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Sound of Gaming

BBC

Sound of Gaming

A weekly Music podcast
 1 person rated this podcast
Sound of Gaming

BBC

Sound of Gaming

Episodes
Sound of Gaming

BBC

Sound of Gaming

A weekly Music podcast
 1 person rated this podcast
Rate Podcast

Best Episodes of Sound of Gaming

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Not only are many games inspired by some of the world's great mythologies, they also set out to create rich mythological type narratives themselves. Elle Osili-Wood reflects this as the latest iteration of the Prince of Persia franchise reaches
Monthly series showcasing music from the world of gaming, today with Elle Osili-Wood focusing on open universe games - where you are free to roam where you like - featuring highlights of scores by Yasunori Mitsuda (Chrono Trigger), Ilan Eshker
Louise Blain probes the universe for gaming’s alien beings in pursuit of an 'out of this world' selection of extraterrestrial gaming music. Her line-up includes George Strezov’s ‘Stranded Alien Dawn’, Austin Wintory’s ‘Aliens: Fireteam Elite’,
Louise Blain uncovers some of the most imaginative, creative games around - from the astonishing storytelling in What Remains of Edith Finch to the upturned morality of Shadow of the Colossus. And her guest Winifred Phillips talks about scoring
Louise explores music for games in which an unusual character makes a striking supporting role. Featuring games such as Ratchet and Clank, Portal 2 and Bioshock Infinite. And in this month's Cut Scene, Louise talks to the hugely successful Japa
Louise Blain looks at how gaming titles grow in scope and effectiveness and is joined by award-winning composer Stephanie Eonomou for a look at the impact of this on the music. The programme features music by Stephanie composed for Assassin's C
Louise Blain looks at what gaming music brings to the time travelling universe with games such as Chrono Trigger, Dishonored 2 and Braid. She is joined by Deathloop composer Tom Salta, who will be talking about his new game, The Outlast Trials.
Louise Blain explores the lighter side of gaming soundtracks with a look at music for some of the wittiest games on the screen and talks to composer Grant Kirkhope. The programme looks at some of the ways humour appears in games and in gaming s
Louise Blain showcases the best soundtracks for turn-based video games - from Darkest Dungeon to Humankind from The Banner Saga to Into The Breach. Waiting his turn for the CutScene is Louise's guest Tim Wynn, composer of the soundtracks for XC
Louise Blain looks as gaming music in a post-apocalyptic world and talks to Bear McCreary about his score for the God of War series. The programme includes music from Alexei Omelchuk's 'Metro Exodus', Jesper Kyd's 'State of Decay' and Jessica C
Louise Blain goes on a virtual city break, sampling the soundtracks of gaming’s most compelling urban landscapes. She takes in some of the cities which are centre stage in video games such as Venice in Tomb Raider 2 with a score by Nathan McCr
Gaming has always enjoyed a special relationship with the movies, but title don't always transfer well from one medium to the other. Louise looks at the symbiotic relationship between games and movies and talks to composer Nainita Desai about h
Louise Blain with gaming music designed to underscore the murky world of crime and punishment. Louise's guest is the composer Richard Wilkinson who talks about his score for the forthcoming Peaky Blinders game. The programme also features music
Louise Blain features music for games which really test a player's capabilities, physically and intellectually, and Louise talks to Kristofer Maddigan about his music for 'Cuphead', including the much anticipated Cuphead sequel - 'The Delicious
Japan is one of gaming's most important epicentres. Louise Blain goes in search of the music of this key sub-genre. Featuring such composers as Koji Kondo (Super Mario Brothers), Shunsuke Kida (Demon's Souls); Yasuaki Iwata and Manaka Kataoka (
Louise Blain ponders the notion of solitude in gaming. She wanders through the woods of Wyoming in Firewatch, saddles her horse in Red Dead Redemption 2 and explores the gargantuan architecture of Destiny 2: The Witch Queen. Our CutScene marks
Louise Blain explores music for games that are all at sea including Sonic the Hedgehog, Minecraft Dungeons, Spiritfarer and Sea of Solitude. Her guest for the CutScene is Robin Beanland who talks in detail about his Score for Sea of Thieves, an
With the release of the new action role-playing game 'Horizon Forbidden West', featuring the character Aloy, Louise Blain foregrounds music for games where women take the lead. She looks at the ways in which the representation of women has deve
As we enter the new year, Louise offers thoughts on gaming and the future - music for games set in the future plus a look at possible future developments in gaming and gaming music. And our Cut Scene features an interview with French composer O
Louise Blain explores some of the fabulous music composed for multiplayer video games. And today's cut-scene features an interview with the composers of the global sensation Destiny 2: New Light, Michael Salvatori and Skye Lewin.
Louise Blain looks at music for games in which chosen paths determine the outcome of the game and she talks to composer Richard Jacques about his score for the new 'Marvel's Guardians of the Galaxy' game.The programme also includes music from A
In this month’s episode of Sound of Gaming, Louise Blain carefully packs her bags to go on a journey through the soundtracks of the best survival games. These are the games where we have to carefully manage our scarce resources, forage for supp
Join Louise Blain as she journeys into the world of video game monsters. At times terrifying, fantastical or actually, just plain cute, these creatures often inspire developers and composers to some of their best music. We’ll meet every creatur
Louise Blain with gaming music inspired by the world history and civilisation marking the launch of 'Humankind' with a new score by Arnaud Roy.Louise looks at how world history has been potent source of inspiration for game designers and looks
Louise Blain looks at music for games which reflect some of the darker aspects of the fantasy realm and probes the hybrid world of Metroidvania. And she's joined by composer Gareth Coker who talks about creating the score for the two 'Ori' game
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