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Redfall Hands-On Preview - Kinda Funny Gamescast

Redfall Hands-On Preview - Kinda Funny Gamescast

Released Wednesday, 22nd March 2023
Good episode? Give it some love!
Redfall Hands-On Preview - Kinda Funny Gamescast

Redfall Hands-On Preview - Kinda Funny Gamescast

Redfall Hands-On Preview - Kinda Funny Gamescast

Redfall Hands-On Preview - Kinda Funny Gamescast

Wednesday, 22nd March 2023
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Episode Transcript

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0:07

Yo. What the heck is going on, everybody? Welcome

0:09

back to another episode of the kind of funny

0:12

games cast. You're home for all things

0:14

video Here at kinda funny

0:16

with two familiar but

0:18

new faces to the Gamescast. Myself

0:21

and Paris Lily for the X cast are taken

0:23

over with one sweet sweet Andy

0:25

Cortez to talk about a very dope

0:27

video game. We've gone hands on

0:29

with Redfall. But before we talk about

0:31

our Redfall preview, Let's go around

0:33

the

0:34

board. Paris, how are you feeling today? Welcome to

0:36

the Gamescast. little different from our green background.

0:38

No. Right? I I get to be on a show with

0:40

Andy, so that's always exciting. No, I'm good,

0:42

man. Doing good. That's great.

0:45

I'm I'm glad to hear it. And yes, we get Andy.

0:47

This week, you missed it. We did the woe long.

0:49

Folland Dynasty review was on, and of

0:51

course, that was week you were gone. So we finally

0:53

get the two of you together. Paris, when you

0:55

look at Andy, what game do you think

0:57

YouTube would vibe with the most? If you guys

1:00

were to play co op together or maybe

1:02

squad up in some

1:02

multiplayer. What's the game YouTube you think would vibe

1:04

with? I wanted there's two actually.

1:08

I wanted to co op with Andy

1:10

on Returnal and Eldon

1:12

Ring. Oh, dang. I

1:14

know I know you I know you've had

1:16

you've had chance to do

1:17

it, Mike, and I'm actually very jealous that we've

1:19

not done it. We gotta link up. Paris, can you

1:21

just promise not to drive me up the goddamn

1:24

wall? Then I'd be down. Because

1:26

Mike Mike just Mike makes

1:28

me contemplate

1:29

retirement. You know, it's this

1:31

is a bait of the ass. I love it. I love it. I

1:34

love it. love it. Guy. But can I give a

1:36

slight sneak peek? I got a feeling

1:38

there's another game I'm definitely gonna wanna

1:40

do co op with. Okay.

1:43

Little sneak peek here. Okay. Okay. Well,

1:45

of course, there is the game that is coop that we're gonna

1:47

be talking about in just a little bit, but Andy,

1:50

you're back on the Gamescast. Of course, we're taking

1:52

over today. How are you feeling? How are you looking

1:54

today, Big Papa? I'm feeling great. I took a week

1:56

off from Game's cast because I was

1:59

working on all the overlays that

2:01

I'm sure if any of y'all have tuned into the

2:04

kind of funny game showcase that we're

2:06

doing right now for GDC. They

2:08

were also reviewing resident evil four and

2:11

you know, I as a child of God, I would never

2:13

touch that game with games for the devil. Those

2:15

games made by the by demons, and I have one

2:17

other to do a resident evil four remake. But the

2:19

demo was pretty sick actually. It was

2:21

scary as shit, but it was pretty awesome.

2:23

So I might actually play resin Resideo

2:26

before

2:26

remake. We'll see. That's great

2:28

to hear, Andy. That's gonna be a hot game this year. So

2:31

I do hope you check it out, of course, another

2:33

hot game right now, personally. Before we

2:35

jump into the fun, diablo four

2:37

beta right now. Oh. Starting this

2:39

weekend for everybody. If you pre purchased it, you played

2:41

it last weekend. Holy cow. No. We spent

2:44

a lot of time in hell. Me and Andy

2:46

Cortez. Could you jump into it?

2:48

A little bit. I didn't I didn't get a chance

2:50

to play as much as weekend as as I

2:52

wanted too, but III definitely will,

2:54

you know, coming up here this week. But

2:57

I had even tweeted it out. I've not

2:59

played a Diablo game since first one.

3:01

So this all felt very

3:03

brand new to me jumping in into

3:05

that. Interesting enough, I played on PC.

3:08

And at first, I was doing mouse and keyboard,

3:10

and I switched to

3:11

controller. think I like playing on controller better.

3:13

Take it too. Take it all. It's

3:16

a very mouse and keyboard heavy game, of course,

3:18

coming from the PC side of things, but you

3:20

gotta give credit to that team. They nailed

3:22

-- Yeah. -- controller input back with Diablo

3:24

three. It's truly impressive and it feels

3:26

great. I mean, I was on the couch pairs playing

3:28

with Andy and it felt so good you just have the

3:30

Xbox League controller and and laid

3:32

up on the couch. It was perfect to break away from the

3:34

desk. So shout out to them for that one. Me

3:37

and Andy did try to take on the world boss.

3:39

We got absolutely annihilated. So

3:41

for all of you out there, get ready

3:43

Diablo four this coming weekend is

3:45

finally the open beta, so you don't have to go

3:47

by that KFC double down. All five

3:49

classes will be available. Hopefully, you take advantage

3:52

of it and play a little bit before June.

3:54

We're not too far away, but we're just far enough

3:56

away where it's gonna make you miss it. Just a

3:58

little bit because this game is an absolute

4:00

banger. But

4:01

I wanna hear Mike Mike. I'm here. You have to you

4:03

have to buy the b k stacker too. Oh.

4:08

Dude, I had to blast with this. I had to blast with Diablo,

4:10

though. I know this is we'll talk about under

4:12

a second. I I'm kind of

4:14

like Paris. I don't have a whole lot of experience with

4:16

the Diablo franchise. I was was more of the

4:18

World Warcraft guy back in the day. And

4:20

so I remember a friend of mine when

4:23

you bought when I was in college and

4:25

when you bought Diablo three, you

4:27

could give somebody like a starter

4:30

pass and they could kind of play the game as

4:32

well. I don't know if it was like for limited

4:34

amount of time. And I paid off. I was like, you know, this is kinda

4:36

cool. It's just not really for me right now.

4:38

But holy cow, Diablo IV immediately

4:41

shot up to like my most anticipated games

4:43

of the year. At a blast with it.

4:45

Combat's great. Visually, it is gorgeous

4:47

on PC. Unlike Paris, I play

4:49

on controller. I I've never been a

4:51

huge fan of the mouse and keyboard

4:54

aspect with games like this. And I

4:56

think I forget who it was. So

4:58

the comments will let me know, but they they

5:01

they kind of nailed it for me when they said that

5:03

clicking a character around kind of reminds

5:06

me

5:06

of, like, Command and Conquer where I'm leading. And that's

5:08

what it is. An army of people as opposed

5:10

to, like,

5:10

just

5:10

one person. So controller input for

5:13

me was awesome. I had blast with it.

5:15

Yeah. And I I think you nailed it on that. That's

5:17

exactly why it's over controller. It just

5:19

felt more natural for

5:21

this type of game than

5:23

it did to your point. I felt like instead

5:25

of I'm ordering people around. I am

5:27

actually controlling the character.

5:30

Well, I love some fun stuff for you. Of course, me

5:32

and Joey have our own games cast episode

5:34

where we talk all things Diablo four.

5:36

In our preview with the hands on. You're getting hands

5:38

on this weekend and last weekend. So go

5:40

jump in. Get ready for it. It's a ton of

5:42

fun, but we're not here to talk about Diablo

5:44

four. We are here to talk about

5:46

Bethesda's Big Next Title X

5:49

Boxes Big Next Title. That's

5:51

Redfall coming your way from Ark Cain,

5:53

Austin. We got hands on with it.

5:55

We're gonna tell you all about it right now during

5:57

today's kind of funny games cast where

5:59

we post each and every Wednesday at

6:01

six AM West Coast best goes to YouTube

6:04

dot com slash kind of funny to chief dot com,

6:06

and of course, on podcast services around

6:09

the globe. Don't forget kind of funny.

6:11

It's now Epic Games Partners. Which means

6:13

if you are upgrading your look in Rocket League

6:15

Fortnite or if you're still playing

6:17

fall guys like me, please use our epic creator

6:19

code kind of funny. At checkout anytime

6:21

you make a purchase to help support the team

6:23

in a brand new way. Andy

6:26

talked about he made a bunch of awesome graphics

6:28

and GDC Week is happening right now

6:30

here in sunny San Francisco. Indy

6:33

developers from all around the globe

6:35

are joining us today here in

6:37

the studio to show off fourteen incredible

6:39

video games that you need to know about, and

6:41

you can catch that stream right now

6:44

over on vlog youtube dot com slash kind

6:46

of funny Gamescast. Enjoy seven hours

6:48

of drinks, games, fun,

6:50

and a good time with all these awesome indie devs

6:52

that you definitely wanna circle and keep an

6:54

eye on because me and Andy, we saw some really

6:56

dope games Luna Abis, that's

6:59

a must see y'all. You're gonna see it on this stream.

7:01

Go check it out, please. Of course, talking

7:03

about support. We always like to thank those

7:05

who support us over on Patreon. Today's

7:07

episode is not live. But if you support us over

7:09

on Patreon, You can always catch all of our live

7:11

recordings there and you can also become a Patreon

7:14

producer just like this month's Patreon

7:16

producers tripod double plus

7:18

and Delaney Twining. Thank you both

7:20

for your support. This week, the kind of or

7:22

this week, the Gamescast is sponsored

7:25

by Honey, but we'll tell you all about that

7:27

in a little bit. Let's jump into it.

7:29

Paris, Andy, we get to talk

7:31

all things, Redfall. We have gone

7:33

hands on. Now for everybody out there, it

7:35

was about two weeks ago, so memories might be

7:38

a little fuzzy, but it's gonna

7:40

be a ton of fun to talk about at Paris. I wanna

7:42

start with you and I wanna go around the table

7:44

of, of course, our first impressions, what we

7:46

thought of going hands on with this. But most importantly,

7:48

Paris, we finally have definitive answer

7:51

what this game is because, of course, we

7:53

talked about it on the XCast. Is it borderlands?

7:55

Is it left for dead? Oh, it's Far Cry.

7:57

What is it? So, Paris, in

7:59

your best quick description, what the heck is

8:01

we're gonna fall for people who are still questioning

8:03

it?

8:05

Redfall is definitely more

8:07

far cry than anything of all

8:09

the comparisons that we made. It

8:12

is obviously, a four player co op

8:14

open world experience. You're hunting

8:16

down vampires. You're taking down certain

8:18

objectives. The four characters have

8:20

their own unique built special abilities

8:22

that they have. There's various weapon drops

8:25

that you'll be able to pick up along the

8:27

way. I I can say, now we

8:29

did not get to play coop, and I'm sure we'll talk

8:31

about this little bit more as we we go in-depth. So

8:33

I basically had a single player experience

8:36

going through playing Redfall, but I

8:38

quite enjoyed my time. You know, had

8:40

about hour and half, hour forty five minutes,

8:42

hands on time, being able to play it.

8:45

And I really enjoyed it. I really

8:47

enjoyed the Open World of Redfall.

8:50

It it is dense. It's

8:52

probably the best description that I can

8:54

give it where you look at the map. You think

8:57

maybe the map is that big, but you're

8:59

on foot. And when you're actually in the world,

9:01

I just kinda just explored around. There was

9:04

an objective that I ultimately, you

9:06

know, completed by the end. But I love

9:08

the freedom of just being able to walk around and

9:10

there was all kind of various activities going

9:12

on at the same time. The

9:14

weapons felt very good that

9:17

was probably the biggest, most

9:19

pleasant surprise that I had, the the

9:21

gun play and it felt very good being

9:23

able to take down vampires, you

9:26

know, other activities that were happening,

9:28

the vampire nest. Obviously, the the

9:30

one big objective that that you do take on

9:33

at the end. Every everything felt

9:35

good from from a weapon standpoint. Ability

9:37

wise, actually didn't use a lot. I

9:40

I was Jacob. When I played and he had he

9:42

had stealth, but didn't

9:44

really find a lot of scenarios where I absolutely

9:47

had to use it. So I used it pretty

9:49

sparingly. But even that, I can see as you

9:51

go through the skill tree and start to update it, it's

9:53

gonna feel good. And I feel like you said a quick

9:55

description, and I'm

9:56

going a lot as well. Oh, I'm gonna like Pat, I'm

9:58

glad you're doing that. Yeah. Yeah. Yeah.

10:00

Yeah. Go ahead, please. Oh,

10:01

as you say, I will move on to Andy, but finish it off for

10:03

liquid parents. No. No. I was just gonna say, really

10:06

enjoyed it. I mean, my one caveat, which I'm

10:08

sure we'll have a bigger discussion, is how

10:10

is all this gonna balance out in a co op setting?

10:12

That that's still the one question that I

10:14

have. I did have the opportunity to

10:17

sit down with the creative director Ricardo,

10:19

and and kind of, you know, we'll get into this

10:21

a little more. Asking some of the questions that

10:23

we've talked a lot about on XCash. So

10:26

got some some pretty definitive answers

10:28

from that as well. But overall, this

10:30

is shaping up to to I'm excited. Let's

10:32

put it that way. I'm very excited for for May

10:34

second to get here because it's looking like

10:36

it's gonna be a very fun

10:37

experience. Like hearing that. Yeah. Just

10:39

so everybody hears it again. Like Paresh

10:41

said, even me and Andy, we all played single

10:44

player. During this hands on preview, there

10:46

was no co op available to us. So you're

10:48

gonna hear us from a single player standpoint,

10:50

we'll talk about I mean, I'm sure me and Paresh

10:53

both had some questions for Ricardo regarding

10:55

co ops. So we'll talk about that as well. But A lot of

10:57

this is gonna come from the lens of single player.

10:59

So Andy, tell me your impressions of

11:02

what you thought of your time with

11:03

Redfall. Redfall seems

11:06

promising even though there are some

11:08

things that I wasn't quite as hyped

11:10

on when I got in there.

11:13

And I don't I wish

11:15

I had more time with it. I wish the demo

11:17

was a bit longer because even

11:19

speaking to Mike afterwards, it seemed like Mike

11:22

experienced numerous

11:24

more things than I was able to experience. Stuff

11:26

that I felt was missing and was like,

11:28

yeah, it's kinda weird how, you know, I was

11:30

just fighting like the same enemy and didn't see a

11:32

whole lot. And then Mike hits me with,

11:35

well, I thought this type enemy and I thought this

11:37

type enemy. I was like, oh, shit. I never saw

11:39

either of those two. But I totally

11:41

agree with the far cry comparisons. This

11:44

very much feels like a go

11:46

where you want an explore how you

11:48

want sort of thing with the borderlands

11:52

idea of selecting one

11:54

of the four characters that have their own

11:57

sort of classes and abilities

11:59

and things like that. I played as the

12:01

other male character who's the influencer. He's

12:04

like an Internet influencer. Yeah.

12:06

Finder? Devinder. Devinder.

12:08

Yeah. And I like to sort of

12:10

vibe, which they gave us a night need a

12:12

little rundown of

12:13

these characters, Lauren, how This

12:15

is dude who has sort

12:17

of a podcast about all

12:20

sorts of, like, is big foot real

12:22

and our Redfall and all that. So now he feels

12:24

super justified that, yes, all this

12:27

stuff is real, and it's happening here in

12:30

III have some some

12:33

qualms with it. I do

12:35

feel like I it

12:37

must have been the section that I was playing. It didn't

12:39

feel as alive as I wanted it to feel.

12:42

There were a couple of areas that I

12:44

see a house and it's boarded up on the bottom

12:46

floors and I go, oh, well, I'm Devinder and

12:48

I have this really cool ability where

12:50

I have if anybody's played Lova

12:53

in Apex Legends, you toss

12:55

a translocator and where wherever it

12:57

goes is about to land you transport to

12:59

it. Maybe I can get into the house on

13:01

an upper floor and everything else was

13:03

not

13:04

I get to the upper floor of the house and I'm not able

13:06

to enter in any other way there.

13:08

So I was like, Dan, that that kind of felt like it was

13:10

limiting me there a bit. I

13:13

also feel like I would have enjoyed this way more if

13:15

I could have played it on keyboard mouse. Unfortunately,

13:17

they only had controllers available

13:20

so that, like, automatically lessen

13:22

the experience, but I still came away

13:25

excited to check out the final product because

13:27

it's still a game I'm very, very much looking forward

13:29

to and I'm very happy that Paris is

13:31

a lot more positive on it because I had a feeling

13:33

that maybe I just wasn't seeing

13:36

the right stuff. But, yeah, still

13:38

a game that I'm looking forward to play whenever

13:40

it does come out and I will be playing on keyboard mouse

13:42

and I just wanna feel that action

13:45

a bit more kind of getting into the groove

13:47

of lowering down the enemies and switching

13:49

to the weapon that has a stake on it state

13:51

like feedback sound

13:54

awesome as hell. Like, I love the the

13:56

headshot sort of feedback again. Whenever

14:00

shooter can do that and do it well,

14:02

I'm completely in. Mike, how did

14:04

you feel about Redfall? Yeah. You know,

14:06

wanna shout out, of course, you guys is coming

14:08

in with that. As if you've been listening to the kind

14:11

of funny ex cats, you know I've been probably Lukewarm and

14:13

by me the biggest critic of this,

14:15

but coming out of it and looking back on our

14:17

time, I'm a lot more positive. I am

14:19

impressed with what we saw. I have a clear vision

14:21

of what this game is now, and

14:23

that's what I really needed from this hands on

14:25

event. Right? We've now known it is

14:27

very similar to Far Cry. And when

14:29

you put Arcan and you allow them to

14:31

cook up something special with such

14:33

world detail. Right? And the ability to

14:36

put the player and their choices at

14:38

the front of it. Right? Of, like, I played

14:40

as Leila, and she has some really cool abilities

14:43

to, of course, pop up with her little mini

14:45

elevator I can deflect bullets with

14:47

the umbrella and also what sold me

14:49

on her. She has her zombie boyfriend,

14:51

where I can send out a companion to go

14:53

fight for me. And with me, I thought that

14:55

was really fun on the single player side. But

14:57

I was impressed with the world detail. Right? When

14:59

we talk about Far Cry and you just kinda

15:01

get lost in the minutia of oh,

15:03

I've been on this island for forty

15:06

hours, and just getting bored of the same repetitive

15:08

stuff. I thought the detail and the attention

15:11

the detail that this team put in really

15:13

showcases the game. Right? It's a much smaller

15:15

scale, their biggest game, but a much

15:17

smaller experience than what you would see in Far Cry

15:20

six. Right? And so running around

15:22

and just experiencing the world

15:24

itself, finding those little nooks and crannies

15:26

that you brought up Andy of being able to

15:28

go into a house and really explore and

15:30

come out of it. I also went into

15:32

a vampire nest, which

15:34

I thought was really well done of like

15:37

going into this underground world and

15:39

it being totally different than above and

15:41

having this fun moment at the end where it's all

15:43

collapsing upon you and you gotta leave. was

15:45

impressed with what I saw. I'm actually

15:47

much more positive than where I was two

15:49

weeks ago heading into this event. And

15:52

so I'm looking forward to having a discussion with

15:54

you guys of the goods and the bad.

15:56

I am little worried On the co op

15:58

side of things, I think it will be very fun to

16:00

put the player agency first and allow you and

16:02

four friends to really cook up and do something weird

16:04

with the gameplay mechanics that they've done.

16:07

But I think you will lose the story. There

16:09

will be a lot of talking over it. You won't

16:11

have that really fun, creepy, eerie

16:14

feeling like you brought up Andy like, the

16:16

sound is dying and the world really goes a

16:18

long way when you're playing solo. So I think there's

16:20

some good and some bad, but all

16:22

in all, I'm much more positive on this

16:24

experience, and I thought I was gonna be going into

16:26

it. But we're gonna tell you little bit more about

16:29

that right after a word from our

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Alright, guys. Let's talk about it right now.

17:37

We've given our overall impressions. Let's

17:39

jump into the game, play this open world. And

17:41

that's what I wanna touch on. Is I've touched

17:44

on the world detail, but the open world

17:46

for me, I was impressed with. You know, Andy, I

17:48

know you brought up. It kinda was kinda empty

17:50

and bleak. For me, I was impressed the

17:52

day night cycle really showed off and

17:54

showcased two different worlds that you're

17:56

gonna see at night. Lot more vampires

17:59

out and about, of course, They have blocked

18:01

out the sun, so the vampires are there all

18:03

the way through the day. But it is prevalent of,

18:05

hey, there's a lot more vampires in a different

18:07

scene in the nighttime. Opposed to daytime

18:09

where you can see lot more cultists. And I

18:11

was impressed with it felt

18:13

different in both areas. I rewalk I

18:15

walked through the same area twice once at night

18:17

once in the day and, like, seeing people there

18:20

and not there in certain times, seeing

18:22

people, like, kind of the emerging Gamescast

18:24

like, oh, Now all of a sudden there's some survivors

18:27

that are tied up and I have to go save them from some

18:29

cultists in the daytime or they're not there

18:31

at night where did they go? I thought that was kind

18:33

of impressive. And so I like

18:35

the world that I'm seeing right

18:37

now, especially the detail being able

18:39

to go into certain buildings and really explore.

18:42

Paris, what were your vibe on the world and

18:44

the detail

18:44

itself? Yeah. I mean, that's

18:47

was probably my my best take takeaway

18:49

from it was the open world

18:52

and just feeling like there were just

18:54

also many dynamic activities that

18:56

that were happening. Depending on where you went

18:58

and kinda to to your point, Andy, I

19:00

think the fact that I went off

19:02

the beaten path immediately instead of

19:04

going directly to what what was

19:06

considered the, you know, the the story director that

19:09

we're supposed to do. And I feel like I saw

19:11

lot more, and I and it has been a few weeks, so I

19:13

am blanking on exactly what this activity

19:15

was. But I came around around this

19:17

one house and I had to start up a generator

19:20

on it. And when I did that, there

19:22

was just this random encounter that

19:24

happened with this vampire in an almost sparked

19:26

off this mini horde mode that happened,

19:28

you know, with with various cultists that were

19:30

coming and had to take them out, and then you'd

19:33

ultimately like, I think the vampire

19:35

responds or boomers. I'm I'm blanking, and

19:37

I apologize for that. But the point is,

19:39

this was dynamic in the world. It isn't

19:42

a set encounter that's always to happen

19:44

in that location. It it can happen other places

19:47

in the world. And it was a fun

19:49

activity that had nothing to do with the main

19:51

story. But you do get some XP

19:53

from it. You can get a potential weapon drop from

19:55

it. Things like that. So you are encouraged

19:57

to wanna participate and to to Mike's

19:59

point, the day night cycle plays into that as

20:02

well. That activity have happened

20:04

at night, but it isn't going to happen during

20:06

the day. As an example, but during the day,

20:08

other things can happen that won't happen at night.

20:10

So I really like that dynamic of

20:12

the open world where I feel like there's gonna be

20:14

a lot of things to do outside

20:16

of the main

20:17

story. I don't know if we wanna go in

20:19

in into negatives at all. I don't know if you wanted to

20:21

keep going on that. Well,

20:22

we'll stick with the positive just little bit,

20:24

then we should go into the negatives for sure. Yeah.

20:27

But but the other positive I had was,

20:29

again, another activity out in the world is

20:31

is the vampire nest. I'm I'm with

20:33

Mike. I really enjoyed when I

20:35

was able to go do that and and, you

20:37

know, going through it and you get to the end game

20:39

portion of that and then, you know, you basically almost

20:42

like taking out mini boss. At the very

20:44

end, I thought that was pretty cool.

20:46

It does bring up question of how many of

20:48

those are in the world? Are they dynamic?

20:50

Is it the same thing over and over? Things like

20:52

that. But the the open world

20:55

itself, again, was probably my

20:57

favorite thing that that I experience in

20:59

this because like I said, I felt it was

21:01

very dense. I felt like every house that you

21:03

encountered, you would go in

21:05

you never know what's around the

21:07

corner. There could potentially be something to do

21:09

while while you're in there. So thought that was pretty good.

21:11

I like the variety of weapons. I

21:13

thought that was pretty neat. Yeah. You

21:15

essentially have three different weapons you can

21:18

have equipped. believe

21:20

three. Right?

21:22

You can have three equipped and I think

21:24

they said you could have up to forty stashed?

21:27

I believe so. Okay. Yeah. And they

21:29

all sort of vary where with

21:31

these vampires, you get their health low enough and you

21:33

need to have a weapon that has a stake

21:35

on the end of it to get the killing blow. You

21:37

need to have either an a r or

21:39

rifle or something with with some sort

21:41

of, like,

21:43

what's the bant -- No. -- non opic?

21:45

Yeah. But a steak, but there's the other word I'm looking

21:47

for. It's like the

21:48

the other Bayonette. Bayonette. Bayonette. Yeah.

21:50

Mhmm. And that's where you would use to kinda

21:52

get the the killing blow on them. But it's not

21:54

only just weapons. You also have these

21:57

really cool UV light guns

21:59

that are also used to kind

22:01

of lower down the enemy health

22:04

there's all it seems like they've got

22:07

the right rhythm there when it comes to equipping

22:09

weapons and getting

22:11

your sort of typical loot

22:14

findings where here's an uncommon one,

22:16

here's a rare one, here's a legendary weapon.

22:19

And I feel like they were very gracious with

22:21

those in this test where you

22:23

kinda had a big range of things you could find.

22:27

There were really neat moments that

22:29

reminded me of my favorite moments of playing

22:31

Far Cry where there was like a little cultist

22:34

sort of encampment and I'm using again,

22:37

I'm the character who has this translocator and

22:39

his abilities are he can teleport

22:41

to this little device that he throws. He

22:43

also has a spear that of

22:45

electricity that you could throw at people.

22:48

And one really cool ability that I had

22:50

was the I get

22:52

to a little encampment and there

22:55

are a bunch of cultists with a turret setup

22:58

and they are guarding something. And

23:01

so I I always just think, like, what's the most

23:03

creative way to kinda get around this? So

23:05

I use my translocator through

23:08

it past the turret where I

23:10

was still out of view, the turret lands

23:12

behind or the the translocated lands

23:14

behind the turret. I appear there, take out

23:16

the the bad the bad guys that were there.

23:18

What issue that I had though? And I talked

23:21

to Mike a bit about this, and I'm I'm interested to hear

23:23

what Paris says about it. Paris, were you able

23:25

to, like, take

23:27

anybody down melee style from behind like

23:29

a stealth

23:29

kill? Oh,

23:32

you're you're meeting?

23:37

Yeah. Sorry about that. No. I did I didn't

23:39

try. Yeah. So that I'm I'm not sure.

23:42

Because III wasn't able to. And I talked

23:44

to Mike about it because there were several loans

23:46

where you can kind of, like, quietly walk

23:48

up to a van power and I didn't have a prompt

23:50

to either, like,

23:52

you know, the last of a shiv in the throat

23:54

or whatever. There wasn't, like, any sort of prompt

23:56

there So I just kind of like started fighting

23:59

them. I and I know Mike kind of ran into that

24:01

as well. Right? Yeah. So I ran into

24:03

one cultist and snuck up behind him. And

24:05

there was no prompt in front of me. There is no

24:07

special animation. It was just a simple

24:09

melee in the back and the guy fell down.

24:11

So it wasn't anything like oh, wow, you're

24:14

doing something special here and really rewarded

24:16

me for the gameplay. It was just simply he

24:18

fell

24:18

over. And so it was interesting that that that

24:20

weren't the so, like, compared

24:22

to other arcane Sorry

24:24

to jump

24:25

in really quick. Just, like, thinking of dishonored and

24:27

stuff, which is, like, so, like, stealth

24:29

specific. Right? Where they you

24:32

have the abilities to lean into that. So it's interesting

24:34

that that was something that they didn't

24:36

have in mind. But

24:37

granted, I know this is the the prey team,

24:39

I believe. Yeah.

24:40

I was I was actually gonna comment on that this

24:42

I I definitely could see more of

24:44

the pray lineage in this than

24:46

than dishonored. Going back to one thing Andy

24:49

was talking about with with the weapons, one important

24:51

thing, just talking to Ricardo about this.

24:53

The weapons have levels

24:55

to them, but it's static roles when

24:57

they drop. So what you get is what

24:59

you get. You're not gonna be able to upgrade. Like,

25:01

if I I find a gun that I think is really cool, but

25:03

say it's at a level seven, I'm not gonna be able

25:05

grade it to a level fifteen and keep

25:07

it. I'm gonna have to find that same weapon

25:10

again at at that level. So I

25:12

think that kind of built in to encourage

25:14

you obviously to wanna replay and keep playing

25:16

because you're gonna wanna get higher

25:18

and better weapon drops as you go

25:20

along. So I'm

25:23

okay with that, but

25:25

I kinda wish there was some type of

25:27

crafting component to to the

25:29

weaponry. That we had, but I I

25:31

get why they didn't do it in in this this

25:33

type of game. And they do obviously have

25:36

sort of building

25:38

out your skill tree, which

25:40

I wasn't able to mess around with a whole lot.

25:42

Again, I just I wish we have, like, two

25:44

more hours of this because I was I was having fun

25:46

and I wanted to find more of that fun. I just

25:48

kind of felt like I was rushed

25:51

a little bit and that was likely

25:53

due to me just kind of farting

25:55

around in the main sort of fire department probably

25:57

a bit too much talking to the MPCs. I should have

25:59

gone out there and and I should have said yes to

26:01

adventure, Mike. Yes. What sort of how

26:03

did you sort of see your skill

26:05

trees? What sort of opportunities did you see

26:07

there? What's what were some things you could have been

26:09

like, oh, I wish I could upgrade to this one,

26:11

you know. I will fully admit

26:13

for me, and they even when we're playing, they

26:16

kinda encouraged it. Like, hey, we only

26:18

had a limited amount of time. Don't waste too

26:20

much time worrying about the skill tree. So I just

26:22

kind of blindly threw some stuff in there

26:24

and just ran out and, you know, because I wanted

26:26

to experience as much of the actual Gamescast as

26:28

I possibly could. But the the

26:30

little bit I I did see and remember

26:33

of the skill tree. I mean, it's it's seeing, you know,

26:35

like, there's gonna be a lot of variety to it. And

26:37

obviously, again, going back to the we're

26:39

talking to Ricardo, that's part of it where

26:41

you're gonna be playing. You're gonna wanna

26:43

max all that out as you play.

26:45

So as you get more experience, as you start leveling

26:48

up, you're gonna be encouraged to want, you know,

26:50

to to upgrade that skill tree so you can maximize

26:52

all the special abilities that you're gonna have for

26:54

each

26:55

character. Yeah. III was

26:57

similar to you guys, you know, just quickly put

26:59

points in, but I wanted to make sure I touched

27:01

on all my abilities. Right? And so I actually

27:03

focused more on just two out of

27:05

the three. I focused on my elevator jump

27:07

and I was able to reduce the cool down

27:09

and actually do two in the row.

27:11

So that was really nice of, like, throw one out,

27:13

then immediately throw another one out. And I was hopping

27:16

on rooftops. I was hopping over enemies. I

27:18

thought that was really fun. I look forward to being able

27:20

to do that. And maybe, you know, annoyed

27:22

my fellow teammates like Andy with that

27:24

mechanic. I think it's pretty fun. And also,

27:26

I jumped into the boyfriend, the companion,

27:28

making sure he stayed out longer did

27:30

more damage or had, more health. I thought that was really

27:33

cool, but I am excited to see more

27:35

with that than what you can do and kind of personalize

27:37

your

27:38

experience. Yeah. And seeing that brings up

27:40

one other thing, again, going back to the fact that

27:42

we couldn't do co op because that that's

27:44

part of it, like, with Jacob, with with Stealth,

27:46

as you upgrade his skills, not

27:48

only can I make myself invisible, I can make all

27:50

my teammates invisible at at the same time?

27:52

Right? So if I still

27:54

have a question when when I I

27:56

think about this game is how

27:59

are the different skills going

28:01

to kind of synergize and compliment each

28:03

other and and co op setting, you know, again, talk

28:05

I'll talk to Ricardo about that little bit. That's

28:07

kind of the point of when you are playing four

28:10

player co op is that these abilities

28:12

can work together so that you can solve

28:14

the various scenarios that you you're in in a

28:16

unique way. So I'm I'm excited to see that.

28:18

I do wish we had that opportunity

28:21

during the preview, but unfortunately, you

28:22

know, like I said, it was only single player. Yeah.

28:24

I actually spoke with Ricardo about that, and

28:26

he kinda giggled. He said, you know, we've seen some

28:28

of the playtesters on the

28:29

team, all be Leila, and throw bunch of elevator

28:32

in front of a doorway -- Yeah. -- that everybody got

28:34

stuck, or you could all be Jacob. Right?

28:36

Everybody can use their invisibility, and

28:38

then one uses their visibility. And you can

28:41

just keep doing that as much as you want.

28:43

And I think that's a cool one as well. We kinda talk

28:45

about these co op games, but

28:47

having heroes at the forefront and you choosing

28:49

them, you know, it's all up to us

28:51

on what we wanna be. It's and I said it's like,

28:53

hey, if I'm Layla, that means Pairs can't be

28:55

Layla. Right? He can be it if he wants to be. And

28:57

we all can choose the same character. It was

28:59

cool talking with Ricardo of the more

29:02

time you spend with another person, that

29:04

bond of your characters grows and you'll actually

29:06

get an expanded dialogue out of

29:08

that. I thought that was really cool because a big

29:10

one me and Paresh have touched on on the ex cat

29:12

side of things is what does co

29:14

op look like is it untethered?

29:17

Can I jump out and all my story progress

29:19

come through? We've talked about that at

29:22

length at the XCast. And so it was

29:24

interesting of, like, the more time you spend with a

29:26

certain person in their profile, the more

29:28

dialogue you're gonna get out of the two of you. So

29:30

I thought that was really fun. Sure I'm we're gonna

29:33

hear a bunch of the same dialogue, but it is cool

29:35

to be like, oh, there's levels to that and you're gonna

29:37

get more layers. I thought that was pretty interesting and

29:39

the players grow with each other and your characters

29:41

grow together. That was really, really cool. For

29:43

me, I really liked this or the vampire

29:45

nest. I thought that was a really interesting gameplay

29:48

mechanic. It's really cool to see. I

29:50

walked into a movie theater and actually

29:52

turned off the movie theater, it screen itself.

29:54

Mhmm. And then you walk through the screen to go

29:56

into the vampire nest, which was really, really

29:59

fun and interesting. And then on top

30:01

of that, like I said, you fight through this

30:03

small you know, we'll call it arena

30:05

types situation from point a to

30:07

point b. But at the end, when you actually

30:09

kill the zone or the vampire heart and shut

30:11

down the nest, it starts to

30:13

collapse, and it gives you a small timer of, like,

30:15

you have two and a half minutes to get out, but

30:17

there's five loop caches if you

30:19

wanna go grab them try to get as

30:21

much as you can before it collapses or

30:23

else you lose everything. And I thought that was really

30:25

fun of, like, the risk reward. How

30:27

much am I gonna sit here? I'm sure with

30:29

four people, I'm sure everybody will split off and

30:31

get their own. But with one person, I felt

30:33

like the agency of, like, let me go grab

30:35

as many as I could or what time

30:37

should I leave? I thought that was really cool. interesting

30:40

one to reward players for putting in the

30:42

work on this side stuff. Like, there's

30:44

the main story, but there's a lot of content

30:46

with side missions and just dynamic

30:49

HandsOn events and these vampire nets

30:51

to go do and spend some time in.

30:53

And there may be some variety with

30:55

the with the vampire nest. I was

30:58

a bit underwhelmed with them, and

31:00

that's why I'm hoping they're is variety with

31:02

them because I'm hoping that they

31:04

have sort of different mechanics because as

31:06

as we just saw in the camera, the b roll that Barrett

31:08

is showing, there's a moment where you see

31:11

a big heart that's sort of powering this

31:13

vampire nest. And there

31:16

are like three or four people

31:18

attach them. And you have to go detach these

31:20

people from the heart and then destroy the

31:22

heart. And when that

31:24

happened, I expected, oh, it's about to go

31:26

down. And, like, nothing happened

31:29

after that. And so

31:31

I guess my my issue with the vampire

31:34

nest was, like, It never

31:36

quite felt like in the three

31:38

or two that I visited, like,

31:40

oh, this is almost like don't wanna

31:42

compare it to Destiny, but Destiny is fresh in the mind.

31:44

This is like a a

31:45

striker. I mean, not even that. It's a very,

31:48

very short. Right? was expecting more

31:50

of

31:50

a loss loss sector.

31:51

Yeah. Exactly. I was expecting, like, a bit

31:54

more of of some

31:56

sort of encounter with enemies. And

31:58

when I got there, I didn't I did appreciate

32:00

the sort of mechanic of there's

32:03

one vampire sort of tethered with

32:05

his mind to a lot of other vampires

32:07

And if you shoot the vampire while the tether is up, everybody

32:10

gets alerted, but you can kill it when the

32:12

in the small amount of time that the tether is down.

32:14

And then you can kind of go take out everybody

32:17

else without alerting the whole horde. But

32:19

when I say whole horde, there was maybe

32:21

three in there. So, like, I didn't know

32:23

if, like, am I going in here? What

32:26

do the developers want me to go in here to

32:29

get the loot at the end? Or the developers want

32:31

me to go in here to expect some sort of

32:33

boss fight. I wasn't sure what they were trying to,

32:35

like, have me do in there

32:37

whether it's, like, hey, this is a big loot

32:39

cache that you can go get go treat

32:42

yourself

32:42

or, hey, go in here for a really cool encounter

32:45

and then get rewarded for it. Let's

32:47

see. I guess I would throw

32:49

in and didn't I didn't ask this question I should

32:51

have. It does make me wonder to your point about

32:53

there only being a few vampires when you're

32:55

in the nest. Does the time of day matter?

32:58

Because of the whole point of the nest is during the day,

33:00

that's where the vampires are going to go literally

33:02

go nest to go sleep. So if you go

33:04

in there during the day, Are there ton vampires

33:06

in there? Is there not? I mean, that obviously,

33:08

that's another gameplay mechanic that

33:10

we need to understand if if it's going to be a

33:12

part of the overall

33:13

game. To slightly shift

33:16

this. Yeah.

33:16

Let's start shifting because we don't have much time. Right.

33:18

Right. We don't have enough enough time. So

33:21

the main objective that that you do

33:23

you know, have to complete, you know, from the story standpoint.

33:26

I I was able, you know, to finish it and then

33:28

time allotted. But my question to YouTube,

33:31

the first time you encountered the rook,

33:33

which is a boss character in in the

33:35

game, were you able to take him out or did he take

33:37

out?

33:38

I got killed by something else asked

33:40

for spawning. Yeah. Oh,

33:42

I get

33:43

by the lightning bolts. They they have they

33:45

have these watcher sort of vampires

33:47

that are, like, guards,

33:49

right, which are it's neat because they are one shot,

33:52

one kill, they die. Right? But if they're alerted,

33:54

then they are not one shot, one kill. They are just like

33:56

they're up forever. And the mechanic

33:58

that's happening in this world, the

34:01

more sort of like I

34:03

don't wanna that almost like Oh,

34:06

gosh. Like a nemesis system, you're killing

34:09

these more sort of highly thought of

34:11

vampires in the vampire world. The more

34:13

of those that you're killing, you are raising

34:15

a bar that's continuously going

34:17

up and then once that bar is filled, then

34:20

this enemy the rook comes down. Never

34:22

saw it pairs again because this watcher as

34:24

I as I had fully brought

34:26

out the Rook, the watcher thing killed me,

34:29

and then it, like, reset me. So I never got

34:31

to see it, unfortunately. What was it like? How was it?

34:34

It wet my ass first couple times till

34:36

I figured out exactly what you're supposed to

34:38

do. And and this is and I played just

34:41

as another aside I I played on

34:43

standard difficulty. I did give

34:45

you the option of changing the difficulty. And

34:48

I didn't think it was overwhelmingly hard,

34:50

but it did make me stop and have to think about

34:52

what was doing. You know, I did have to apply some

34:54

strategy, you know, to be able to eventually

34:56

take it out. I did use the fact that if Jacob,

34:58

that was one of the times, I use Jacob's, you know,

35:00

stealth's ability to go invisible. But

35:03

I I thought it was enjoyable. I thought

35:05

being a part of the the main story and then obviously

35:08

just the puzzle elements when to go in the house

35:10

and and have to kind of unravel that mystery

35:12

of what's happening there. It was interesting to

35:15

me. It it does and again, this is

35:17

why I say I'm excited and intrigued. For the

35:19

final game because if this is

35:21

just like kind of the first encounter,

35:23

what it how diverse are the other ones

35:25

going to be are they really gonna change it

35:27

up? Is this really gonna engage me? There's there's

35:29

vampire gods that you're eventually going

35:31

to encounter as boss characters? I wanna

35:33

see how all that plays out

35:34

too. Yeah. That's what I'm looking

35:37

forward to is, you know, we've gotten a small slice

35:39

and it was nice little taste of the early

35:41

game. Right? But then once we see the bigger

35:43

picture, how much is this?

35:45

How much fun can we have in this

35:47

world? And how long will that fun last? Right?

35:49

I think a lot of people getting burnt out on these

35:51

giant open world games by doing this same

35:54

mission over and over again or maybe

35:56

they see the same encounters over and over again.

35:58

What has this team at Arcan done

36:01

to really excite us forty

36:03

hours into this

36:04

experience. That

36:05

that brings me if we wanna just kinda jump in

36:07

the negative

36:07

Yeah. Let's jump into that. That would be my

36:09

negative. That would be my concern. First

36:11

and foremost, one thing that they talk

36:13

that talking Ricardo about was

36:15

just the co op aspect of it. Mhmm.

36:18

And and because remember, what have we been talking about in

36:20

the next cast forever? I asked him directly. How

36:22

the hell does co op work? How does it work from

36:24

a story standpoint? If I'm bringing in two

36:26

of my buddies, you know, are

36:28

they getting or is there progress being saved? Or

36:30

are they losing it how does that work? And he explained

36:33

that your your experience, like

36:35

you're leveling up your character, that will

36:37

obviously carry over no matter where you play,

36:39

but your the story elements do not.

36:42

So if you wanna play the story from start to finish,

36:44

you're gonna have to start your own story for,

36:46

you know, that to do do it from start to finish

36:49

or that won't carry over. One

36:51

good thing, maybe not good thing, depending

36:54

on how you wanna look at it is, let's say, I'm

36:56

a level ten. Three of us are level

36:58

ten. Mike comes in. He's a level two.

37:01

The game will not be forgiving

37:03

for him. It will not scale for him being

37:05

at a level two. It will scale

37:07

to us being at level ten. But you will

37:10

progress quickly to kinda quote unquote catch

37:12

up to where we are. But

37:14

saying all that yeah. I know he will. But

37:17

saying all that where where I'm concerned,

37:19

if I have a concern, it is going to

37:21

be, sure. I

37:23

can play through all characters. I can level all

37:25

four of them up. can do the story multiple

37:27

times. But to your point, Mike, how repetitive

37:30

is this really going to get? How how dynamic

37:32

and diverse is this open world going to be?

37:34

How much time am I really gonna wanna

37:37

invest after a few runs

37:39

with my buddies getting maxed out

37:42

what's the incentive to bring me back? You know,

37:44

are the boss encounter still gonna be the same? Are

37:46

the dynamic events of the world still being the

37:48

same? You know, the fact that the weapon drops

37:51

are static, that that's almost like an

37:53

artificial way to keep me coming

37:55

back because there's certain weapons

37:57

I wanna get. I'm gonna have to you know,

37:59

r and g, the whole thing that goes along with that, you

38:01

know, bring in the destiny term. But that

38:04

would be my concern. Like, I playing

38:07

this preview, I I guarantee you that

38:09

first month, we're gonna we're gonna freaking love

38:11

this. I I can tell already. But

38:14

am I loving it in June, July, August

38:16

on down the road? Is there enough replayability

38:19

there to keep me coming back to him? We

38:21

clearly will not know. Until we

38:23

get the co op because we didn't get to experience

38:25

that. We only played single player.

38:27

Yeah. To me, I think this is a beat

38:30

at once and maybe help my friends

38:32

beat the well. Like, I don't yeah.

38:34

I don't foresee myself kind of playing this

38:36

in the long run. I do feel like it is

38:38

gonna be a campaign style game for

38:40

me where I might lose myself and kind

38:42

of do a lot more extra things

38:44

because maybe I'm just I'm just having fun

38:46

and I'm enjoying the Gamescast But I don't

38:48

really see myself playing this in a

38:51

more sort of long term way.

38:54

I wanted to bring up the

38:57

really quickly, the

39:00

Lost my train of thought. Neurocrine? That's alright.

39:02

That's just Neurocrine. Of course, in the future,

39:04

just so everybody knows out there, they have announced that there

39:07

will be two more heroes joining the you

39:09

can look forward to that in the future when we talk about

39:11

longevity. Paris, I wanna talk about

39:13

you and I, while Andy thinks of

39:14

his thought, We'll have a little bit of time. Just

39:18

a quick thing to

39:20

kind of respond to Barrett about, like, the this

39:23

is this is an arcane game

39:25

and you kind of expect certain things

39:27

from the developer. They they were

39:29

very upfront with that in the beginning of the presentation

39:32

saying, Yes. Because this is an

39:34

arcane game, expect to

39:36

be able to do multiple things to

39:39

expect many solutions for just one thing.

39:42

Right? Like, if you're trying to get into a place,

39:44

there's gonna be a lot of different ways to

39:46

do that. It's not just always gonna be super

39:48

linear and straightforward. There are many

39:50

ways to scan the cat to be

39:52

really gross and awful. But, like, Yeah,

39:55

that's one thing to kind of expect from an arcane

39:58

game. So I think the DNA of what

40:00

you'd expect is still gonna be there.

40:03

Yeah. Like that. Wanna talk about the things that

40:05

we learned quickly from Ricardo as

40:07

well. Of course, I asked him, is this

40:09

a Tethr co op experience. Right? Coming

40:11

hot off of your Xbox fans, halo

40:13

infinite and learning about the tether and

40:15

what that tether system really is. This is an

40:18

untethered experience. So of course, I I had

40:20

to dive a little bit deeper and go, what does

40:22

that mean? Can me and Andy start doing

40:24

separate missions? And they said, yes. YouTube

40:26

can do different missions as long as they're different

40:28

types of missions. So Andy can be progressing

40:31

the story. While I do side missions,

40:33

I can go jump into a vampire

40:35

nest if I want to. They did state,

40:37

hey, like Paresh said before, like the world

40:39

is gonna be buffed up with multiple of you

40:41

in there. So if you go off alone, it's

40:43

not gonna be easy, but you're more than welcome

40:46

to just start running off on your own. They

40:48

do believe that this will be a shared experience.

40:50

You won't they think the outliers will be,

40:53

like, me running away from Andy. They think everything

40:55

will be together, which is how you should be playing.

40:57

Don't run off by

40:58

yourself. Oh, is that awesome?

40:59

Know. I would say, yeah, you can. Do that. Exactly.

41:02

Stick with your homies. Right? Another one

41:04

they talked about was, of course, I asked

41:06

them about the nest because there is multiple

41:09

loading grains in this game. Right? You load

41:11

to go into the firehouse. You load

41:13

to go into the vampire nest. And I

41:15

wanted to know, well, if I'm going into a different

41:17

instance, what happens with my friends

41:19

outside? Are they getting pulled into this?

41:22

What does that look like if they're off and

41:24

about? Right? And they said when someone

41:26

starts a vampire nest in particular,

41:28

the other players will receive a pop up

41:30

that will ask them to move towards the nest

41:32

location. So I don't think they actually get pulled

41:34

into it, but they will be cited like, hey,

41:37

Mike is gonna go in here. You might wanna

41:39

come with him. So I thought that was interesting of, like,

41:41

this is truly untethered. You're running

41:43

off, doing whatever you want, which is pretty interesting

41:46

to me on that

41:46

side. And I don't oh, go ahead,

41:48

Bruce. No. No. Please. Please. Go ahead. I was just gonna

41:50

say I don't really foresee any benefit

41:53

of the untethered Gamescast. Like, I think

41:55

it's a neat thing to show off TechWise,

41:57

but I don't see how that benefits

41:59

anybody because it's not like if Paris goes

42:02

off that in in my world

42:04

that's none of that's gonna save for him. He's

42:06

not really benefiting off of that

42:08

all he's doing is kind of progressing my world.

42:11

But maybe that maybe that's the goal. Maybe you're

42:13

just kind of leveling up one person's game.

42:15

It does seem like kind of like

42:17

a feature that won't fully be

42:19

utilized, but it's there if you want it.

42:21

But and that actually leads perfectly into the point

42:23

I was gonna bring up No

42:26

no matchmaking for the co op.

42:28

Yes. No matchmaking.

42:29

Which I think actually makes a lot

42:31

of sense for this kind of game to the exact point

42:33

of what you're making, Andy. I don't wanna

42:36

be in game with a bunch of random dudes that decided

42:38

they're just gonna go rogue and they're

42:40

off doing their own thing. I I wanna

42:42

play with people that I know so that

42:44

we can coordinate and communicate and do

42:46

it the right way. I understand some people

42:48

won't be a fan of that. They're gonna want some kind

42:50

of matchmaking component. Hell, I've been,

42:52

you know, bringing destiny into it again. That's been an

42:54

argument for, you know, high level activities, you

42:56

know, for nine years at this point. So

42:59

I get it that some people are

43:01

gonna want it playing this and

43:03

thinking about it, being the untether world that

43:05

it is, I I get it.

43:07

Makes sense. One other point before

43:09

I forget He

43:11

he also mentioned about

43:14

we asked about the the always online

43:16

because, you know, people have been talking about that from single

43:18

player standpoint. They are

43:20

looking at it to see if it

43:22

is possible that they can decouple

43:25

that. So there is an offline single player

43:27

experiential promises but they they've

43:29

heard the feedback and they are looking at it

43:31

to see if there's something they can

43:33

do. One last quick bit of feedback.

43:35

Yeah. I In

43:38

the small time that I had with with

43:40

Dying Light two, I found Dying Light

43:42

two's world to be a bit

43:44

more dynamic than what

43:46

I was experiencing here. And

43:49

I don't know if that's Again,

43:51

we up we also have the date night cycle there, which

43:53

is kind of interesting. But I

43:56

I felt like I was able

43:58

to find more things to go

44:00

explore. There's a there's also a mechanic

44:02

called the Mist in this game

44:04

-- Mhmm. -- which you see Red

44:06

Mist, you know that that Red Mist is coming

44:08

from a certain source, and it's gonna be this little

44:10

statue that you have to destroy. And

44:13

I found areas, collars with

44:15

a lot of red mist, and I'm going, okay, what is this

44:18

red mist covering? What what is it

44:20

hiding? Let me go find these statues.

44:22

The red misheard, so you can't stand in it for

44:24

a long time. But if you show the statues,

44:26

it'll go away. What is it hiding? And I found

44:29

nothing that after killing

44:31

like these three statues. And I was like,

44:33

surely there's supposed to be something here.

44:36

That the red missiles like maybe a little treasure

44:38

chest or a loot box. So I found that a

44:40

bit disappointing. There there was instances

44:43

where the red miss was hiding

44:45

like an NPCI think, in one spot.

44:47

But I was a bit disappointed by that one

44:50

encounter. Yeah. That's

44:52

kind of all I have there on the Mist mechanic.

44:55

I'm not sure how that's gonna be fully

44:57

utilized in the when

44:59

the actual game comes out, but hopefully,

45:02

I we they see some improvements

45:04

there. Let's see. I'll I'll HandsOn to that.

45:06

That's where I I wanna

45:08

remain optimistic about it, but can

45:10

also be a concern to what you're saying, Andy,

45:13

in that. That's the appeal

45:15

of the open world. I hope that my

45:17

ex exploration and my going off the

45:19

beaten path is rewarded. That

45:21

there are secrets in there, that there's

45:23

special weapon drops, that I can

45:25

only find if, you know, if I actually

45:27

put in that effort to go explore and

45:29

these things like the red mist to encourage

45:32

me to wanna go do things that aren't

45:34

involved with the main story. So so that's kind

45:36

of my optimistic hope on that. We obviously,

45:38

to your point earlier, did not get it

45:41

way anywhere near enough time. Playing

45:43

it. So there's still a lot of questions about

45:46

it. But but at a surface level, things like

45:48

that give give me hope that there's definitely

45:50

a lot of depth to the open world

45:52

of

45:54

Really good aim assist as well in controller.

45:57

There you go. You're ready to jump

45:59

in, of course. That has been our

46:01

short Gamescast preview. We'll talk bunch

46:03

more about Redfall in the coming weeks over

46:05

on the kind of funny. X cast, you can find all

46:07

things games here at kind of funny games.

46:09

Thank you so much for supporting us. Don't

46:11

worry because you're only six weeks away

46:13

until Redfall drops May second

46:15

two thousand twenty three on Xbox series

46:18

x and s and PC. It has

46:20

full cross play with everything and

46:22

it's also on and the team

46:24

is very excited you to jump in on Game Pass.

46:26

Thank you all so much for listening. Leave us comments

46:29

down below. Leave us questions on what you'd like

46:31

to learn more of from Red Phone. We'll talk about

46:33

it on the Con funny X cast in the coming weeks Until

46:36

then, that's Paris. That's Andy. I'm Mike.

46:38

This HandsOn You're kind of funny games cast.

46:40

Peace.

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