Duck in Games

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A Video Games, Hobbies and Games podcast
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Sometimes crafting is the only thing, that keeps your game afloat. Sometimes it’s an anchor, that continuously tries to drown your game. In Fallout 3 crafting is bad. It was a step into some direction, sure, but was it a good step, or a step, that made you fall flat on your face? We’re about to find out. Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
Not really a very nice thing to see, right? Yeah. It’s not. And making a game that goes out of its way to antagonize players is not a good thing either. Or is it? It appears, that players will consume everything if it’s pretty. because Mutant Year Zero has a lot of positive reviews on Steam apart from having a lot of flaws. But we’re here to unapologetically dissect this game. Grab your popcorn, folks! This Episode became possible thanks to beautiful patrons: Heather Welch Mat Demaz Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
The time has come to make sure, that we’re on the same level and we know, why we should disregard all the tricks marketing makes us believe to sell their newest “big thing”. It’s time to decide if liking the game makes it good or does liking a bad game makes you worse. I promised to drop Mrs Ducky’s Instagram account here, so here you go:  https://www.instagram.com/arkhipenko.duck/ Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE  
Some episodes just write themselves. That’s how close the themes I quack about are to me. And sometimes the theme is just wrong. And I can’t have enough expertise in it to make it work. What should I do? Switch to a whole different episode and make a better theme, by praising yet another little game, that is based on the premise of your regular fairy tale. And there you have it – the episode, that explains itself. This Episode became possible thanks to beautiful patron: Heather Welch Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP
How often did you play Morrowind and thought to yourself: “wow! this game is perfect! I would never change anything in it!” Probably it was not very often for the game sometimes having a bad glitch or a weird design flaw. Though it’s legendary for being the best Bethesda could ever produce, it’s not without flaws. And in this episode we’re about to quack with ourselves about the imperfections of the great game and the feedback provided to players. This Episode became possible thanks to beautiful patrons: Heather Welch Mat Demaz Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
Some games have distinct traits, some platforms you like to play on have distinct traits, like consoles in their early days loved to make you run in circles collecting the stuff the developers hid from you. People loved the concept so much they tried to implement it to every genre possible and, by some weird coincidence, the classic console shooter was born – Turok The Dinosaur Hunter. Game was troubled with various design choices mixed in together but is still fondly remembered. Let’s dissect it now. Play Comics podcast http://playcomics.com/ This Episode became possible thanks to beautiful patron: Heather Welch Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP
Today we’ll try and go on to ramble about telling the story. Like in general, not some particular game. Next time we’ll see what story to tell. Let’s consider it the first part of the two part episode Don’t forget to get feedback and if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
When you don’t have anything constructive to say – start deconstructing the game you know. Today it will be Assassin’s Creed. The original one, about Middle East assassins, Templars and all of what made this game good and bad at the same time leaving you with the feeling, that this game is bland! Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 
First Episode is never good, but so is this game! I don’t blame you for liking this game, but it’s not a work of art by any means. I tried. Let’s dig this thing up and get on with it. Don’t forget to get feedback and if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
Well, there is a thing there – promotional leaflets, that offer something for preorder or extra-edition. But do we really know anything about this gaame at this point? Maybe. Let’s try and read the promo of Vampire the Maskerade: Bloodlines 2 Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 
Sometimes your game has everything but it’s not fun to play. Maybe – just maybe – you were missing something tiny and unimportant… like the most basic thing you have in any game available? And so that this doesn’t happen to anyone anymore, we’re about to have a talk about what is the game loop and how to deal with it. Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
Here we go – Season 1 upon us already and what better way of sneakily starting the season 1 by dissecting the game that left me with the ambiguous state of loving its mechanics and hating the utilization of said mechanics – Styx: Master of Shadows. And we try to scrape everything we can from the stealth in the game, because it’s one of the better ones. Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
Can you really make this game, that will be so artsy, that game journalists would give it a solid 10/10, but the regular players, who aren’t elevated enough will forget about it in minutes? I guess you can, but what’s the point? You can make the game, that is artsy AND you can have a nice and solid gameplay there. Also, did I hear the cutting edge VGA graphical and MIDI performance? No? We’ll add those anyway. Enjoy your stay at the age of guilds! Enjoy the Loom. This Episode became possible thanks to beautiful patrons: Heather Welch Mat Demaz Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
Let’s recap the last episode and dig deeper into the decisions you need to make to make your protagonist better and what do you need to learn about humans to make your character appeal to them. Also extra points for you if you know the person I was quoting in the name of the file (Though I changed a quote a little). Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
Usually when people grow up, become more mature, the themes they are interested in mature as well. But in some media being childish and over-the-top is not a curse, it’s a blessing. Today we’re looking at the Armikrog, the more tame spiritual successor of the Neverhood – a game, that spawned such a dedicated fanbase, that they helped the original creators gather the needed amount on the Kickstarter and even more. Was more tame and less out there Armikrog a good spiritual successor to the Neverhood? Hop in to find out. This Episode became possible thanks to beautiful patrons: Heather Welch Mat Demaz Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
I have a birthday, so it’s time for me to have some fun. And being a duck and being an angry one, I take some joy in sharing my opinion on some news stories, that were happening in the past 2 weeks. Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
Sometimes it’s important to know which is more valuable for your game – story or the gameplay? What will be the selling point? Good story or a solid gameplay? Usually game design books tell you that gameplay is important and story too, but whatever you do, think about it yourself. Today we tap into this question and on the most basic examples we’ll decide what is more important for you. And since it’s not a subject to much debate, there is also a bonus about the shocking value of your game This Episode became possible thanks to beautiful patron: Heather Welch Tomas Høgemark Nathan Neumeister Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP
Creating the sufficient and believable world for the game is a hard work. As we can see it, it’s impossible task for some. But most of the time all you need is a basic human decency, empathy or just throw away everything and make a twitch shooter, where world should just be big enough for your player and their guns! Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
There is a game called The order of the Thorne – King’s Challenge, that tried to be a Sierra point and click adventures’ spiritual successor and at the same time – the fairy tale with the fairy tale logic and story. Did it go well together? Not really. But that’s not the question you should ask in Duck in Games. Can we gain something from it? Yes, absolutely yes. Let’s see what’s in there for us, brave explorers of the wilds! This Episode became possible thanks to beautiful patrons: Heather Welch Mat Demaz Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
This is the most valid time in the year to honor the tradition set the last year – make a podcast about something we have achieved in the journey and make some resolutions for the upcoming year. For those who’s interested in my Quacking the last year – have a look here: https://youtu.be/w61EuB6VyPI Heather and Sunshine and Powercuts podcast: https://www.sunshineandpowercuts.com/ Mr Unchosen on Twitch: https://www.twitch.tv/mivortv This Episode became possible thanks to beautiful patron: Heather Welch Tomas Høgemark Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP
Hey you! Yes, you! You need to make the games to evolve! I know that you don’t make any games and you are here to play them, but you can endorse developers and publishers to make changes to your favorite game franchises. Consider making an objective review of the game if you will, waiting for the sale to buy the game or even telling those game jornos, that they are wrong for praising the game to have no change since the last installment. If we do that we might not get any more cloned Fifa games or calls of duties, that look like the same game over and over. And we might have genres moving towards being something better than they are now. You know how I know it? I was trying to grasp the phenomenon of JRPGs, the thing, that didn’t evolve for so long, that it took Final Fantasy 15 (fifteen!) to change something in combat and make it right. So let’s look at Final Fantasy a bit closer and pretend that we’re hip and we replay the 7-th installment. This Episode became possible thanks to beautiful patrons: Heather Welch Tomas Høgemark Nathan Neumeister Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP
All right, you have your own totally original idea, you make the game and… now what? How do you make gamers play your masterpiece, how will you ever be able to make sure everyone saw that one resolution you worked so hard on. Or how will you know if someone have actually beaten your game? Well, here goes it: how to make players play your game. The episode, that will not extensively cover the topic, but definitely will make some steps into the right direction. This Episode became possible thanks to beautiful patron: Heather Welch Tomas Høgemark Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP
Controversial opinions are something that I usually spill out here but this time I decided to get my honest thoughts about Half-Life 2 story. I grew up with an idea, that Half-Life and Half-Life 2 are the best ever games that humanity can hope for, but recently I thought that it’s time for us to get in there and see for ourselves if the story for Half-Life 2 is really the marvel to behold. Because I don’t think so. It has a lot of room for improvement. This Episode became possible thanks to beautiful patrons: Heather Welch Tomas Høgemark Nathan Neumeister Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP
When you pick up the game about the mysterious occurrences in the remote city in the US where there are only two people interested in the situation one being a person of action and open-minded and the other is firmly standing on the ground, you get… No, not the X-Files, it’s Kathy Rain, the game is so obviously inspired by the X-Files, that it works with the formula rather well. Apart from the one thing – the music. Music in this game is not something you should be hyped about. But let’s dig deeper and find the truth, somewhere out there. This Episode became possible thanks to beautiful patrons: Heather Welch Mat Demaz Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/YWQPpvE
We all know the stories, when players play game “wrong way”. Is it really their fault, or is it developer’s problems? To answer this question I offer you my take on how to make sure your player is going to do the right thing and become a deranged psycho. Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
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Podcast Details

Started
Feb 19th, 2019
Latest Episode
Mar 15th, 2020
Release Period
Weekly
No. of Episodes
42
Avg. Episode Length
18 minutes
Explicit
No

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