How do you design adventure? Tommy Honton is a game and narrative experience designer in Los Angeles. Sometimes known as “escape rooms,” Tommy’s 3-D puzzles with their choose-your-own-adventure-style storylines draw people out of their solo, blue-screen existences and thrusts them into a high-stakes, collective, and dynamic environment. Tommy’s best designs are felt more than they are observed. And while the experience may be manufactured, the users’ excitement, fear, and (hopefully) feelings of accomplishement are very real. But the greatest escape Tommy has designed may be his own. In this part II episode, we hear how Tommy escaped and designed his own career change.
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