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Retro Time // A Software Podcast

Derek Seibert & Jeremy Miller

Retro Time // A Software Podcast

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A weekly Technology, Comedy and Arts podcast
 1 person rated this podcast
Retro Time // A Software Podcast

Derek Seibert & Jeremy Miller

Retro Time // A Software Podcast

Claimed
Episodes
Retro Time // A Software Podcast

Derek Seibert & Jeremy Miller

Retro Time // A Software Podcast

Claimed
A weekly Technology, Comedy and Arts podcast
 1 person rated this podcast
Rate Podcast

Episodes of Retro Time // A Software Podcast

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This week, our heroes explore the similarities between one-ply toilet paper and enterprise software. They highlight the challenges and potential solutions for enterprise software teams.The post 78. A Thin Line: The Rough Reality of Enterprise
This is the story of a talented UX designer so obsessed with perfection that he literally loses himself in his design. Two brave interns decide to unravel this mystery, and what they find is beyond imagination.The post In the Dark: The Tale of
This week, our heroes share a frightening tale of UX dark patterns. Some evil UX designers will use nasty tricks to get you to do their bidding. Don't fall for their traps. Pay attention to this cautionary tale.The post In the Dark: A Cautiona
This week, our heros discuss over levelling, or ending up in a position where you maybe aren't where you should be. Ending up in this position is not where anyone wants to be. The post 77. Sink or Swim: How to Survive Being Overleveled appeare
This week, our heroes wax philosophical about AI and why getting upset about the rise of corporate controlled AI is a fool's errand... Or is that what Skynet wants you to think?The post 76. Ctrl+Alt+Del Your Existential Dread: A Phoenix Will R
This week, our heroes talk with speaker, author, and software engineer Gojko Adzic about how software can go horribly wrong. When it does it can affect our lives in troubling, frustrating, and unexpected ways.The post From the Archives: Peak S
This week, our heroes discuss The Network Effect or the phenomenon where a system becomes more valuable the more users producers and consumers have joined the system.The post 75. What Is the Network Effect? appeared first on Retro Time.
This week, our heroes discuss the unfortunate scenario where teams fall into an alternate reality. They know something is off, but they can't tell quite what it is. How do we get back to the universe where we belong?The post 74. Bursting the M
This week, our heroes discuss the age-old, and often touchy subject of who software teams serve. Do they serve the product? Stakeholders? Product Managers? Product Owners? Users? The team itself?The post 73. Who Do Sof
This week our heroes discuss decisions, their long-term, lingering impact, and what happens when those decisions turn into ancient history that predates the modern era.The post 72. When Important Decisions Become Ancient History appeared first
This week, our heroes take a cue from Star Trek and discuss "miracle workers" or the folks who always seem to get attention when they save the day. Yet the ones who work in the shadows, keeping things running, never seem to get the attention th
This week, our heroes discuss perfection. What it means to strive for perfection, and when to let "Good Enough" be your rallying cry. Striving for perfection isn't bad, but don't let perfect get in the way of the good.The post 70. The Endless
Have you ever wondered how the big guy got presents to all the children on earth in one night? The post Seasons Greetings: The Story of Barry Christmas appeared first on Retro Time.
How well do you know the people in your organization? Can you name 5 or 10 people outside of your team? Do you know what they do or why they are assigned to various roles? Do you know how it impacts you?The post 69.  Don’t Stop Networking Afte
This week, our heroes dig into the interview archives to present the legendary "Uncle Bob," Martin. We learn about the history of the Agile Manifesto and if any parts were written in a hot tub. The post From the Archive: A Brief History of the
This week our heroes talk with Jesper Boeg, author of the "Agile Bullshit" series about his thoughts on the state of Agile today. Jesper explains why he thinks the industry is suffering from too much Agile bullshit.The post 68. Agile Bull$#!%
This week, our heros talk with Neil Thompson author and host of Teach the Geek. Neil gives advice on how to be a better public speaker, and offers some tips on things to do to avoid becoming a sweaty mess.The post 67. Teach the Geek To Speak W
This week, our heroes dig into the interview archives to present Tom Greever, author of "Articulating Design Decisions." They'll talk about working with stakeholders and reveal how O'Reily picks cover animals.The post From the Archives: Tom Gr
This week, our heroes share a story of poor Wilcox Mudhoney, server administrator and walking disaster who never seemed to do anything right. His whole being existed in a purgatory of incompetence.The post In the Dark: A Purgatory of Incompete
This week, our heros discuss the tricky situation of not figuring out what your co-workers do until it's too late, waiting until a week or two before they quit. You better not screw this up!The post 66. Don’t Wait Until You Quit To Document ap
This week, our heroes share a frightening tale of UX dark patterns. Some evil UX designers will use nasty tricks to get you to do their bidding. Don't fall for their traps. Pay attention to this cautionary tale.The post In the Dark: A Cautiona
This week our heroes discuss the recent acquisition of Figma by Adobe for an obscene amount of USD. There may be lots of reasons to be weary of these developments, but losing a tool shouldn't be one of them.The post 65. A Figma of Your Imagina
This week, our heroes get ready for Halloween with a new series, In the Dark. Join Ronald as he goes on an adventure in the IBM server room late one night, in search of his best friend Peter.The post In the Dark: The Frightful Tale of Lost Len
This week our heroes discuss the five phases of a teams development from forming all the way until the bitter end. These stages are normal and most every team goes through them.The post 64. Formin’ Stormin’ Normin’ Performin’ Mournin’ Dawlin’
This week, our heroes discuss the difficulties and nuances of changing the way our teams have always done things. There are some techniques we can use that work better than others.The post 63. How to Influence Change or The Three Joys of Work
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