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Why are Fetchlands so Good? | Magic Game Design Theory

Why are Fetchlands so Good? | Magic Game Design Theory

Released Friday, 24th July 2020
Good episode? Give it some love!
Why are Fetchlands so Good? | Magic Game Design Theory

Why are Fetchlands so Good? | Magic Game Design Theory

Why are Fetchlands so Good? | Magic Game Design Theory

Why are Fetchlands so Good? | Magic Game Design Theory

Friday, 24th July 2020
Good episode? Give it some love!
Rate Episode

In which I ramble on for 38 minutes about deckbuilding tensions between mana counts and color requirements and deck speed and why fetch needs to happen

Credits

Into the Aether Vortex Releases Every second and fourth Friday of each month. Email: [email protected]
Twitter: https://twitter.com/AetherVortexPod
iTunes: https://podcasts.apple.com/us/podcast/into-the-aether-vortex/id1509162436
Spotify: https://open.spotify.com/show/4v83p1vUtOuL5TPPr8VdNf
Google Play: https://play.google.com/music/podcasts/portal/u/2#p:id=playpodcast/series&a=704233948
Podchaser: https://www.podchaser.com/podcasts/into-the-aether-vortex-1149688

A Ninjaboi Media Production
Email: [email protected]
Twitter: https://twitter.com/NinjaboiMedia
Twitch: https://www.twitch.tv/ninjaboi333
Archidekt: https://archidekt.com/user/10130 (Username: ninjaboi)

Episode Music
Hammock Fight by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3847-hammock-fightLicense: http://creativecommons.org/licenses/by/4.0/

Find out more at https://into-the-aether-vortex.pinecast.co

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