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Irrational Podcasts

Irrational Podcasts

A monthly Games & Hobbies and Video Games podcast featuring Alex O’Neill and Logan Wilkinson
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Irrational Podcasts

Irrational Podcasts

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Irrational Podcasts

Irrational Podcasts

A monthly Games & Hobbies and Video Games podcast featuring Alex O’Neill and Logan Wilkinson
Good podcast? Give it some love!
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Episodes of Irrational Podcasts

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In this episode of Irrational Interviews, we sit down with Amy Hennig, Naughty Dog’s Creative Director and writer. Amy is best known for her work on the groundbreaking Uncharted series, for which she’s won two Writers Guild of America awards.
At Irrational, it’s likely no surprise that we play a lot of games. In this podcast, Level Designer Shawn Elliott talks to folks in the studio about which games in 2011 inspired them, gave them new professional insight, or maybe just introduc
During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, questions we sadly couldn’t answer due to a lack of time. Fortunately, we heard many of them from the Irrational Ga
One of the largest facets of the video game industry lies with the various game conventions that all developers must attend in order to show off their wares. Throughout the history of Irrational, the minds behind the games would often travel
Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is to
Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is to
This episode of Irrational Interviews features two guests. That’s particularly noteworthy, because either one of them alone has a list of accomplishments a mile long.Ray Muzyka and Greg Zeschuk co-founded BioWare, the RPG-oriented group that
If you’ve played Civilization II, Alpha Centauri, Rise of Nations, or Frontierville, you know the work of Brian Reynolds. Having spent 30 years (and counting) making games, Brian’s game design experience spans the most hardcore to the most ca
Randy Pitchford surprised the world when he announced at PAX 2010 that the near-mythical Duke Nukem Forever would actually come out in 2011, courtesy of his studio Gearbox Software. The independent company developed the Half-Life expansions O
Does Irrational Games have a mission? Can there possibly be any methods to its well-documented madness? We’re ringing in the new year with an attempt to answer those questions, viewed through the lens of an employee who joined Irrational just
Over the last several years, film director Zack Snyder has built a reputation on the back of successfully adapting and remaking fan-favorite works like the comic books 300 and Watchmen, and the zombie film Dawn of the Dead. His next film, Suc
Not many game developers can be considered celebrities, but Cliff Bleszinski fits the bill. One of the industry’s best-known names, he travels in star-studded circles and serves as a de facto representative for games among a wider audience. M
Creative people have no shortage of media through which to express their ideas, and they often move from one to another before they find the one that most speaks to them. Kieron Gillen had a long and successful career as a game journalist, in
“The city is an equal lead character to whoever your leads are,” says noted comics writer Brian Michael Bendis, author of successful independent series Powers as well as numerous Marvel lines including Ultimate Spider-Man. That philosophy make
In this episode of Irrational Behavior we let you look behind the scenes of the creation at the BioShock Infinite trailer.  Some of the people responsible for directing and creating the trailer discuss the constant evolution of the material a
What are we working on and what does it mean to us here at Irrational Games, that is what we discuss in this special episode of Irrational Behavior.  We asked you the fans to call us up and leave your best guess on what we are working on.  Aft
Since launching IrrationalGames.com we’ve been thrilled by the public’s reaction to our monthly features From the Vault and Irrational Behavior. Today we are excited to announce the pilot episode of Irrational Interviews. Irrational Interviews
Do game makers game differently?  In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.  From the untold developer chatter during lobby sessions in the latest
Sharks, spiders, the dark, and chemistry exams.  These are just a couple of the things that we are scared of.  In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.  Guest Andre
What do the dorky things that we do say about ourselves? More importantly, do they give game developers an edge? This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding,
Telemarketer Ken Levine. Playboy illustrator Scott Sinclair.  This month’s episode of Irrational Behavior explores what we did before we began developing videogames.  This months episode highlights include the commiserations of former game sto
Irrational was once a tiny team that made games on miniscule budgets. Today we’re much, much bigger and the budget’s grown along with the ambition of the group’s games. This month’s episode of Irrational Behavior explores what these changes ha
In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a
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