Games on Tables

A Games, Hobbies and Other Games podcast
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Episodes of Games on Tables

Welcome back to Games On Tables Season 3. (it’s been sporadic and there was lots of moves, but we’re back) This time we talk to Alex Wynnter about his new 2 player game The Damsel’s Tale on Kickstarter now! We discuss how they extended the worl
In this episode I get to talk with the Guild Master himself, Marc Specter!Coming off Kickstarter hits Unreal Estate, Stroop, Pocket Ops and most recently Endeavor: Age of Sail. We talk about his experience with Kickstarter, and his 13 years of
In this episode I talk to renowned game designer Martin Wallace. We get to discuss his history and approach to designing games as well as some things he might like to do. We get some teasers about some upcoming games too! I asked Martin about w
Apologies that this one is so late. The end of the financial year is a crazy time at work. On with the show!In this episode I talk to Tony MIller. You may know him as The Bearded Rogue, or as one of the Three Amigos on the Breaking Into Board G
In this quick Shop Talk I discuss some board game design advice and try to distill a lot of what is out there into the most common design advice. I was inspired by this book: Board Game Design Advice: From the Best in the World.   Permalink
In this episode I bring back Shannon Kelly. Now that his very successful game Lucidity: Six-Sided Nightmares is through Kickstarter and on shelves, I wanted to discuss the post Kickstarter process with him. We discuss keeping backers informed,
In this quick Shop Talk I discuss Role Playing Games and how they have evolved. There may be some aspects of them that can influence your board games or themeing in them. It's a quick one, and rather than list all of the games I mention, you sh
I talked to Ed Wedig about his graphic design work in the industry and some of the games he's designed. We discussed how he went through getting a game signed by a publisher, and how he works with other team members in a game project. Web: http
I got to talk to Keith Dillon Franks in this episode. He is recently coming off his successful Kickstarter for Castles of Calderia.  It's a new micro-game (18 cards) that features the artwork of Arianne Elliot http://www.arianne-elliott.com/ It
In this Shop Talk I want to discuss Action / Movement Programming in games. Action / Movement Programming (or programming) is a core concept of games like RoboRally. The core idea is that all players select the actions or moves that you want to
In Shop Talk I discuss a game mechanic in depth or some aspect of board games.  In this episode I introduce Iconography.  I look at they are used in every day life, how they apply to boards and dice or other aspects of gaming and what makes goo
I finally get to talk with local Alex Wynnter on graphic design and how he applies his years of experience to board games. We get to talk about his upcoming game The Phantom board game and hear some of his advice on the importance of graphic de
In this episode I talk with Josh Derksen who is an artist and game designer. We discuss doing artwork for IP based games, and his experience with the Cowboy Bebop game, Buffy The Vampire Slayer game and their newest title Terminator Genisys: Ri
In Shop Talk I discuss a game mechanic in depth or some aspect of board games.  In this episode I introduce Randomness.  I look at coins, dice, cards and bag draws. We discuss how they work and how they are used in games. All of our Shop Talk e
In this episode I talk with Steve Dee a local Aussie RPG developer. We discuss how theme affects board games and RPGs, as well as how familiarity helps ramp up time. We get into a bit of Meta gaming and how your RPG needs to take into account b
In Shop Talk I discuss a game mechanic in depth or some aspect of board games.  In this episode I discuss Movement Patterns.  From path based movement to free movement, I talk about what they are and how they are used in board games.  All of ou
In this episode I get to talk to Carla Kopp from Weird Giraffe Games. We discuss how she has build her game publishing company and her use of Kickstarter, as well as how she approaches design and balances design with publishing. Make sure you c
This is the first of our Shop Talk episodes. Every other week, between our normal episodes, I will discuss a game mechanic in depth or some aspect of board games.  In this episode I discuss Area Control.  What is it, how does it work, how might
To kick off season 2 I talked to Sean Fenemore. We covered a range of things from our responsibility to promote diversity and inclusion, to childhood games, and his new game The Stars Align. Ben on: FacebookTwitterWeb site: Savage Yeti GamesPAX
Welcome to 2018. In episode 9 my guest is Ben Boesrma of Darwin Games.  We discuss his fascinating small unit skirmish game(s) Dawn: Rise of the Occulites and his upcoming Eye for an Eye Arena.  The themeing on these games is very deep. We also
In this episode I talk with Khairul Hamdan about his game Reign. We also discuss the target experience of Reign and how Khairul wanted to evoke an intentional King maker strategy. We also talk about post-Kickstarter distribution and using Send
On this episode we talk to Wesley Lamont the creator of the board game Cogz. We discuss his design process, how he worked with Mensa for the Mensa approval on Cogz as well as his experience on Kickstarter and distribution. Wez on: FACEBOOK: Wez
Today's guest is Gabe Barrett of The Board Game Design Lab. We're going to talk with Gabe about getting involve with the board game industry from Honduras, how Gabe's amazing resource site boardgamedesignlab.com fits into the scene and his game
In this special episode I talk to Mathew Utting the organizer of MeepleCon about what goes into organizing a local conference. Something we often take for granted in our hobby. MeepleCon Melbourne http://con.meeples.org.au/ Mathew on: FACEBOOK:
Todays' guest is game designer John Breiger.We're going to talk to John about what he does in his day job that helps him in his game design approaches, Our experience at Gen Con with the First Exposure Playtest Hall as well as John's passion fo
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