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The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences

The AIAS Game Maker's Notebook

A weekly Video Games, Games and Hobbies podcast
 1 person rated this podcast
The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences

The AIAS Game Maker's Notebook

Episodes
The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences

The AIAS Game Maker's Notebook

A weekly Video Games, Games and Hobbies podcast
 1 person rated this podcast
Rate Podcast

Episodes of The AIAS Game Maker's Notebook

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Trent Kusters chats with multidisciplinary artist Niklas Åkerblad. Together they discuss his career leading up to his newest title, Ultros, including his early love of games and illustration; the revolutionary game development scene in Sweden;
Alexa Ray Corriea chats with Baldur's Gate 3 Actor Neil Newbon. Together they discuss his journey as an actor and the challenges he encountered that almost caused him to abandon his craft; finding an avenue for creative expression in video gam
The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. Shuhei Yoshida chats with longtime producer of the TEKKEN series, Katsuhiro Harada. Together they discuss Harada-sa
Alexa Ray Corriea chats with actor Nadji Jeter. Together they discuss his journey throughout games and traditional film and television; what it's like being Miles Morales for the past decade; what it takes to bring the characters inside Marvel'
Adam Orth chats with the Director of Cyberpunk 2077: Phantom Liberty, Gabe Amatangelo. Together they discuss Gabe's journey to game development and how he found himself at CD PROJEKT RED; how the initial release of Cyberpunk 2077 affected the t
Adam Orth chats with Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio. Together they discuss what led to the decision to remake a beloved classic in Dead Space; which elements from the original release they decided t
Writer and Narrative Designer Alexa Ray Corriea chats with Actor Samantha Béart. Together they discuss the difficulty they faced attempting to enter the games industry; working together with the cast and crew at Larian; the intricacies of roma
Writer and Narrative Designer Alexa Ray Corriea chats with Actor Samantha Béart. Together they discuss the difficulty they faced attempting to enter the games industry; working together with the cast and crew at Larian; the intricacies of roma
Austin Wintory chats with award winning composer Oleksa Lozowchuk. Together they discuss Oleksa's career across games, television, and film including writing music for hit games like Capcom's Dead Rising franchise and Sony's Horizon franchise;
Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and fin
Austin Wintory chats with the composing team collectively known as Ninja Tracks, Kaveh Cohen and Michael Nielsen. Together they discussed how they first met and what drove them to create a composing partnership; how they've worked together acr
Trent Kusters chats with Alex Ritchie and Joel Mason of Black Salt Games, developers of the indie hit, Dredge. Together they discuss their game development journeys; the original ideas around Dredge and what the early prototypes looked like in
Austin Wintory chats with legendary composer Grant Kirkhope. Together they discuss his long career composing some of the most iconic music in gaming with titles and series such as GoldenEye 007, Banjo-Kazooie, Donkey Kong, World of Warcraft, an
Austin Wintory chats with award-winning Composer Cris Velasco. Together they discuss his long and illustrious career working on some of the biggest franchises in gaming including Mass Effect, God of War, Darksiders, and Borderlands; and his lov
Shuhei Yoshida chats with FINAL FANTASY XVI Producer Naoki Yoshida. Together they discuss his career and what led to him helping relaunch FINAL FANTASY XIV and eventually producing the newest entry in the series; the key decisions they made
Trent Kusters chats with Sabotage Studio President and Creative Director, Thierry Boulanger. Together they discuss his journey into games including the early influences that led him towards development; founding Sabotage Studio and the design p
Austin Wintory chats with Jakob Schmid, Co-Founder, Audio Director, and Music Director of Geometric Interactive. Together they discuss Geometric's debut title Cocoon including the way the audio works together with the gameplay to help players s
Ted Price chats with his colleague and Senior Creative Director at Insomniac Games, Bryan Intihar. Together they discuss Marvel's Spider-Man 2 including the important pillars that guided development; motivating teams to go beyond what they beli
Trent Kusters chats with Enrique Cabeza and David Erosa from The Game Kitchen. Together they discuss their hit series Blasphemous including how they designed the game around the art direction; their studio history and transitioning from work fo
Trent Kusters chats with Ben Gabbard & David Adams of Remnant series developer Gunfire Games. Together they discuss their careers including their early work at Vigil Games on the Darksiders series; founding Gunfire Games and their early project
Adam Orth chats with CEO of Super Evil Megacorp, Kristian Segerstrale. Together they discuss Kristian's career and how he found himself on the cusp of several emerging platforms; his journey to becoming the CEO of Super Evil Megacorp and what t
Chris Charla chats with Director of Development for Double Fine Productions, Kevin Johnson. Together they discuss his intriguing journey within and outside of the games industry; teaching students the game production process from beginning to e
Ted Price chats with Sam Lake, the Creative Director behind Remedy's recent release, Alan Wake II. Together they discuss crafting the world of the Alan Wake; what they learned from their past releases like Max Payne and Control; the nuances of
Chris Charla chats with Naughty Dog's Head of Culture and Communications, Arne Meyer. Together they discuss his early life playing games and getting his first break in PR working on the launch of the original Xbox; how his own personal work in
Ted Price chats with Hilmar Veigar Pétursson, CEO of CCP Games the makers of Eve Online. Together they reflect on 20 years of Eve Online; they discuss the social and economic forces that have developed inside Eve's virtual universe; the crucia
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