Take a trip down memory lane with members of id Software, as they discuss the company's early years, the magic of QuakeCon, and what fans can expect out of RAGE at this year's event. Podcast features John Carmack, Tim Willits, Matt Hooper, Mart
With Brink launching tomorrow in North America, we plug Splash Damage's Ed Stern for all the info he can manage. Later, we explore the depths of Hunted: The Demon's Forge with Bethesda's David Clayman.
Last week we marked the fifth anniversary of The Elder Scrolls IV: Oblivion's release. In this special edition of the podcast, listen as key team members recount their memories of working on the landmark project, followed by a roundtable discus
Following the announcement of The Elder Scrolls V: Skyrim, Bethesda Game Studios executive game director Todd Howard chats about the exciting, cathartic reveal.
id Software co-founder and technical director John Carmack joins us for a long discussion on topics ranging from the development of RAGE Mobile to space exploration and Ferraris. Also featured on the podcast is Bethesda Game Studios level desig
Matt and Nick welcome a new member to the growing ZeniMax family. Then it's on to a long talk with Fallout: New Vegas Official Game Guide writer David Hodgson, who divulges plenty of hints and tips for would-be wastelanders.
It's a Fallout: New Vegas special as senior producer Jason Bergman stops by to answer your questions about the game. Later on, Obsidian CEO Feargus Urquhart drops in for a long talk about New Vegas.
We kick off this week's episode with a few stories from PAX and a big bag of reader mail. Then a short tale about the first QuakeCon is told, and Harvey Smith and Raphael Colantonio of Arkane Studios join us to talk about immersive games.
Matt and Nick sit down for an interview with id Software's Tim Willits and Bethesda Game Studios' Todd Howard at QuakeCon. Also: an update on Fallout: New Vegas with senior producer Jason Bergman, including an exclusive sample of music from the