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Hook and Chance

Jordan Bonnough and Travis Bonnough

Hook and Chance

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A weekly Games, Hobbies and Education podcast featuring Travis Bonnough and Jordan Bonnough
Good podcast? Give it some love!
Hook and Chance

Jordan Bonnough and Travis Bonnough

Hook and Chance

Claimed
Episodes
Hook and Chance

Jordan Bonnough and Travis Bonnough

Hook and Chance

Claimed
A weekly Games, Hobbies and Education podcast featuring Travis Bonnough and Jordan Bonnough
Good podcast? Give it some love!
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Episodes of Hook and Chance

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All Hollows Eve is upon us, and like many, we often find ourselves scrambling to create a memorable Halloween gaming experience. Costume panic and game prep panic, it all feels the same. Can we muster up a session that we can run with minimal p
Ever wished your tabletop RPG sessions felt more like epic 'do-or-die' tales and less like casual dice-rolling? Well, in this episode, our friend Ollo delivers us a golden key to unlock another level of immersive storytelling and roleplay. Char
Great moments are created on the foundation of well-designed encounters. But encounter prep is hard to get right every time. It's easy to forget something or miss the mark. We've done it in nearly every imaginable way. From those mistakes, and
Homebrew adventures. The unlimited freedom to follow the fun wherever it leads. The ability to create thrilling sessions time after time, following the path that the party feels driven to follow, and feels satisfied in doing so. This is what we
The final showdown. After smashing aside all the diversions, mental games, tricks and traps, the party has caught up to the villain. They've been forced to face their demons along the way, made sacrifices, but have finally earned the chance to
Some of the best moments in a game come from when a brave party of adventurers stares the worst conjurings of your imagination in the eyes and says "Not today, death!" Especially when the monster feels unique, like it's come into the world just
NPC's are the tool of a GM. They are how you draw the players into your world, they're how you communicate with them, they're expressions of all your plots and schemes and worldbuilding. They're entertaining, they hold secrets to uncover, they
Want to work up a corner of your world that feels rich with history, friendships, rivalries, and details that all kinda make sense? Something that makes the party curious, and allows you the space to improv more at the table, while keeping it a
Want a faster route to planning out the major players in an adventure? Something that focuses you efforts like a laser, and results in a living, breathing world? In this episode we use the four-corner opposition method to create rich, dynamic a
Want to ensure your TTRPG campaign is a success? Start with successful session zero. In the first episode of our first official season, we provide a complete guide that will help you give your players a game they'll love. Whether you use it as
The Basilisk. A violent, monstrous lizard that can turn you to stone with a glare. While fun at first glance, this monster betrayed us. The first time using it turned into a panic, when we realized how immediately and irreversibly deadly they c
Ever throw down a giant nasty monster only to have the most memorable moment be when you couldn’t figure out the hp math for a minute? Without the party even realizing this was supposed to be the fight? We’ve been there.The last episode intro
We all desperately crave the boss monster moment. When we pull out the miniature bigger than our heads and slam it down on the table. The players go wild. One of them is screaming while ripping out chunks of hair. One is vomiting in their dice
Incredible concepts for games can be ruined without a few key details. Open-world "sandbox" games can leave players feeling lost and unmotivated, meandering through locations. Epic storylines can be swept away because the player characters didn
You consume a story. Maybe a movie, or book. You love it. It speaks to you. It moves you. You want to jam it into your games, but how do you jam in the things that captured you? The things that matter? Throw in a character with a bullwhip and a
There are some odd addendums in the spell description of Alter Self. The challenge of using this spell for both GMs and players is that the rules as written confines us from the places where our imaginations naturally go. What a pain. With some
Returning with another literal book full of wisdom is Keith Ammann. He's bringing the same strategic brilliance that he's brought to monster and player offense to base defense. It creates games that feel grounded, flexible, and full of potentia
The Firbolg represents an archetype that's been around a long time, and is a blast to play—the gentle, nature-loving giant. Like most player options, however, there's a few traps to fall in if we don't consider their potential. Firbolgs are mo
The group of adventurers pledging themselves to a dangerous mission...The guttural clicking of a monster stalking the party...A passing shadow that clues the party to look up, its source an enormous red dragon. All tropes! All Incredible momen
Revenants capture a particular genre of monster, and we love it. They have been represented in the great slashers in the form of characters like Jason and Michael Meyers. No matter how many times you think you got 'em, they're back and angrier
Every rule should engage. That's the episode. Playing D&D can feel like you're constantly getting buckets of rules tossed in your face, and you're trying to sort out which ones matter. Then there are rivers of homebrew. How could we possibly kn
It's always tempting to use monsters like the rust monster because they seem iconic. Classics. Gotta try 'em at least once. The problem comes when we mix the original punishing design principles of D&D with the modern character and story first
So we've got dimension-surfing cyborgs with cultural values, motivations, and personalities. Now we have to plan for the inevitability that some frantic adventurer is gonna wanna throw down. But as they're currently presented, we're a little un
Modrons capture attention and imagination—bio-mechanical beings from an alien plane, with reality-bending inspirations. But when we start unpacking the lore, we can't figure out how or why to use them, how to roleplay a modron, how they behave,
These magical minions add so much to a character. They're tiny strategic powerhouses that possess pure condensed roleplay potential. They're the dark matter of RPGs. Yet the same problems pop up again and again with these critters. They're easi
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