve all been there. We’re playing a game from a bygone era — perhaps one we remember fondly — and thinking to ourselves, “Wouldn’t it be great if someone updated this for the modern era?” And then, having thought this, perhaps even out loud,
Interfaces are vastly important. They are what allows you, the player, to interact with the game world, and just as an intuitive interface can enhance the story of a game, a non intuitive one can conversely bring the whole thing down. With the
First off, we must apologize to all the fans of Alexander Mejia, the Colombian soccer star who was in the squad for the FIFA World Cup in 2014. We have an entirely different Alexander Mejia on the show. One who is working on some truly trailbla
We’re nothing if not self-referential on this show. And this show harkens back to the very first episode we ever did, all the way back in August 2014, where Fred and I talked about the impending revival of Sierra as “Sierra Games.” When we did
Worldbuilding in any work of fiction is not something to be trifled with. It takes a lot of effort to construct a believable world that you can immerse yourself in, but it takes almost zero effort to yank you out of that illusion. Consider a sc
We’re only four episodes into this season, but already we can sense a pattern emerging. Much of the conversation we’ve had so far has evolved around “the rise of the auteur,” so to speak: Games that are, essentially, developed by a single perso
Fresh off the mass murder of the BSD hosts at the end of Season 4, we welcome back Francisco Gonzalez (a.k.a. Grundislav Games) to talk about streaming, adventure games and Virginia Capers. Doing shows with people we have met “eye arr ell” is a
If you’re familiar with our little show, you may recall that one time we interviewed Shawn Mills for a special episode about the impending demise of his company Infamous Quests. Even by our standards, it was a particularly salty, expletive-lade
Fortune smiles upon us this season premiere, and indeed, vicariously, onto you. For we have with us in our midst, yet again, a self-made man with a plan — Mr. Dave Gilbert of Wadjet Eye Games. Dave has been with us once before, back in August 2
So. A fortnight ago we released the final episode of Season 4, in which Jean-Baptiste de Clerfayt and “San” Francisco Gonzales talked at length about adventure game communities before the brutal and horrible murder of the regular hosts. That wa
Sometimes, you only really consider something when it’s held in front of your face. For instance, I first met my co-hosts, Troels and Gareth, on teh interwebz around 2002. While I am not completely certain as to when curt resentment turned into
I am sometimes asked what games I play by people who don’t play games. I try to explain what an adventure game is by mumbling words like “story-driven” and “object puzzles,” and often the faux-interested response is, “Like, role playing games?”
One of the wonderful perks of getting noticed more and more for our juvenile microphone antics is that we sometimes get approached by actual game designers, who will ask us if we’re interested in featuring their game on the podcast. (That was e
We’re back from our mid-season break. Today, we’re interviewing Marcus, Matthias, and Tristan of Backwoods Entertainment, creators of the upcoming mystery adventure game Unforeseen Incidents. It’s a mystery game in several ways. First of all, t
Startling news and revelations! One of the Back Seat Designers quits on the air! And, for some reason, we didn’t stop recording, kept going, edited, and released the episode anyway! Well, of course it’s just a joke, because we really are quite
They say, “Never meet your heroes.” Luckily, they are sometimes wrong. With apologies to my two lovely co-hosts, I’d like to start this blog post with a personal anecdote. Through the magic of simply switching on a microphone and yammering into
The history of computer games. A list of one fucking game after another leading to perfection – King’s Quest V. We have pushed this view of history for a long time on this show. But apparently there’s another way to look at things. To put us st
Background music in fiction is something we tend to take for granted. That’s not to do say it’s not appreciated. It very often is. But how often do you sit down in front of a game and consider what dramatic impact the music has because it sound
It’s sort of amazing how positive things will converge at random times. The entire guest roster for this season makes us all warm and fuzzy inside, but once in a while, a very special guest will say yes to partake in our shenanigans. Truthfully
There are certain topics you should not trust a partly Danish conglomeration with. Global warming is one, but the one topic that really stirs up controversy is religion. We’ve never actively tried to shy away from controversy on the show, but w
You remember Richard Cobbett, right? From our scintillating Christmas special of Open Crowd Source back in 2015? No? Then you might remember him from other things, such as the talk about comedy in games, or the interview with Rihanna Pratchett,
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