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Episode 214: Rooster Teeth Games on Building a Studio & Creating Vicious Circle

Episode 214: Rooster Teeth Games on Building a Studio & Creating Vicious Circle

Released Monday, 19th August 2019
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Episode 214: Rooster Teeth Games on Building a Studio & Creating Vicious Circle

Episode 214: Rooster Teeth Games on Building a Studio & Creating Vicious Circle

Episode 214: Rooster Teeth Games on Building a Studio & Creating Vicious Circle

Episode 214: Rooster Teeth Games on Building a Studio & Creating Vicious Circle

Monday, 19th August 2019
Good episode? Give it some love!
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On this week's episode, I hang out with Rooster Teeth Games director Michael Hadwin and lead designer Casey Donnellan to talk about how they've built up Rooster Teeth's very own game development studio, plus the road to releasing Vicious Circle, their brand new "un-cooperative" sci-fi shooter game, available now on Steam!

We talk about Hadwin's history with 3D Realms and founding multiple studios, lessons learned from developing games based on the RWBY franchise, Rooster Teeth's design philosophy behind all its games, and all the weird sci-fi nonsense that's gone into building the world of Vicious Circle.

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