Creative Trek

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Im at a fork in the road by Creative Trek
Thomas Fluharty is an editorial and storyboard artist who's work has appeared on the covers of Time, Mad, U.S. News & World Report, the Village Voice, ....just to name a few. When he isn't under tight dealines you can find him creating a body of work purely for the enjoyment of others, focusing on what he loves; pop icons, sharks or whatever else happens to move him. When he's not knocking out masterpieces, he enjoys time with his wife, five girls and little puppy Biddy. Talking Points: Don't Do art for Art's sake. Real Art moves us. How closed doors can be blessings in disguise. Success is awesome. But succeeding at the wrong thing is not. Personal Quote "Creating imagery is a gift, making it great is a sweaty endeavor." Book: Purple Cow-Seth Godin
Eli began his art at an early age and it developed from a love of comics. Although losing his muse for several years in high school and throughout his time in the Marine Corps, several years later he got bit by the art bug again and tried his hand at oil painting. A good friend noticed his love for art and suggested that he try digital painting for video games; something Eli hadn't even realized was possible. He hasn't looked back since. Talking Points: Don't be a derivative. Do You! We are not lone Geniuses. Turn intimidation into inspiration. Book: The Way of Chuang Tzu
Howard Lyon has worked in the video game industry as a concept artist, art director, and illustrator painting for clients such as Wizards of the Coast and Electronic Arts. He studied illustration at Brigham Young University as well as at the Grand Central Academy (now Grand Central Atelier) in New York and has traveled to Italy and France for some focused art study. He recently moved to Utah and writes a bi-monthly post for the Muddy Colors blog. Talking Points: Your voice is: HOW and WHO you serve. The importance of slowing down and focus. Book: "My adventures as an illustrator" - Norman Rockwell
Today I interview Veteran Creative Director and CEO of West Studio; Tyler West. West Studio is a visual development studio committed to producing inspirational and informative artwork for the entertainment industry. We cover alot of great lessons and insights that revolve around the importance of challenging ourselves as artists in business. Yes, we tackle the taboo behind art and business. If you don't want to grow or make a living as an artist, this episode isn't for you. ; ) Talking Points: How to challenge yourself as an artist. Importance in knowing how to SELL. "Likes" don't translate to dollars. Fans do. Book: " How to Become a Rain Maker"
David Chen is the Co-Founder & CEO of Strikingly, a company who's mission is to give everyone the power to turn their creative ideas into reality and build brands around them by allowing anyone to set up gorgeous, mobile optimized website in minutes. After dropping out from the University of Chicago he and two friends co-founded Strikingly in 2012. They moved to Silicon Valley with $100 in their pocket and ate ramen noodles in a 1 bedroom apartment for 5 months they were finally accepted into Y Combinator. Talking Point: You should trust your own creative intuition, simplify and keep in mind what's important: what is the fundamental problem you want to solve? Who will your art serve? Book: "The Hard thing about hard things"
How do you find your voice? I address this very common and highly stressful questions many Artists ask.
Jason Brubaker has worked professionally in the entertainment industry for almost two decades with credits on Blade, Pitch Black and the Kung Fu Panda. In 2009 he started his own publishing company called Coffee Table Comics where published his first graphic novel titled reMIND and was listed in the Great Graphic Novels for Teens List in 2012. After reMIND Volume 2 raised over $107,000 on Kickstarter he left his job at Dreamworks to pursue a new series called Sithrah. He is also the author of "Unnatural Talent" a book on Printing and Selling Your Comic in the Digital Age.
Sung Jin is a young director who fell in love with animation at a very young age. Fortunate enough to have a mentor that guided him from the early age of sixteen, today he is a director at Titmouse Studios where he surrounds himself with compassionate peers and inspirational projects on a daily basis. Talking Points: The importance of letting go and allowing others to take the reign of creativity. Collaborating with numerous sources. The value in empathizing with other's perspectives. How to hold yourself to a higher standard and not get caught up in other's expectations.
Designer and illustrator Tom White, is owner of 9 Surf Studios out of Asbury Park New jersey, an award-winning boutique studio specializing in branding, marketing and visual story telling. One of the original pioneers of digitally-based image design, and classically trained. Today he and his wife run their own successful gallery Exhibit No.9.
Josh Viers is a freelance concept artist based out of San Francisco with 20+ years experience in games and film. From his small studio in the Mission District he creates alternate universes for popular film franchises and darkly fantastic scenes that describe new game environments. Drawing on his experiences as a matte painter, set/prop designer, and graphic designer Josh is always pushing his Industrial Design background deeper into strange territories of concept art and digital techniques. Talking Points The Dangers in defining yourself by your JOB. How fan art can be a powerful marketing tool. How artists need to understand their value and negotiate with it. How a little bit of fear and higher pay can lead to better work. Find Josh's work at:
Wylie Beckert is a self taught, freelance illustrator with a love of all things fantasy. Her work is a combination of digital and traditional media, with emphasis on characters and storytelling. Wylie's illustration work can be found in numerous fantasy books, magazines and publications. Talking points: There are no short cuts to success. But the path to failure often is. Often the better we get, the more critical we become. Failure is often a step that puts you on the right path.
From the moment that Justin Gerard first learned that the crayons were meant for coloring and not for eating, he has been drawing. He began painting later in life after he found a Step-by-Step Graphics guide on Peter de Sève. Armed with this guide and inspiration from the works of the Golden Age illustrators he began creating narrative-driven images to inspire himself and others. While Justin has always derived a great deal of inspiration from nature and history, his favorite source of inspiration is story.
Evan Palmer is an illustrator and cartoonist living in Minneapolis, MN. By day he is a web and animation producer at PUNY Entertainment, and by night he self publishes his own comics about robots, wizards, and cooking. He has worked on titles such as Yo Gabba Gabba!, Scott Pilgrim, Vertigo's Fables and for clients such as Cartoon Network and BOOM! Studios. We discuss the importance of "doing the work" and How our best ideas often happen when we don't worry about what others will think.
Born and raised in Upstate NY, Joe Sanabria ventured out from the east coast to become a artist and illustrator in entertainment industry. After working for various game studios; The Neverhood, Rockstar Games, THQ. Obsidian Entertainment he decided to strike out on his own to work with various clients around the globe; in print, television and film. Between freelance work you can find Joe painting around Laguna Beach or working on his soon to be released graphic novel. Talking Points: We discuss the real meaning of "selling out". The similarities between science and art. Combing your passion with your art is a recipe for success.
Eddie got his start at a very young age in the special FX industry back in 1986. He designed and created various characters for Rick Baker on films such as The Grinch, Nutty Professor, and Men in Black. One of the earliest films he worked on was Predator where he met his current business partner Steve Wang. Making the transition to digital in the late 90's, he became involved in all aspects of digital film production at the Stan Winston Studios. After working on films such as Iron Man and Avatar, in 2007 he co-founded Alliance Studio which where he has worked on Tron, Man of Steel, and The Dark Knight Rises.
Born in the middle of nowhere in Champagne, France Loic stayed there long enough to develop his imagination and a talent in mixed media. Currently living in LA and working as a design-supervisor for Luma Pictures he is constantly developing his own body of work in everything from illustration to film-making. Last year Loic Published his first art book, “the art of Loic Zimmermann” and his first documentary film : Gamma Wray. A film based on the former Ren and Stimpy artist William Wray. Talking Points: We discus everything from project management to the value in personal work. How our perceived limitations often are our biggest assets.
Casey Robin is a visual development artist and illustrator with an affinity for fairy tales. She has a strong taste for whimsy, but is equally intrigued by melancholy and monsters. Her clients include Walt Disney Animation Studios, Nick Jr., and Zondervan Publishing. Her fine art is represented by Art Insights Animation and Film Art Gallery. Currently, she is hard at work developing her first solo book and taking occasional breaks to converse with her fat cat, Oliver. Talking Points: The difference between goals and passions. How your job does not define you. The value in creating our own stories. The struggles in acknowledging our own limitations.
Kieran Yanner is a self-taught artist born and raised in the Australian coastal city of Darwin. He relocated to the U.S. at the age of 20 to pursue his dreams as a game and publishing artist. With hard work and many a sleepless night he has amassed a broad client base from around the world and has produced creative works for a number of leading entertainment companies. Kieran currently works as a full time freelance artist and at his studio in Seattle, Washington. Talking Points: The dangers in over working. How to take advantage when work is slow. The power of saying NO.
With a background in marketing and film production. Mark Horvath creates videos showcasing the unique stories of homeless Americans. After being unemployed for over a year and losing his house to foreclosure, Mark Horvath grabbed his camera to help tell the stories of people experiencing homelessness. With a $45 start-up budget and lots of tenacity, Mark has used social media as a canvas to change how people perceive a very serious social crisis that’s often ignored. Today we discuss the how important it is to listen to your authentic creative voice, and how your thoughts can be our biggest obstacle. How Art is a journey, and perfection is a dead end. But most of all, how to always capitalize on on your failures.
Christian Allen is an experienced game designer and creative director. Prior to founding his own game studio, he worked for companies such as Ubisoft, Red Storm Entertainment, Bungie, and Warner Bros. Games. Some of his titles include the award-winning Tom Clancy’s Ghost Recon Advanced Warfighter and Halo: Reach. We dive into the positives and negatives in creating video games. The importance in tuning out the trolls and focusing on your true fans. We also dive into crowd funding and developing a product your audience truly wants. Enjoy!
Jon Schindehette is a industry veteran, with decades of experience as a professional creative. Currently he is the creative director at ThinkGeek Solutions, and is the founder of ArtOrder ( - a blog dedicated to the education, growth and mentoring of artists of all levels and mediums. Jon is a ardent believer in mentorship, and has a amazing group of mentees that are out to change the world, He can be found at many of the industry leading events and conventions that deal with the arts, and is often a guest educator with many art programs around the country.
With over twenty-five years of story and game development experience at world-class entertainment companies such as Marvel, Activision, and Lucasfilm, Evan Skolnick brings a unique perspective to narrative experiences in games. An international speaker and educator, he has conducted workshops on storytelling techniques for well over a thousand game development professionals. Skolnick’s work includes projects such as Star Wars 1313, Marvel: Ultimate Alliance 2, The Godfather: Five Families, Over the Hedge, Spider-Man 3, Spy Muppets, and many others. He is the author of the recently released book Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
Dan is a freelance storyboard and concept artist out of Toronto Canada. Whether he's contributing to the corruption of today's youth with his work in games, helping the film industry lowering social mores or shamelessly consorting with the ad industry — he is doing what he loves the most; drawing cool stuff! Talking Points: Build equity in what you make. Be realistic with yourself and where you are. Book: $100 start up
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Podcast Details

Created by
Sean O'Daniels " aka O'D "
Podcast Status
Jun 4th, 2014
Latest Episode
Nov 16th, 2017
Release Period
Avg. Episode Length
38 minutes

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