Can't stop the cast! With our new music-themed score attack game Dropchord now out for Leap Motion (Windows/Mac), iOS, Android, and OUYA, we rounded up the team for a juicy rap session. (Is that a thing?) Project lead Patrick Hackett is joined
In the conclusion to our thrilling two-part podcast series, "The Composers," the composers answer questions from you, the audience! Well, maybe not you, if you didn't send any in. But definitely people. Join Peter McConnell (Grim Fandango, Psyc
The Action Cast becomes a bit more distinguished, as it hosts frequent Double Fine collaborators and acclaimed composers Peter McConnell (Grim Fandango, Psychonauts, Broken Age) and Austin Wintory (Journey, Kinect Party, Monaco). They sit down
Brad Muir and Chris Remo join Double Fine's audio director Brian Min to talk about early ideas and plans for the game's music and sound design in MASSIVE CHALICE!Learn more about MASSIVE CHALICE and back the project at http://www.massivechali
As the MASSIVE CHALICE Kickstarter continues its glorious run, Brad Muir, John Swisshelm, and Chris Remo sit down to collect questions from backers, delving into the game's design intentions, influences, Kickstarter campaign, and much more!Ch
It's MASSIVE CHALICE, a new Kickstarted tactical strategy game on an epic timeline! From us, of course! Project lead Brad Muir and designer John Swisshelm delve deep into their influences and goals for the game in this special edition of the Ac
All five Amnesia Fortnight project leads join Chris Remo for a discussion of our bonkers two-week public prototyping event, Amnesia Fortnight 2012. We talk about what it was like to have our work exposed from the very start, to have to come up
The three guys behind 2 Player Productions toil ceaselessly as they create Double Fine Adventure!, the documentary telling the story of our upcoming crowdfunded adventure game. But what are they REALLY up to? Double Fine's Chris Remo turns the