Brainy Gamer Podcast

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Episodes of Brainy Gamer Podcast

In this episode I make my guest Steve Gaynor squirm uncomfortably in his seat. Of course, we also discuss his new game Gone Home, creating authentic characters, an important lesson from Ken Levine, and a secret room no reviewer has yet discover
This is the final episode in my series of conversations about the State of Games. I encourage you to listen to the first  three shows featuring a variety of smart and thoughtful guests. In this edition I talk with Kirk Hamilton, features editor
This is the third in a short series of conversations I'm hosting on the State of Games. I encourage you to listen to the first two episodes and stay tuned for the final installment, which will appear in the coming days. In this edition I talk w
This is the second in a short series of conversations I'm hosting on the State of Games. I encourage you to listen to the first episode and stay tuned for the final two which will appear in the coming days. In this edition I talk with Chris Sue
This is the first of several roundtable conversations I'm hosting on the State of Games, an admittedly unwieldy topic, but well-timed, I think, in this transitional period for games and the game industry. In this edition I talk with Leigh Alexa
Welcome to a special Ninja Edition of the Brainy Gamer podcast!  In this edition I talk with Nels Anderson and Chris Dahlen, Lead Designer and Narrative Designer of the new game Mark of the Ninja. We discuss the development process for the game
The Brainy Gamer podcast is back! In this edition I talk with Stephen Totilo, editor-in-chief of Kotaku, one of the most influential blogs websites devoted to video games in the world. Stephen and I discuss video game journalism, the changes he
This is the final installment in my series devoted to game designers and the design process. In this edition I talk with Jonathan Blow, creator of the highly-acclaimed Braid and a new game called The Witness, slated to appear next year. We disc
This is the 2nd in a 3-part series devoted to game designers and the design process. In this segment I chat with Matthew Burns, founder of Shadegrown Games a small studio developing a new music game called Planck. Matthew is also a Producer (co
This edition of the podcast begins a 3-part series devoted to game designers and the design process. In this first segment I chat with Manveer Heir, Senior Designer at BioWare, about his work and the challenges presented by a complex project. M
This edition of the show features an in-depth discussion of L.A. Noire with Tom Bissell (Extra Lives: Why Video Games Matter) and Brian Taylor (Kill Screen, GamePro). Spoilers abound, but only minor plot revelations are revealed. I think you ca
This massive edition of the show features a Gamers Confab segment with Mitch Krpata (Boston Phoenix, et al); Nels Anderson (Klei Entertainment); and Brad Gallaway (GameCritics.com). We discuss a slew of games we've played recently, and we succe
This is part 1 of my GDC '11 audio diary. For more information on this project, read my previous post. Hope you enjoy it!
This episode is all about music in games. I'm joined by guests Dan Bruno (Harmonix, Cruise Elroy) and Kirk Hamilton (Gamer Melodico, Joystiq), two excellent game writers who are also talented musicians. We each play a collection of clips from o
This show is the final in a 3-part series called Gatherings of the Tribe in which I talk to a variety of people about the big events that bring gamers together throughout the year: GDC, PAX, E3, etc. This episode features my conversation with
This show is the 2nd in a 3-part series called Gatherings of the Tribe in which I talk to a variety of people about the big events that bring gamers together throughout the year: GDC, PAX, E3, etc. This episode features my conversation with cri
This edition of the show begins a 3-part series called Gatherings of the Tribe in which I talk to a variety of people about the big events that bring gamers together throughout the year: GDC, PAX, E3, , Comic-Con, Gameloop, Games Learning and
This edition of the show features an interview with Tom Bissell, author of the new book Extra Lives: Why Video Games Matter. We discuss why Tom wrote the book; why Mirror's Edge is a better game than you think; why we ought to cut game designer
After a Shakespeare-induced hiatus, the Brainy Gamer podcast is back! This edition of the show features two interesting conversations. In the first segment I chat with Jamin Brophy-Warren and Chris Dahlen, co-creators of Kill Screen. We discuss
This edition of the Brainy Gamer Podcast features a holiday extravaganza of Gamers Confab goodness: a 4-volume confection featuring a gaggle of bloggers, journalists, and designers all discussing our favorite games of 2009. This final segment
Part 3 of my "Favorites of '09" series includes writer Tom Bissell, whose work has appeared in Harper's Magazine and The New Yorker; Manveer Heir, lead designer at Raven Software and author of the Design Rampage blog; and Mitch Krpata, who revi
Part 2 of my Favorites of '09 series of podcasts features Leigh Alexander, news director at Gamasutra; Corvus Elrod from Zakelro Studio; and Nels Anderson from Hothead Games and his blog Above 49. Segments 3 and 4 will arrive in the coming da
This edition of the Brainy Gamer Podcast features a holiday extravaganza of Gamers Confab goodness: a 4-volume confection featuring a gaggle of bloggers, journalists, and designers all discussing our favorite games of 2009. Part 1 includes Ste
Had your fill of the 'Are Games Art?' debate? This edition of the podcast, featuring an interview with veteran game designer Brenda Brathwaite and art historian John Sharp, takes the conversation in a different and, I hope, more useful directio
The Summer of Confabs concludes with a conversation featuring Chris Dahlen of Edge Online and The Onion A.V. Club; and Manveer Heir of Raven Software and the Design Rampage blog. We discuss ambiguity in games, why nobody's talking about Drag
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