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Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Released Tuesday, 22nd October 2019
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Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Increasing Learning & Engagement Through Gamification | with Devin & Shawn Young

Tuesday, 22nd October 2019
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Our guests today are two brothers, Shawn and Devin Young. They are the co-founders of Classcraft, which is an award-winning engagement management system used by five million students and educators worldwide to gamify their classroom experience.


Classcraft is a platform that empowers teachers to address social-emotional issues, and to manage, sustain, and develop engagement in school by making it feel like a game. It’s not a game though, it's a platform where teachers can give points to students for completed work, for showing empathy, for helping each other as they go through quest lines and adventures. All of this was inspired by their experiences as students and as working adults.


For more information, visit: http://Brandeis.edu


Resources:



From the Dorm Room to the Boardroom is a production of Crate Media

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