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#57 - Why the Visual Effects Industry is Now Creating VR with Kimberly Cooper, Co-founder & CEO of Prologue Immersive

#57 - Why the Visual Effects Industry is Now Creating VR with Kimberly Cooper, Co-founder & CEO of Prologue Immersive

Released Saturday, 11th February 2017
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#57 - Why the Visual Effects Industry is Now Creating VR with Kimberly Cooper, Co-founder & CEO of Prologue Immersive

#57 - Why the Visual Effects Industry is Now Creating VR with Kimberly Cooper, Co-founder & CEO of Prologue Immersive

#57 - Why the Visual Effects Industry is Now Creating VR with Kimberly Cooper, Co-founder & CEO of Prologue Immersive

#57 - Why the Visual Effects Industry is Now Creating VR with Kimberly Cooper, Co-founder & CEO of Prologue Immersive

Saturday, 11th February 2017
Good episode? Give it some love!
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Kimberly Cooper is co-founder and CEO of Prologue Immersive (@PrologueVR), the VR/AR-focused division born out of Prologue--  a Venice, CA-based VFX studio that has worked on such projects like Iron Man, Iron Man 2 (Tony Stark’s floating computer interface was designed in Prologue’s studios), XMEN, and SE7EN. We chat with Kimberly about why Hollywood visual effects studios and traditional 3D artists are turning to create virtual reality content using game engines, as well as Prologue’s work like the unique stop-motion 360 video Memos from Hell and their post-production work on the VR companion to TNT’s Major Crimes television show. In addition to content creators, Prologue Immersive also creates platforms and applications--  Kimberly shares with us how they are thinking of VR as an intuitive communication tool, and are currently developing a next generation interface based on their design of the Jarvis system in Iron Man - http://prologueimmersive.com/

Join us: http://www.realvirtualshow.com 

*Big thanks to John K. Chin for the jazzy music & James A. Beck for the voice magic

 

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