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Passive (Aggressive) Perception

Ivan Potocnik & Steve Jones

Passive (Aggressive) Perception

A weekly Games, Hobbies and Arts podcast
 1 person rated this podcast
Passive (Aggressive) Perception

Ivan Potocnik & Steve Jones

Passive (Aggressive) Perception

Episodes
Passive (Aggressive) Perception

Ivan Potocnik & Steve Jones

Passive (Aggressive) Perception

A weekly Games, Hobbies and Arts podcast
 1 person rated this podcast
Rate Podcast

Episodes of Passive

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I won't bore you with an overly-verbose description for this one. I'll only use this opportunity to say THANK YOU for accompanying us on this grand journey, and we hope that your next session is the best one yet.-Ivan & Steve
Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.We go in-depth on how specific game times associate
To have the problem of finishing a campaign milestone and have your players still wanting more, even though the story is over, is a much better problem to have than your players being bored because there is no end in sight.How many campaigns ha
Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration en
The incredible and prolific TTRPG designer, Alex Clippinger has joined us this week to give us an inside look into Cubicle 7's new project, Broken Weave, drop some game design knowledge, and talk through some of the benefits and pitfalls of ada
Is your TTRPG character affiliated with anything larger than themselves or the party they roll with (heheh puns)? This week we cover TTRPG factions, guilds, and other big-picture affiliations. We discuss how they can provide scope, inform chara
What would you do if your GM said "because I said so" during a session? Talking about when GMs flex their table authority 'just because.' There are two sides of the GM using unilateral decision making, and we investigate both the positive and t
This week we talk about the ancient and honored tradition of human storytelling, its base components, what defines a great storyteller, and how all of this applies to the TTRPG experience. We discuss how examining this discipline can improve ou
Part two of our special 2-part series where we give our answers (and encourage you to give yours) to the questions presented from #RPGaDay2022, an annual celebration of tabletop roleplaying games conceptualized by @autocratik which you can find
A special 2-part series where we give our answers (and encourage you to give yours) to the questions presented from #RPGaDay2022, an annual celebration of tabletop roleplaying games conceptualized by @autocratik which you can find at https://ww
Discussing everyone's favorite stomping ground, tabletop roleplaying game taverns. We cover a lot of ground ranging from tips and advice on how to keep your players on their toes, to how we think adding extra flavor to a tavern setting can prev
This week we cover the importance of a tabletop roleplaying game's setting lore. We discuss why we think it's sometimes neglected and cover the potential risks of not being wholly acquainted with your in-game world. We touch on topics such as s
At the behest of several listeners, we're finally doing a general "Getting To Know Us" episode. In this episode we talk briefly about our roots, who we are, and what led us to gaming. The majority of the episode is comprised of individual quest
This week we cover incorporating diseases, curses, maladies, and other general afflictions into your tabletop roleplaying games. We analyze why we think this aspect of gaming doesn't get as much love as it should and talk about some interesting
Having a meaningful discussion about how skills and experiences at the tabletop roleplaying game table can apply to one's 'real life.' We cover career impacts, its influence on self-improvement and self-exploration, how it can aid in developing
In this episode we're asking important questions about traveling in tabletop roleplaying games. We go in-depth into the handwaving paradigm, why we think that is, and methods you can employ to make it a more meaningful part of your table experi
We talk about getting your campaign back on track after a layoff, whether that be a week, a month, a year, or beyond. We address some of the challenges of getting players re-bought in , how to set the table for the best possible return experien
In this episode we cover some of the strategies behind, and the implications of, splitting your TTRPG party. We discuss how it can help expedite the action, but also increase work load and slow down your pacing. We go in-depth with several pers
NEW COVER ARTThis week we're talking about what makes for an ideal session length? What are some of the advantages and disadvantages of shorter vs longer sessions. Do we still have it in us to run marathon sessions that last the whole weekend?
We cover bringing elements and tools from your TTRPG kit into other activities like board games, video games, fantasy sports, sex, and much more. We cover some of the tenets of how ascribing meaning through narrative and roleplay can help you b
This week we cover the story significance of adding a Big Bad Evil Guy (BBEG) to your campaign. We also discuss the non-literal interpretation of the concept, goal-oriented play, and providing context and significance to your in-game actions. 
Discussing some of the more interesting house rules we know about, why we believe rules tweaking can benefit your games, and how sometimes customizing rules can be for all the wrong reasons.  ||   Twitter: @passive_podcast  ||  Email: passiveag
This episode is about redefining how we view personal failure in our TTPRG sessions, and how reframing the concept can open up whole new worlds of opportunity for the players at your table. Also, listener feedback, and TTRPG news.  ||   Twitter
Clickity clack! When dice attack! This week we talk about the very contentious topic of fudging rolls. We also cover some alternative ways to use dice at your table and their impacts, including rolling in the open vs behind a screen, and player
Discussing the sometimes difficult but sometimes necessary act of telling your players (or even your GM) NO. When is it appropriate and when does it require an explanation? Also, we dig into listener feedback and TTRPG news.  ||   Twitter: @pas
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