Animals have a long history in video games, and continue to playimportant parts in the most recent titles. This week, we happened uponan article detailing the story of a high school student offended by thetreatment of dogs in Call of Duty: World at War. Her efforts topetition Activision to change its ways got us thinking about how andwhy games are criticized, as well as the larger role of animals ingames. Although we have a bit of fun at the article's expense, it is auseful tool for examining how people react to violent games, howdifferent forms of violence are interpreted, and how animals fit in tothe medium as whole. As always, we love hearing your responses to boththe story and the podcast, so feel free to send us an email or jump inon the comments!
Some discussion starters:
- What memorable animal appearances can you think of? What role did the animals play in the game?
-While we were not exactly optimistic about Lucci's chances of gettingActivision's attention, her efforts raise a good point: how shouldpeople display their disagreement with publishers and developers? Petitions? Essays? Response games (like the PETA example)? Votingwith one's wallet?
- To what degree does the incorporation of animals succeed in games, and how would you like to see it improved?
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Show Notes:
- Run time: 25 min 54 sec
- Mike Fahey's (Kotaku) article and response: "Students Protest Call Of Duty Dog Killing"
- The original article from the Lowell Sun: "NDA students protest video game's depiction of cruelty to animals"
- Cooking Mama and PETA's response
- Music provided by Brad Sucks
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