On Today’s episode, we catch up with Janice Turner of Wren Games! By day, Janice is a product and project manager with a background in physics and engineering. We get the lowdown on Janice’s origins as a designer, her process, and her newest ga
On this week’s pip, we catch up with Steven Aramini! Steven is the designer of many games including the ever-popular wallet games Circle the Wagons and Sprawlopolis, as well as 2018 releases Groves, Coin and Crown, and Barker’s Row. Steven is a
On our latest pip, we catch up with Gabe Barrett, the mind and hustle behind the Board Game Design Lab (or BGDL for short) whose podcast, mailing list, and website’s mission is to help tabletop designers create fun and engaging board games. Gab
We start the bidding at the Blue Highway Games board game auction and end it in an elevator! On our latest episode we welcome Amanda Erven, Blue Highway Games manager extraordinaire and board game auction coordinator to discuss the auction/bidd
On this week’s pip, we catch up with super-awesome-nerd extraordinaire, Sean Epperson of Thing 12 Games. We take a look at the design of his new game The Seals of Cthulhu which is on Kickstarter now, and also debut our new REALTIME round of que
We catch up with Joseph Z Chen to take a closer look at his dice-placement, simultaneous-play, engine-builder: Fantastic Factories! We discuss the full spectrum of design from conceptualization to product, from sketches to finished art, from pr
Have you ever wondered what it would be like to be a fly on the wall during a Flatout Games brainstorm session? Well, wonder no more! We take you behind the scenes as we discuss the progression of an elevator pitch challenge game that we though
Moving right along, we continue to expand our mechanics horizons as we take a look at Area Movement. Joseph Z Chen joins us to discuss the finer details while also getting us trapped in an elevator for far too long…
We talk about: Axis and All
On the second part of our series on Fire in the Library, we talk to Carla Kopp, gamer, game designer, publisher, and founder of Weird Giraffe Games. We check in with Carla about her process and get the scoop on her hot new game!
Things we talk
On our latest pip, we chat with Tony Miller, the Bearded Rogue, about all things board games, and take a dive into the design of his first signed game, Fire in the Library, which is now burning up Kickstarter!Check out Fire in the Library here:
On our latest pip, we chat with Tony Miller, the Bearded Rogue, about all things board games, and take a dive into the design of his first signed game, Fire in the Library, which is now burning up Kickstarter!
Check out Fire in the Library her
On our latest episode, we try to wrap our heads around the area impulse mechanic. We are joined by our good friend Chris Domes who explains Twilight Imperium and how area impulse is used in the game.
We talk about: Twilight Imperium, bluffing,
We worked on a few projects this year, so we take some time to reflect on the design process and where we are headed in 2018.
We talk about: Dollars to Donuts, Abstract Academy, The Big Dig, Rewild, Chilkoot Rush, Chop, DenCity, Black Hat, Med
On our latest pip we catch up with Dylan Cromwell from Quality Beast! Dylan has been very busy working on Quality Beast’s first major release: Seize the Bean - a game about satisfying customers as you build your coffee empire in Berlin! We chat
We played some pretty amazing games this year, however, only the best of the best can grace the Flatout Games top 3 of 2017! Find out about the games we loved the most this year, and what made them great!
We talk about: not providing spoilers
We’re back! The holidays got the best of us, but we’re jumping right back in with one of our favorite board game mechanics - Area Enclosure! Join us as we dig into the spatial implications and dynamics found in both classic and new game systems
On our latest pip we catch up with board game illustrator interviewer extraordinaire, Ross Connell of www.moregamesplease.com. We get the scoop on his motivations, process, and what's next!
We talk about: Dixit, Ryan Laukat, Old Maid, Scrabble
In our fourth mechanics podcast, the discussion gets as heated as a good ole fashioned friendship-breaking game of Risk. We discuss the area control mechanic and the complex player interactions that come with it.
We talk about: Coup, The Game
Molly gets Robb to talk about one of his favorite games: Patchwork. If you want some serious analysis about what makes this game so good and Robb’s strategies for WINNING - you’ll have to listen right through to the end.
We talk about: winning
In this action-packed episode, we discuss the finer points of action selection in worlds where we want to do everything, but cannot. We also (barely) avoid talking about the holiday season until after Thanksgiving!
We talk about: Pandemic, Dea
In PIP #002 Robb interviews Molly and Shawn about their recent experience playing board games for 24 hours at Blue Highway Games in Seattle. Many games were played, no sleep was had. We share the experience, so that you can sleep and live vicar
1-2-3 GO! Robb leads the group through a discussion of the action/movement programming mechanic. We discuss the value of chaos, how the mechanic creates a different experience in co-op games, then program our way out of an elevator! Plus: more
What is acting in games? Join the Flatout Games crew as we discuss the acting mechanic, debate its boundaries, and 'get our dance on' as we take on our first elevator pitch challenge!
We talk about: Charades, 2 Rooms and a Boom, getting our ha
In our first episode we take a stroll down memory lane recalling our humble beginnings as gamers. Get to know the members of Flatout Games as we discuss why we are gamers and what we bring to the design space.
Molly realizes she should be LARP
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