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From Afar Podcast

From Afar

From Afar Podcast

Claimed
An Arts, Comedy and Performing Arts podcast
 20 people rated this podcast
From Afar Podcast

From Afar

From Afar Podcast

Claimed
Episodes
From Afar Podcast

From Afar

From Afar Podcast

Claimed
An Arts, Comedy and Performing Arts podcast
 20 people rated this podcast
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The first episode in the series, where the protagonists are thrown in jail and must deal with the consequences.
Captain Fal'kjun makes a sacrifice for the party, Slal gives some background as to why, and our fathers each have a moment.
Our heroes face off against a deadly foe to dire consequences.
The crew try to find their whereabouts in strange waters, and something is plaguing the captain.
Our party has down time after a harrowing battle, where a reassessment of how to proceed in regards to Atlantis and Prism is talked about; Sieghart gets his possession back from Slal.
The Eye of Neth is carved out of the telescope, and our party is transported to a mysterious dimension, where they come face to face, or lack thereof, with the inhabitant of the crystal.
The mid-season finale of the Furious Fathers as it depicts the Battle of Neverwinter Bay, between the crew of the Sea Monster and the Lord's Alliance, but will it be enough to drive them to remove the Eye of Neth?
The party must fight against an entire enemy armada if they are to leave Neverwinter, but while this may seem that all hope is lost, our crew have a few tricks up their sleeves.
The heroes must race back to the Sea Monster, aided by unlikely allies, and come face to face with Sieghart's friend, Corvier, who stands between them and freedom.
The party gets back to Neverwinter, but there is a strange quiet that has settled over the city, setting everyone on edge as they search for Icarus.
After a run in with the Winsome Cutlass, and a speech given by Sieghart, the party realizes that they need to share more about their personal history.
Sieg explains his connection with the Winsome Cutlass as Captain Fal'kjun reminds some mutinous crew members why exactly he is captain.
The boys attempt to safely escape the now falling islands and have a run in with a strange sailor who knows more than he seems.
Our heroes come face to face with the guardians of the Sword of the Seven Seas, but they have friends to help them, and soon no island will be left in the sky.
The party comes face to face with some potential allies and royalty, while some questions are answered and some answers are questioned.
The party explores the islands and finds some strange hints at a more dangerous and severe environment than previously thought.
The crew arrives at a very different destination than they imagined, and must ascend into a mass of floating isles where the Sword of the Seven Seas is located.
The crew enjoys some relaxation and extra-curricular activities as they sail for a destination that Captain Fal'kjun had seen in the telescope.
Our party hears a riddle supposedly written by Neth, and find a heading towards a strange and mysterious weapon.
The party meets with Icarus, getting answers to some of their questions about Neth, Atlantis, and how they fit within the whole picture.
The boys arrive in Neverwinter, but can they find Icarus before their pasts catch up to them?
The party makes their way to Neverwinter and get to know the crew including the helmsman and lookout.
The party meets face-to-face with an adversary from Captain Fal'kjun's past, a meeting which has some shocking side-effects.
Freshly escaped from prison, our party comes face to face with the crew of the Sea Monster, as well as some inner demons.
The heroes escape from prison and sign on as pirates in order to find out more about the mystery of Atlantis.
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