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Make the space readable | Lead Designer Jonathon Wilson

Make the space readable | Lead Designer Jonathon Wilson

Released Monday, 11th February 2019
Good episode? Give it some love!
Make the space readable | Lead Designer Jonathon Wilson

Make the space readable | Lead Designer Jonathon Wilson

Make the space readable | Lead Designer Jonathon Wilson

Make the space readable | Lead Designer Jonathon Wilson

Monday, 11th February 2019
Good episode? Give it some love!
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Title:

Make the space readable | Jonathon Wilson Lead Designer

Guest:

Jonathon Wilson Lead Designer / Producer at Pocket Money Games

Twitter: @Omnislash92

Highlights:

I talked to Jonathon about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university, to getting a job as an intern with QA, to now being a Lead Designer.

Games

Metal Gear

Final Fantasy

Rayman

Shu

Esper 2

Dimension Hunter

Links

Coatsink

EGX Rezzed

Pocket Money Games

Holographic Display - https://www.kickstarter.com/projects/lookingglass/the-looking-glass-a-holographic-display-for-3d-cre

GDC Vault

World of Level Design

Level Design Lobby

Game Maker's Notebook

Jonathon's talk at Unite Berlin 2018: Worldbuilding with ProBuilder Effective Iteration & Workflow Enhancements

People

Hideo Kojima

Ken Levine

Neil Druckmann

Jason Rubin

Ted Price

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