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Scores | EP 4 |  The Environment Sounds of Anno 1800

Scores | EP 4 | The Environment Sounds of Anno 1800

Released Monday, 24th February 2020
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Scores | EP 4 |  The Environment Sounds of Anno 1800

Scores | EP 4 | The Environment Sounds of Anno 1800

Scores | EP 4 |  The Environment Sounds of Anno 1800

Scores | EP 4 | The Environment Sounds of Anno 1800

Monday, 24th February 2020
Good episode? Give it some love!
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From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.


An original Ubisoft series.


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Hosted on Acast. See acast.com/privacy for more information.

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