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Sometimes You Crit -  A TTRPG Actual Play Podcast

Jim, Chris, Cole, Ian, Mark and Rebecca

Sometimes You Crit - A TTRPG Actual Play Podcast

A weekly Games and Hobbies podcast
Good podcast? Give it some love!
Sometimes You Crit -  A TTRPG Actual Play Podcast

Jim, Chris, Cole, Ian, Mark and Rebecca

Sometimes You Crit - A TTRPG Actual Play Podcast

Episodes
Sometimes You Crit -  A TTRPG Actual Play Podcast

Jim, Chris, Cole, Ian, Mark and Rebecca

Sometimes You Crit - A TTRPG Actual Play Podcast

A weekly Games and Hobbies podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of Sometimes You Crit

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The party barely makes it out alive! They head back to lick their wounds and try to figure out how things went so wrong. One party member makes a major decision, leading to another changing of the guard. Now we have to deal with an alligator in
With the new rogue in tow, the party delves further into the upper level of the Gauntlight. They find a stairway leading down (yeah!) and then immediately stumble across a chapel. Chapels are good, right? Intro and Outro music - Brass Orchid by
The party keeps searching the top level of the Gauntlight. In this episode, we loose a long time friend but gain a new one. Maybe having an actual rogue in a mega dungeon IS a good idea? And why are all of these creatures here in the first plac
Well that's a wrap for the season. the players get a final goodbye along with a chance to ask the DM some questions. Some could be answered, others...still TBD. We also say goodbye to one of our own who got a great new job that precludes playin
This is the end of our three part battle. All parties have collided and the fate of the blade, Pyre and the planes is coming to a conclusion one way or another. The only question remaining is...will anyone get out alive? Intro and Outro music -
The battle rages on! In one corner we have Pyre and the Restless Jackals. In another, we have the Inquisitor. And finally, the Backalley Crew, caught in a vise. Luckily, Dorryn is able to successfully provide cover from behind a pillar. Did I m
So the "final" battle has begun. We have Pyre and the Restless Jackals on one side. On another side, the Inquisitor. And stuck in the middle is the Back Alley Cleanup Crew and the Assassin's Blade. It seems that everyone wants the blade and the
After resting and shopping in Otari, the party grabs their super long ladder / bridge and heads back out to the keep. Once there, they find that the bodies from their last encounters have been moved. But to where? And who moved them? Also, is t
The whole group is FINALLY back together. That's the good news. The bad news? They all seem to be chained inside of the Assassin's Blade. But wait, it gets worse. Apparently, Filetti, who is in possession of the blade, is both trapped inside of
After defeating the fire giant guardians, the party grabs the Flame of a Thousand Suns and head back toward the Sultan. Unfortunately, they learn from Pebble along the way that Filetti has the blade and is in some kind of danger. They are now u
Combat! The fire giants were in no mood to negotiate, so we jump headlong into combat. Turns out that the party may have to actually work together to defeat these guys. All the while, Pebble learns that someone has possession of HIS blade and m
The party remains split! Outside of the blade, the main group meets the Sultan of the City of Brass and learns how to destroy the blade. Inside, Pebble flexes his god-like powers and finds and old friend to chat with. Why is everyone being so r
The party is finally inside the keep! Now that they have their feet wet with their first combat, this should be a breeze. Unfortunately, things don't always work out as planned. And speaking of getting their feet wet, they decide to figure out
The party, minus Pebble, find out that defeating an Efreeti doesn't end your issues. It just brings out more Efreeti. And now it's time to run away, or at least sail away, on the Astral Sea. Sure, it took a little head to body arranging to get
After receiving the "secret" to being the king of the blade from Pyre, Pebble decides to use the magical phrase and enter into the unknown. Simultaneously, the rest of the party finds themselves back in the Astral Sea. This split party must now
The party finds themselves adrift in...the Astral Sea. After getting their bearings, they have to decide on their next move. If they can only figure out how to get the Genoa moving, they can go almost anywhere. But where do they want to go? And
After arriving in Otari, the party finds their contact Wrin. After her failed attempt to read the stars, she sends them off to the Gauntlight Keep where she feels that something is wrong. There they discover that they will need a little time to
Yep. Sometimes, DND combat takes a long time. And this is one of those times. The party tries to get off of the God's back before he decides that he has had enough. Can they get the Genoa moving before complete disaster strikes? And if they get
It's combat time! All hell breaks loose with Gillee coming completely unhinged while Traacs jumps off of a grounded ship, Nico summons a fire buddy and Pebble runs around on the water. Over it all is the maniacal cackling of Dorryn, raining dea
Welcome to the Vaults! We start a new campaign (while still working on a different campaign) by playing Pathfinder 2E's adventure path Abomination Vaults. The same crew has completely different characters as we work our way through learning Pat
After the interesting feast, the party now is set to confront the Pretty One one at a time in her hut.  Before they are granted access to the Genoa, they have to pass her test. Being a benevolent creature, she has a simple offer. She will give
The party learns from the Pretty One that she will let them on the Genoa after they return from a feast being held, apparently, in their honor by the tortles. At the feast, they learn, the hard way, exactly what Hydrallis is. Now, it's time to
After finally making their way through the Fog os Insanity, the Backalley Cleanup Crew finally arrives at their goal...Hydrallis. The eerie, strangely landscaped island collects it's first victim in Captain One-Tooth, who only wants to revisit
After defeating the hydras, the party now finds themselves sailing directly into the Fog of Insanity. They do, however have a choice: risk going insane or sign a contract presented by the High Priestess of Asmodeus and be completely safe. What'
This is our final episode of our three part Pathfinder one-shot, Threshold of Knowledge. In this episode, we figure out the dying condition and how rogues sneak attack, among others. I think that we have a pretty good grasp on the basics of Pat
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