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Designing Classic RPGs in 2021 w/ Something Classic (Quartet, Shadows of Adam)

Designing Classic RPGs in 2021 w/ Something Classic (Quartet, Shadows of Adam)

Released Tuesday, 7th September 2021
Good episode? Give it some love!
Designing Classic RPGs in 2021 w/ Something Classic (Quartet, Shadows of Adam)

Designing Classic RPGs in 2021 w/ Something Classic (Quartet, Shadows of Adam)

Designing Classic RPGs in 2021 w/ Something Classic (Quartet, Shadows of Adam)

Designing Classic RPGs in 2021 w/ Something Classic (Quartet, Shadows of Adam)

Tuesday, 7th September 2021
Good episode? Give it some love!
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Quartet's Kickstarter: https://www.kickstarter.com/projects/somethingclassic/quartet-0

Something Classic Twitter: https://twitter.com/SomethingClassc

Reverse Design Books: http://thegamedesignforum.com/books/books.html

Our Media Partner - https://www.rpgfan.com/​​​​

 

0:54 - Introducing Something Classic Developers

07:27 - Quartet's Kickstarter

19:11 - Developer Burnout / Learning from Mistakes

23:27 - RPGs that Inspired Quartet

28:20 - Quartet Demo Discussion - Start

30:20 - Worldbuilding & Story in Quartet

47:18 - Design Philosophy of Quartet's Characters

53:56 - Class Based Battle System

01:00:17 - Challenges of Coding Quartet

01:12:10 - Composing RPG Music

01:15:32 - Quartet's Narrative Tone

01:23:45 - Quartet's Release Window

01:27:51 - Most important element of an RPG

01:35:42 - Small Team Size in RPG Development

01:39:20 - Lessons Learned from Shadows of Adam

01:44:28 - Advice for New Game Developers

01:54:38 - 90s Dev Struggles Similar to Today?

01:59:41 - Closing out episode

 

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