The General is dead but his massive war machine rages on, threatening all of Sigil. Can The Wildcards defeat the apocalyptic construct before it's too late?
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We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus).
The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane…
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