The ladies discover some kind of time-space anomaly. Finally, Pene's niche knowledge of 20th century Earth is relevant. The gals describe what they're wearing and get roped into some timey-wimey madness.Things mentioned at the top of the show:h
In this episode, our ragtag group of lieutenants play laser tag on the holodeck. I didn't write this as part of the game--they made this decision on their own, and I certainly wasn't going to tell them no!"Jizz Cubes"
We're moving to the FATE Accelerated system, because we got tired of rolling computer checks. This episode is rules heavy, since we're just generating characters together. But EXCITING NEWS, we're joined by a new crew member, Pene the Vulcan (a
The ladies go toe to toe with Lorgoth the Decayer. They spend a lot of time looking at the water and wondering what a holodeck is good for anyway. We lost some audio, so we had to rely on our backup Skype recording. That means the audio isn't q
Join Dani, Deanna, Heather, and Susi as they start off on a grand new adventure--a ladies only actual play RPG, loosely based on the Star Trek universe! In this second episode, the ladies do their best to fix a mess made by a bumbling ensign.
Join Dani, Deanna, Heather, and Susi as they start off on a grand new adventure--a ladies only actual play RPG, loosely based on the Star Trek universe! In this inaugural episode, the ladies do their best not to fuck up the Prime Directive.
The crew makes one hell of a memory check because let's be honest, we all need it.We're back! And we're... still trying to figure out how to Deal With These Damn Borg™.
Our scrappy crew interviews Rim, who turns out to be a secret agent with a passion for ice cream sundaes. But for whom is he an agent and why?! Tune in and find out more!
The crew continues exploring a dungeon Susi didn't play-test at all. After much creative thinking, they figure the dungeon out when it doesn't really matter anymore.
Wow, this arc is going on, huh? We're getting close to the truth. Our rowdy crew explores some ruins and wreck the GM's not-at-all play-tested dungeon immediately. (I should have known better.)
Lox'is dons a singlet and battles in the arenas of Broganna. Pene makes sure Lox is lubed. Posa cheers from the friends and family box. Sh'Qelles bypasses some paywalls. And then the plot thickens. DUN Dun dunnnnn...Hack the planet!
The crew signs Lox'is up for blood sport, uses public transportation, and learns a little about the greater Madrelathi pantheon, in what may end up being our longest story arc yet.
The crew continues their "cultural anthropological research" while Pene and Horatio shred on the quemar. Lox is convinced to enter an arena match, but first the gals have to get their shit together and sober up.
In which the DM tries to decipher her own adventure notes and the gals visit a bar to dig up some local gossip on space pirates. This one is keytars and swizzle sticks all the way down.
Our scrappy group of lieutenants visit Deep Space 3 and are sent on a mission to a hermit sector to flush out and defeat some pirates. We learn a bit about the Breen, watch a power point presentation, and get a lot of exposition.