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Dice Populi - A Tabletop Roleplaying Anthology Series

Common Geeking Program

Dice Populi - A Tabletop Roleplaying Anthology Series

Claimed
An Actual Play, Arts and Comedy podcast featuring Ryan Mossbarger
 20 people rated this podcast
Dice Populi - A Tabletop Roleplaying Anthology Series

Common Geeking Program

Dice Populi - A Tabletop Roleplaying Anthology Series

Claimed
Episodes
Dice Populi - A Tabletop Roleplaying Anthology Series

Common Geeking Program

Dice Populi - A Tabletop Roleplaying Anthology Series

Claimed
An Actual Play, Arts and Comedy podcast featuring Ryan Mossbarger
 20 people rated this podcast
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Best Episodes of Dice Populi

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Trouble In Paradise, Part III [Dicey Waters] In the presence of an unexpected arrival the prisoners must follow Kaymana on a quest to gather the elder fruit, even if that leads them up the tallest, deadliest tree they've ever seen. Maeve, Kalt
3 weeks is too long to go without a podcast, so Colin, Ryan and Matt hop on the microphones to give you updates on the state of Dice Populi, hint at its future, and answer all your lingering questions about “It Came in the Night!” It’s an hour
Trouble In Paradise, Part II [Dicey Waters] Under the watchful eyes of a stranger, the prisoners have landed on an unknown beach in dire straits. Edmund's peril forces Locke, Maeve and Kalt to brave the terrains of this new land in hopes of fi
Trouble in Paradise, Part I [Dicey Waters] A new adventure begins! A dark, lingering storm has chased the Bellend through the Badlands, and now the crew must brace for the diciest waters yet. Edmund, Locke, Maeve and Kalt must find new ways to
Trouble in Paradise, Part IV [Dicey Waters] Gravity is the deadliest foe as the prisoners ascend the elder tree, but the quest to save Edmund continues to demand the most of Locke, Maeve and Kalt as the journey down can prove even more perilou
It Came in the Night, Part VI [Dicey Waters]The blood feud between the Ricards stands to tear the island to pieces, and the prisoners must now confront the Beast in the darkness of the Stonekeep — and decide the fate of the remnants of Stoneho
It Came in the Night, Part III [Dicey Waters] 400 commoners rush to seek shelter in the temple of Kelish, mustering all hope and prayer that they may be spared by the fearsome beast of Stoneholm. Locke, Edmund and Maeve must bring the beast's
It Came in the Night, Part I [Dicey Waters] A new dungeon master approaches! Ryan writes and runs a new story that takes our adventurers across the dicey waters of the Badlands on a quest for supplies to stay alive. What they find, however, ma
A Second Chance, Part IV [Dicey Waters] Arianor’s crisis has seemingly stopped — or rather, it hasn’t begun. Back on the beach, the Bellend Bois face the familiar with a whole new problem: do they get out now or use their miraculous knowledge
Trouble in Paradise, Part IX [Dicey Waters] With Edmund's return and a new ship at hand, the Bellend Bois tie up loose ends and chart a course away from Turtle Bay. However, Locke, Kalt and Maeve get unexpected news about their plans while Bai
“Trouble in Paradise” nears is conclusion, so Colin, Matt and Ryan strap in to answer all your burning questions! Spend an hour learning surprising insights about the show and laughing with the DiceBois without a single D20 roll.A big thank yo
Trouble in Paradise, Part VIII [Dicey Waters] UPDATED: A corrected edit has been uploaded that includes the theme song!Locke, Kalt, Bait and Maeve retire the festivities as the Mother of Pearl offers them hope for their lost friend. The myste
Trouble in Paradise, Part VII [Dicey Waters] If Locke, Kalt and Maeve are to save their friend they must court the great powers that imbue the island turtle. The Chief and Nana celebrate their storied past and give the villagers a reason to sm
Holiday Special [Dicey Waters]Locke and Maeve stay up late aboard the Bellend, savoring the peaceful waters of the Badlands while they can. It's not long before a flurry of lights beckon them onto a new island and they encounter a stranger, so
Above Board, Part II [Dicey Waters] After an incredibly turbulent supply run, the Bellend sets sail aside the Liberty. As Maeve grapples with her true nature, Locke, Kalt and Edmund work to discover what they stand for atop the lawless seas. T
It Came in the Night, Part V [Dicey Waters] After confronting the Beast of Stoneholm the prisoners reunite with Kalt on the Bellend. Maeve, Locke and Edmund confront the consequences of their arrival here and face a difficult, desperate decisi
Two weeks off in a row? That's a little too long. To hold you over, Colin and Matt hop on mic to send a big thank you to everybody tuning in and announce some pretty cool stuff! Stick around to the end if you want to learn everything.- - - - -
It Came in the Night, Part IV [Dicey Waters] In the wake of a horrifying massacre, Locke, Edmund and Maeve make for the seclusion of Saltspire Peak. When they are faced by the foe they hunted on behalf of Stonelord Ricard, the three are forced
It Came in the Night, Part II [Dicey Waters] After learning of a bestial threat to the Isle of Stone on a search for supplies, the prisoners must choose whether to help the locals or cut their losses. As Maeve realizes the villagers desperatel
Above Board, Part I [Dicey Waters]After their Escape from Farpoint, Locke, Edmund, Maeve and Kalt regain their freedom aboard a modest craft on the seas south of the Etritian Empire, and on the eastern borders of the Badlands. The only adventu
Escape from Farpoint, Part III [Dicey Waters] The Farlord retaliates against the insurgent prisoners, seeking to quell the rabble in his island shantytown. As Kalt sets fire to the village, Maeve, Locke and Edmund must defend Bell the Giant --
Escape from Farpoint, Part II [Dicey Waters] After allying with Bell the Giant, the prisoners Locke, Kalt, Edmund, Maeve and Bait begin to formulate a plan to escape the island of Farpoint. In the Farlord's shantytown, though, many a grave thr
Escape from Farpoint, Part I [Dicey Waters] Welcome to the Badlands. Locke, Kalt, Maeve and Edmund awaken on a treacherous island prison, each ripped from their lives by the powers that be and told to survive. Our players begin weaving the tal
Welcome to Dice Populi! Colin introduces you to a unique kind of adventure -- one that will be written dungeon mastered by five different people! Meet Patrick, Josh, Matt and Ryan as they introduce their characters and come together to tell sto
Above Board, Part V [Dicey Waters] Kalt, Locke and Maeve reunite on board the Liberty. With Cordell's supplies and an eye on the horizon, Captain Bottlebrew pushes the Bellend Bois ahead, and tries to bring them together for an immense underta
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