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PixelHub Podcast

PixelHub Podcast

PixelHub Podcast

An Arts, Visual Arts and Education podcast featuring Dan LeFebvre
Good podcast? Give it some love!
PixelHub Podcast

PixelHub Podcast

PixelHub Podcast

Episodes
PixelHub Podcast

PixelHub Podcast

PixelHub Podcast

An Arts, Visual Arts and Education podcast featuring Dan LeFebvre
Good podcast? Give it some love!
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Episodes of PixelHub Podcast

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For anyone looking to get into the VFX business, it’s a good idea to have a realistic picture of what the day-to-day job involves. No one knows this more than a VFX supervisor for television. The “golden age” of TV has brought bigger sets, larg
Nothing’s probably more buzz-worthy in media and entertainment today than augmented and virtual reality. Companies around the world are finding creative ways to implement these new platforms into our everyday experiences. From helping cyclists
James Pina is a veteran VFX artist currently working for Laika Studios (Coraline, The Boxtrolls). Their newest project, Kubo and the Two Strings is set for release in August of 2016. James specializes in rotoscoping and paint, an essential part
One of the most popular animated series on today is Rick and Morty. The series follows an alcoholic, time-traveling scientist named Rick and his grandson, Morty, as their adventures take them into wild areas of the galaxy and intergalactic dime
With the holidays upon us, Dan and I thought we’d turn our attention to the Pluralsight family. We interview our two talented web design instructors, Susan Simkins and Amy Childers who’s knowledge and experience helps create some great tutorial
It’s hard to find a form of corporate advertising that’s as entertaining and exciting as live events. From Apple’s product launches to Google I/O conference, companies are looking more and more to such events to bring brand awareness. One of th
The Flash and Arrow are two popular television series. Each requires high quality, specialized VFX work to make the superhero stories believable. Graphic designer Robyn Haddow specializes in fantasy user interfaces (FUI’s) for both shows, creat
The products of engineering and product design are all around us. From the cars we drive to the coffee cups we drink, thousands of products are designed and built by teams all over the world. Supporting those artists and designers are software
VFX supervisors need a good perspective on how the pipeline should work to meet the client’s needs. Nordin Rahhali is a veteran VFX sup from Method Studios whose experience has given him a broader view of the pipeline and overall process. From
Motion capture or “mocap” is a popular VFX tool used for building movies and video games today. By helping increase post production speed while giving 3D characters realistic movement, mocap has become an industry standard for these pipelines.
Dan Da Rocha and Henry Hoffman are two UK-based game developers whose Fiddlesticks studios is pushing what games can be. Their latest project is Hue, a platform puzzler using color as a narrative theme and central game mechanic.Hue’s story fol
Game designer Mark Parrish is co-designer on an entertaining, and utterly addictive, new indie title called Arena Gods. Parrish and partner, Rodrigo Costa, are currently working on getting the game ready for an eventual launch on Steam Early Ac
Lucas Martell is an artist who’s no stranger to producing animated shorts on a budget. He just happens to also make quality, award-winning shorts while doing it. He also runs a successful boutique located in Austin, TX called Mighty Coconut. Ma
Virtual reality is one of the most potentially disruptive technologies in the market today. VR companies like Oculus and HTC are racing to be first in the market while content providers are preparing themselves to meet the inevitable demand. In
Director of the award-winning The Book of Life, Jorge Gutiérrez is a born storyteller, both on the screen and off. However, the journey to completing the award-winning animated feature was fraught with struggles only a passionate artist of Jorg
Pluralsight’s acquisition of the Digital-Tutors brand has produced some exciting developments and positive changes over the previous months. With the recent announcements, we thought it would be fruitful to speak with one of the first Digital-T
Steve Emerson is a VFX artist at LAIKA and has worked on the Studio’s biggest hits, which include Coraline (2009), ParaNorman (2012) and The Boxtrolls (2014). Being a VFX artist on stop motion projects provides an opportunity to work with pract
Grant Wilson and Mike Richie are two enterprising board game designers who are pushing the bounds of what table tops can be. Together with their spouses, Wilson and Richie form Rather Dashing Games, a truly family-run venture that tries to brin
Digital-Tutors’ in-house web design instructor, Susan Simkins talks to us about the current trends, debates and hot topics that surround the exciting world of web design. From the “hamburger button” debate to the notion that web design itself m
Patrick Lin is a director of photography and layout artist for Pixar. Lin has worked on many big name films such as Ratatouille, Brave, Moster’s University in addition to the Studio’s latest Inside Out. Dan and I talk with Lin about the role of
Aaron Epstein is one of the co-founders of the popular digital asset market called Creative Market. These types of digital marketplaces are an invaluable resource for artists every type of artist, providing a place to buy assets or to make some
As a self-proclaimed “artist, illustrator, and part-time Jedi,” Karen Hallion has built a successful career as a freelance artist. Karen’s forte is taking iconic images from some of our most beloved animated films, television series and books a
Foley art has existed since the introduction of sound into film in the late 20’s, and foley artists since have been creating unique tweaks, slaps, and bangs that help immerse us into film, television and games.However, foley art is a subtle ye
Every heard of an FUI? Sounds like something you yell when someone cuts you off in traffic, but it actually stands for “Fake User Interface”.FUI’s are common elements of most major films today; however, you’ve probably given them little though
AJ Christensen has a unique 3D modeling career. As a scientific visualization artist, AJ works at a supercomputing center at the University of Illinois creating digital video renders based on scientific data. Although these types of centers exi
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