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Die Formel fürs Blockbuster-Spiel – braucht's 3rd Person, Skilltrees und Story?

Die Formel fürs Blockbuster-Spiel – braucht's 3rd Person, Skilltrees und Story?

Released Tuesday, 4th August 2020
Good episode? Give it some love!
Die Formel fürs Blockbuster-Spiel – braucht's 3rd Person, Skilltrees und Story?

Die Formel fürs Blockbuster-Spiel – braucht's 3rd Person, Skilltrees und Story?

Die Formel fürs Blockbuster-Spiel – braucht's 3rd Person, Skilltrees und Story?

Die Formel fürs Blockbuster-Spiel – braucht's 3rd Person, Skilltrees und Story?

Tuesday, 4th August 2020
Good episode? Give it some love!
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David & Meru sprechen darüber, was ein Blockbuster-Game in ihren Augen ausmacht und ob sich das gerade ändert. Außerdem dabei: "Death Stranding" (PC), "Where The Water Tastes Like Wine" und "Grounded".

Sprung zum Hauptthema: 37:35

Zum Thema:David zu "Death Stranding" auf PC: https://bit.ly/30qf2FABuchtipp "Blood, Sweat, and Pixels" (Jason Schreier): https://amzn.to/3fsl5Ov

Musik: David AlbusTwitter: @LCRPodcastPaypal/Email: [email protected]

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