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Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Monster Feet

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

A daily Video Games podcast
 1 person rated this podcast
Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Monster Feet

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Episodes
Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

Monster Feet

Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction

A daily Video Games podcast
 1 person rated this podcast
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Best Episodes of Eaten By A Grue

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Kay has created a 50,000 word choose your own adventure novel for NaNoGenMo, and Carrington has nothing in his home to sit on. One of the hosts has their life much more together than the other, but who's to say which one. Okay, it's Kay. Hosts:
Procrastination is the name of the game when Kay and Carrington play Violet. Okay, technically Violet is the name of the game when Kay and Carrington play Violet, but you know what I mean. Note to self: write a better summary for this podcast e
The Grue Gang tackles one of modern IF's most intricate and interesting games, in which letters can be added or deleted from words at any time and anything can be rearranged. Grue can become gruel, games can become gams, and podcasters can beco
The Grue Gang tackles one of modern IF's most interesting and intricate games, in which letters can be added or deleted from words at any time and anything can be rearranged. Grue can become gruel, games can become gams, and podcasters can beco
It's time to dim the lights and break out the legally binding waivers, as Kay and Carrington get busy with an interactive fiction dating sim. They'll also get down to some music inspired by Infocom games. Remember when they used to just play Zo
It's time to dim the lights and break out the legally binding waivers, as Kay and Carrington get busy with an interactive fiction dating sim. They'll also get down to some music inspired by Infocom games. Remember when they used to just play Zo
The Grue Crew discuss Carrington's own new text adventure game which he foisted upon an unsuspecting Kay. This is a deep dive into the creation of both the game and Feelies. Can the podcast, and more the point Carrington's ego, survive such a r
The Grue Crew discuss Carrington's own new text adventure game which he foisted upon an unsuspecting Kay. This is a deep dive into the creation of both the game and Feelies. Can the podcast, and more the point Carrington's ego, survive such a r
What do you get when you mix difficult puzzles with intricate storytelling? A pair of defeated gamers, that's what. Kay and Carrington throw in the towel and admit they were bested by Andrew Plotkin's Hadean Lands. Then they replay Emily Short'
What do you get when you mix difficult puzzles with intricate storytelling? A pair of defeated gamers, that's what. Kay and Carrington throw in the towel and admit they were bested by Hadean Lands. Then they replay Emily Short's recently remast
The guys from Grue tackle another pair of modern Interactive Fiction games, or at least try to. First up is Everybody Dies, by Jim Munroe, in which ... well, everybody dies. Until they don't. And maybe there are ghosts. Next is Bee, by Emily Sh
The guys from Grue tackle another pair of modern Interactive Fiction games, or at least try to. First up is Everybody Dies, by Jim Munroe, in which ... well, everybody dies. Until they don't. And maybe there are ghosts. Next is Bee, by Emily Sh
Kay and Carrington get a double dose of IF when they play and discuss Twine games for the first time. First up is Their Angelical Understanding, by Porpentine, which comes with both music and warnings. Next is 16 Ways to Kill a Vampire at McDon
Kay and Carrington get a double dose of IF when they play and discuss Twine games for the first time. First up is Their Angelical Understanding, by Porpentine, which comes with both music and warnings. Next is 16 Ways to Kill a Vampire at McDon
It's time for pointin' and clicking' and piratin', oh my, as Kay and Carrington play one of LucasFilm's famously funny forays into adventure gaming. Will they become terrors of the high seas, or be stuffed into Davy Jones' locker? All we know f
It's time for pointin' and clicking' and piratin', oh my, as Kay and Carrington play one of LucasFilm's famously funny forays into adventure gaming. Will they become terrors of the high seas, or be stuffed into Davy Jones' locker? All we know f
The Grue Crew delves into a world of noisy elephants and silent Rs, as they discuss Graham Nelson's game The Meteor, The Stone and a Long Glass of Sherbet. Just when they think they're out, Zork pulls them back in. Hosts: Kay Savetz and Carring
Kay and Carrington leave behind the world of Infocom and venture into the future! (By which we mean the 1990s.) In this episode they tackle the two winners of the First Annual IF Competition: A Change in the Weather by Andrew Plotkin, and Uncle
It's another game with a colon in the title, as Kay and Carrington tackle the ninth game in the increasingly inaccurately named Zork Trilogy. This one wraps up the entire Zork series, and (maybe) (kinda) explains everything. It all started long
It's another game with a colon in the title, as Kay and Carrington tackle the ninth game in the increasingly inaccurately named Zork Trilogy. This one wraps up the entire Zork series, and (maybe) (kinda) explains everything. It all started long
Kay and Carrington take a midnight train going anywhere into a land of magic, but too few resources to play it any way they want it (that's the way they need it). Will the Grue Crew and this game go their separate ways, or will they embrace thi
Kay and Carrington take a midnight train going anywhere into a land of magic, but too few resources to play it any way they want it (that's the way they need it). Will the Grue Crew and this game go their separate ways, or will they embrace thi
Kay and Carrington set sail on the virtual high seas to give a talk at this year's JoCo Cruise, an annual oceangoing event for technophiles, tabletop gamers, and creative-minded people. In other words, a bunch of nerds. It's the perfect venue t
Kay and Carrington set sail on the virtual high seas to give a talk at this year's JoCo Cruise, an annual oceangoing event for technophiles, tabletop gamers, and creative-minded people. In other words, a bunch of nerds. The perfect venue to dis
Can Kay and Carrington defeat the usurper king and restore peace to a fabled land? And more importantly, can they do it while turning into badgers and turtles and eels, oh my. Some claim there is more to being a knight than just eating ham and
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