We take some questions from the audience and answer them. How do you deal with accounting? How do you deliver games to backers, how do you handle international fulfillment?
The abstract game is a classic game that has the ability to stand the test of time. They are generally very light in theme if any is present at all and minimalist in design. A new rush of themed abstract games are emerging. We explore our ow
Game design is challenging! One of the hardest things to know is when your game is actually finished. We've finished a few games and will shed some light from out experience.
Marketing is always important! There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.
Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point
Introduction to Print It and Ship It by Adam's Apple Games. Should we host a podcast on our journey as board game designers, self-publishers, and publishers?