Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is the best super power.
I get to chat with Chris Anderson from The Board Game Workshop. He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into board games, and why he loves Buttonshy games.
I get Joe Slack back on the show to: Give us an update on Relics of Rajavijara on manufacturing and fulfillment Tell us about his new book The Board Game Designer’s Guide to Working in the Industry and his thoughts on when we can get back to b
I chat with Harrison Brooks who designed EleavtorUp. He's 17 years old so we talk about the challenges and benefits of designing games while you're 17 He believes in screen-free time And we get into Lego
Today we try something new. Matthew Stockton interviews Josh Bakken. We get into ZU Tiles: Hime, trading card games like Magic the Gathering, and the top 5 anime & manga recommendations.
I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into: How do you market a game that's so polarizing? How do you pitch a game where there are no local publishers? And what you should do during a
Hello loyal listeners! Here's my special Black Friday discount just for you: BF2020 - 50% off when you order 10 copies of Fry Thief (2-player) PodcastLover2020 - Free shipping in the US Eligible November 23rd - 30th 2020 Order at http://laidba
Charlie McCarron and I get into some fun game concepts including: Interning at Fantasy Flight Games Exploring the Building Block of Meaning concept What are the Four Humours? His game Four Humours on Kickstarter.
Sam & Ed Stockton and I talk about their game Cult of the Deep. We get into: How you can die in a game but still win How you can stand out from other games with the same theme How many streaming services are too many streaming services --- Fo
I chat with Lori Love & Lea Velocci from People4Goldfish about: Their game Word Hustle Their game design intentions & how important they are before you create your first game And pumpkin spice lattes
David Hayes is an avid board game player who helped me design a game for #26 - The Roll and Write Game Jam. I wanted to explore the idea of game designers who do the occasional design.
I chat with Joe Slack about: Designing puzzle games (including his own Relics of Rajavihara) How much content to put into puzzle games Replayable puzzles and how to escape a real life puzzle Support the show: https://www.patreon.com/indieboar
I get to check with Aaron Moline & Eric Manahan from @bardsharkgames about: Their game Antematter Basing a game on poker And how to become CEO of a game company when your partner drops their internet connection https://www.patreon.com/indiebo
I get to chat with Ta-Te Wu who's designed a ton of games and launched them on Kickstarter. We also get into licensing a game to a publisher after it's Kickstarter launch. And kittens. You don't want to miss kittens do you? Support the show and
I get to chat with Cameron Art who created Vowl. We get into: Creating word games that do more than just play with words & letters Creating a board game magazine And why you don't have to launch on Tuesday Support the show on Patreon: https:
Learn from Kris Fosh who makes not only game rules but tiny amazing catapults. We get into: Toy like aspect of games Switching from indie publisher to licensing your game And "nonmeats" which is a word I actually said 🤔 Support the show: htt
Today for the show I have a special announcement. I'll go into: The special announcement How it affects the podcast https://www.patreon.com/indieboardgamedesigners
Ben Moy is one of the most optimistic & encouraging voices in the board game community. Learn his: Favorite components Philosophy and break dancing moves