Podchaser Logo
Home
Bonus Experience

Rai Witter Cole, Monica Speca

Bonus Experience

A Games podcast
Good podcast? Give it some love!
Bonus Experience

Rai Witter Cole, Monica Speca

Bonus Experience

Episodes
Bonus Experience

Rai Witter Cole, Monica Speca

Bonus Experience

A Games podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of Bonus Experience

Mark All
Search Episodes...
Rai returns for a finale. We sort of talk about games, but mostly we just talk. 
Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. W
Today I'm joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery - and how you can bring that to the table in your own tabletop RPGs!
D is back in the studio with me today to deliver on our promise to discuss exceptions-based rules design. We talk about Exalted: Essence an awful lot, but also talk about Malifaux, Chronicles of Darkness, and some upcoming games. We talk about
Today Monica sits down with friend and colleague Hiromi Cota to discuss how you can improve the accessibility of your tabletop RPG. We talk about making things accessible to folks with physical issues, but mental ones as well. We also talk abo
Today Monica is joined by the hosts of the Malifaux podcast, Steampowered Scoundrels, to have a lively discussion about being small content creators in a niche field, being the microest of micro celebrities, having relationships with tabletop g
Here's another crossover with Mage: The Podcast. This time Danielle Lauzon joins us as we discuss the concept of design directives in games.
Today Monica is joined by Exalted developer, Elliott Freeman, to break down their favorite (and least favorite) characters sheets: what works, what doesn't, what they like to see, and so on.
Monica is joined by freelance author and designer, MJ Monleon, to discuss the ins, outs, and pitfalls of designing a competitive game. We focus mostly on traditional games like tabletop RPGs and card or board games and then wander off into the
Monica joins Terry on Mage the Podcast to workshop the design concept of individual magic(k) merits, as well as temporary merits and experience rewards in Mage 20th.
Today Monica invites her friend, Jacqueline Bryk, to join her and discuss something she considers a blank spot in her traditional game literacy: LARP. We discuss what makes a LARP, and general LARP design principles as Jax gives a detailed 101
In today's episode D and Monica sit down to get into the ins and outs of designing good resource management games. We talk about what you need to consider as a designer and break down how you can avoid common pitfalls. We also cite a handful of
BXP is BACK for Season Six. We have some very important updates to the show as well as some super cool episodes coming up. Give it a listen. If you stayed a patron through the off-season, Monica shouts out your name.
This is the final episode of Season Five. Terry joins Monica again with the second half of their very long conversation about experiences with gaming and new people. Today we talk about character development in RPGs: what that means, what peo
Terry (of Mage: the Podcast) joins Monica to talk about the wild experience of teaching Mage to new people and Monica commiserates about her experiences with teaching Exalted to beginners. We discuss the interesting cultural baggage that comes
Here's the long-awaited new episode. Chazz of Pain in the Dice, OPPCast and Systematic Understanding of Everything joins Monica to discuss games without randomizers. No cards. No dice. No coin flips - just a variety of narrative resolutions. We
Monica overheard a conversation about someone being nervous to play D&D for the first time and their worries about how to be a good player, so here's today's episode. Rai and Monica hang out to discuss what sort of things are good to keep in mi
Today Rai and Monica sit down to discuss a favorite internet discourse topic: does system matter? Can you just enjoy any game, regardless of system? Do you even NEED to be a game designer? You'll just have to listen to the whole thing if you w
While Rai sorts out a few life things, D joins us again for another deep dive. Today, Monica and Danielle discuss streamlining game systems - whether you're doing that on your own for fun or whether it's a professional job. We talk about the me
We've really been going through it this year, so when we sat down to record our most recent episode we decided it would be fun and relaxing to just hang out instead. Here's nearly an hour of Monica and Rai talking about... everything and noth
In today's episode, Monica and Rai sit down to discuss the concept of the hard bargain - a social refusal mechanic that can improve any game. We talk about what they are, how to use them, and how to implement them in your homebrew or profession
D joins Monica for another Deep Dive! We discuss the concept of a "core system" loop, aka what central concepts make a game's system tick. We go in-depth into the mechanics of a handful of our favorite games to demonstrate. 
In today's episode, Monica is joined by David Castro of Ink Stained Studios to talk D&D 4e: the good parts, the bad parts, its history, and its impact on current design.
Today Monica and Rai tackle the thorny subject of always being stuck in the GM seat. Is that a good thing? A bad one? Neither? We discuss the ups and downs of being the game facilitator and how to feel less anxious about stepping into the role
Today we're talking about Perception checks - that old chestnut. Are they bad? Are they good? Should we throw them away entirely? What's even the point of having them? Monica and Rai break down their thoughts on the topic. 
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features