Podchaser Logo
Home
Game Wisdom

Josh Bycer

Game Wisdom

A weekly Video Games and Education podcast
Good podcast? Give it some love!
Game Wisdom

Josh Bycer

Game Wisdom

Episodes
Game Wisdom

Josh Bycer

Game Wisdom

A weekly Video Games and Education podcast
Good podcast? Give it some love!
Rate Podcast

Best Episodes of Game Wisdom

Mark All
Search Episodes...
Dwerve Developer Interview Josh Bycer [email protected] this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our fav
Unraveling Undermine With the Developers Josh Bycer [email protected] this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now.We started with talking about their backgrounds at Relic before
Teaching Kids Through Games Josh Bycer [email protected] this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons abou
Discussing a Decade of Indie Dev With Rami Ismail Josh Bycer [email protected] this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s
A Moment With Mode 7 Games Josh Bycer [email protected] this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces.We started with Paul’s background and
The Design of Dreadlands Josh Bycer [email protected] this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned
How to Get the Most out of Voice Acting in Videogames Josh Bycer [email protected] this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes
Creating the Handmade World of Luna the Shadow Dust Josh Bycer [email protected] spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and ove
Cooking up the Story of Cook, Serve, Delicious 3 Josh Bycer [email protected] this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark sto
The Use of Time Mechanics in Game Design Josh Bycer [email protected] this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, tal
The Pros and Cons of Platform Creation With Path of Titans Josh Bycer [email protected] this cast I spoke with Matt who is the owner of Alderon Games about his upcoming game Path of Titans, and their decision to make their own platform/s
Making a Modern Retro RPG With Skald Against the Black Priory Josh Bycer [email protected] this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the l
The Design of John Wick Hex Josh Bycer [email protected] this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex.We started with introductions and spoke about how the team pitched J
The Design of Alwa’s Legacy Josh Bycer [email protected] this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy.We spoke about th
Making a Museum: Mondo Museum Developer Interview Josh Bycer [email protected] this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a
Evolving the Apple 2’s Design With Nox Archaist Josh Bycer [email protected] this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the App
Elevating Mobile Games with Bound By Blades Josh Bycer [email protected] this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell
Talking Game Development With Brian Colin Josh Bycer [email protected] this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles.We spo
The Problem with Putting a Price on Videogames Josh Bycer [email protected] this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a g
Talking Tactical Strategy With Alder’s Blood Part 2 Josh Bycer [email protected] this is the second part of our cast with Michal finishing up our discussion on Alder’s Blood and the kickstarter.Here’s Part 1Here’s the kickstarterYou
Talking Tactical Design with Alder’s Blood Part 1 Josh Bycer [email protected] spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game.We started off with discussing h
Talking RPG Design with Jeff Vogel Josh Bycer [email protected] this cast I finally sat down with the “old man of the game industry” himself: Jeff Vogel, for a cast on RPG design, life, and some of the weirdest tangents yet.We started
The Five Year Development Behind Nowhere Prophet Josh Bycer [email protected] this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere Prophet. We spoke about his background and
The Design of the Dream Machine Josh Bycer [email protected] this cast, I sat down with Anders Gustafsson from Cockroach Inc. who made the stop motion adventure game The Dream Machine. We spoke about adventure game design and what it was
The Design of a RPG Platformer With Viola Josh Bycer [email protected] this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.
Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features