Gwen Frey has walked all pathways in the industry, having been a part of small indie studios, huge AAA studios, and now works on solo projects. Having cut her teeth on the likes of Bioshock Infinite, Psychonauts 2, Marvel Heroes, The Flame in the Flood, Kine, and much more Gwen has seen the development scene from a host of different perspectives. Gwen joins Paul for this new entry of Dev Diary to talk about the many different paths she has taken and casts an eye to the future.
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