Roll The Damn Dice - A D&D Podcast

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Roll the Damn Dice are taking a little break but will return with Season 2 on the 31st January. In the mean-time we’re giving away a unique prize. If you’ve enjoyed the podcast please leave a five star review on Iplayer or podchaser, this makes a huge difference to how many people listen to the show and makes our future plans to grow the podcast more viable. Once you’ve left your review follow us and post a screen shot of your review and you’ll be entered into the competition. The winner will be turned into an NPC in an episode of Roll the Damn Dice. You can follow us on Twitter @damn_dice on Facebook rollthedamndicepodcast and Intagram rollthedamn. The closing date is midday on the 31st January. The winner will be announced on the first show back.
As Chapter 3 of Beyond the Depth rapidly approaches our 5 adventures find themselves invited to remember what has happened during their time together in the most unexpected of ways. The popular Thousand Island game show... THE DEGENERATION GAME! If you really want to skip Will's love then jump about 3 minutes in, but you shouldn't!
A Dwarf, dressed in red and sporting a big white beard, has made an offer Mawn just can't accept! But has Tokage's premature arrow doomed the party to a fight they just can't win? To skip the intro chat and go straight to the action, fast forward about 33 minutes. Although you are missing some real love if you skip!
The deceptive Elves have been banished, not everyone is happy about this however. There is no time to waste however, it is now time to head outside and see where that Lamia has run off to. To skip the intro chat and go straight to the action, fast forward about 26 minutes.
The hard fought battle is won but Lox is down and everyone else is worn out. Will our team have time for a rest with a Lamia still on the loose however? And what about the mysterious Elves that tried to lend a hand? To skip the intro chat and go straight to the action, fast forward about 14 minutes.
The party is well and truly over, the battle is now in full swing and our free spirited group find themselves heavily outnumbered, will they manage to work together long enough to overcome such long odds? To skip the intro chat and go straight to the action, fast forward about 17 minutes.
Two Green Dragons have rudely interrupted the party and Alexander seems to be taking over but who should be trusted and who should be hit with a an Eldritch Blast? To skip our Christmas messages to you and go straight to the action, fast forward about 14 minutes.
It has been a long wait to see the Seven just to be turned away at the last minute, perhaps our team deserve to unwind at a party. I'm sure nothing could possibly go wrong for them! To skip the intro chat and go straight to the action, fast forward about 20 minutes.
Shopping done it is about time our strange group moved on, an important meeting with important people awaits. I'm sure they will be admitted in no time at all... To skip the intro chat and go straight to the action, fast forward about 17 minutes.
Our enigmatic group find themselves outside of a burnt down bar, the devastated owner and City guards baring down on them. Will this spell more danger for the worn out adventurers? Or perhaps a shopping spree... To skip the intro chat and go straight to the action, fast forward about 19 minutes.
Lox will have some explaining to do after Rothgon and Ratsnik apply a liberal helping of fire to the amassed Skeletons, and the wooden bar they are all sheltering in. If they survive long enough to face our many named Landlady! To skip the intro chat and go straight to the action, fast forward about 22 minutes.
The Bar with No Name has been left in the very drunk hands of Lox Luca Ma;ximum Murnig and our multifarious group are being attacked by some skeletons. What will become of our new friends in the ensuing battle? How will The Bar with No Name fair in their care? When will Mawn manage to hit anything? And will Lox ever manage to sober up? To skip the intro chat and go straight to the action, fast forward about 27 minutes.
A new set of... er.....adventurers (?) find themselves in a dodgy bar on a stormy day. Followed by bad luck and dead things, this may be the start of a beautiful friendship. Or a lot of killing. To skip the intro chat and go straight to the action, fast forward about 15 minutes.
When is it acceptable to hit a Granny? When she is a night hag who is trying to pull your head off. In the final part of this series, our party fight for their lives, quip and look damn good doing it. In this episodes intro, Paul interviews our DM Will about what it's been like to wrangle this unruly bunch in to some semblance of order. To skip the chat and get straight to the action, fast forward 32 minutes.
If your party were chained up and set upon by night hags would you be the one hiding behind a tree? Would you lick a night hag's leg? Or ask it on a date? To skip the chat and get straight to the action, fast forward about 13 minutes.
And breathe. The party take a moment to reflect on their experiences in the nightmare realm. But the real question on everyone's lips is... how did Will manage to make balloons seem so creepy? To skip the chat and go straight to the action, fast forward about 17 minutes.
And breathe. The team take a few moments to reflect on what is happening in this nightmare realm. The question on everyone's lips is... How did the DM make balloons seem so creepy? To skip the chat and get straight to the action, fast forward about 17 minutes!
What are your worst fears? How would you cope with being trapped in a room with them? Would you escape or would you succumb? find out how our heroes fare. To skip the chat (but why would you?) fast forward to 18 minutes in.
Why can't we ever just have a nice journey on a boat? Strange storms, tentacles and the greatest rescue of a damsel since Errol Flynn. Join the party as they try to survive.....the Halloween Special! Moo ha ha ha ha! To skip the chat and go straight to the action, fast forward about 19 minutes.
Seriously guys, Mr Ghastly is trying to get some pigging work done. Everyone seems to go a bit weird when given their own free time. Frayne does weird things with bird bones, Torin and Geneius nearly kill a member of the crew and Lilli plays with her stick. To bypass the chat and get right to the action, skip to 18 minutes in.
The party have some important adventuring decisions to make, partly about who is going to clear up Hero's Celestial Poop.
Holding out for a Hero? Well look no further, he's here and he wants a bag of oats. Or whatever it is celestial horses eat. Probably rainbows. Basically, you mess with one of us, you mess with all of us. NB- If you want to skip straight past the intro chat and on to the action, skip to 14 minutes in.
The party tuck in to some serious breakfast, enough to make even a Hobbit happy! We also announce the winner of our Hero Forge competition. If you want to skip the chat and get straight to the action, skip forward 22 mins. Note - We recorded this intro yesterday so we've introduced our new sound engineer, Matt. Although this episode was recorded a few weeks back so the sound quality won't have changed just yet. But it is coming...
In this episode the party find themselves making a Jenga pile of corpses (not Lilli of course, she prefers chatting to the shrubbery).
What a waste of a Nat 20! Isn't it annoying when you get a Nat 20 for an arbitrary roll? How long can you sit around in a temple by a pile of ash doing relatively nothing and still be entertaining? Somehow we pull it off. I hope.
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Podcast Details

Created by
Roll the Damn Dice
Podcast Status
Potentially Inactive
Started
Jul 30th, 2020
Latest Episode
Mar 28th, 2021
Release Period
2 per week
Episodes
62
Avg. Episode Length
About 1 hour
Explicit
Yes
Language
English
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