Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and the button actions, are an incredibly important aspect of video games. Join us as we spend some time discussing video game controls.
The games we mentioned are:
The game-making lessons we learned are:
The mentioners of the aforementioned mentionables are:
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Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
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