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The Game Design Dojo Podcast

Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters

The Game Design Dojo Podcast

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The Game Design Dojo Podcast

Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters

The Game Design Dojo Podcast

Episodes
The Game Design Dojo Podcast

Brian McRae and Ike Herman: Indie Game Developers, Designers, Podcasters

The Game Design Dojo Podcast

Good podcast? Give it some love!
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Episodes of The Game Design Dojo Podcast

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Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between.Listen now to Game Design Dojo Episode #026
In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers.Listen now to Game Design Dojo Episode #025
In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore player motivations.Listen now to Game Design Dojo Episode #024
How to use the "Lean Startup" method for game development. A discussion and exploration of how and when to use it for your projects.Listen now to Game Design Dojo Episode #023
An exploration on using physics as the core mechanic as opposed to just a supporting simulation system.Listen now to Game Design Dojo Episode #022
Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand.Listen now to Game Design Dojo Episode #021
In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature thrown into the gameplay. They'll also discuss how they go about using puzzl
Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you're looking for work-for-hire, then this episode provides some useful ways to obtain client work and how to build up your business development.T
Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what death brings to a video game and why it may be important to include it your game. So, get ready for some g
We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic with great detail using some of their personal experiences. So, enjoy!Today's Developer DiaryIke's wat
We received a Facebook question from our friend Bradley Erickson asking us "How do you finish and ship the dang thing after months(or years) of iteration and work?" after we published the episode 'How to turn an idea into a game?'. So, we got t
There's a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and Ike discuss a few different scenarios on how they would handle a big chunk of money.Today's Developer Di
The first step to designing a video game is transforming an idea into something that is playable in three key gameloops.  Brian and Ike explain these loops and give examples.Today's Developer DiaryBrian and Ike are baffled about Flappy Birds
Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign.Source is live and doing great on Kickstarter! So far it's 16% funded after about 6 days. The game received an awesome respo
Detailed strategies on how you can get publisher funding for your game or go the crowdfunding route. Complete with real world war stories from the trenches.Exciting NEWS!!!"Source" by Fenix Fire is live on Kickstarter! "Source" is not just an
Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike.GDC 2014 has come and gone, we give a little recap of our highlights of the conference. The most exciting part was after Brian
On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also help guide your game's production.It's GDC (Game Developer's Conference) week and we recommend that anyo
Replay value is one of the most import aspects of creating a compelling video game experience that keeps players coming back again and again.  Brian and Ike explore three ways to pump up your game's replay value for ultimate publishing success.
Happy 2014! It's a new year and times are changing fast in our video game industry. It's important to evaluate your skills and abilities in order to make smart, achievable goals to make your company a success. Packed with insights and examples
In this episode Brian and Ike discuss camera and cinematography with a focus on the various angles, styles, and uses in game design. How to choose a camera, iterate on it, and reference film cinematography are all covered in this jam packed epi
In this episode of Game Design Dojo, we discuss how game characters and gameplay mechanics go hand in hand with level design and control schemes. How many controls do you give the player and why?  Characters and control are the backbone of your
This episode is an exploration on how to approach creating a procedural level design system for a variety of game styles, and what to look for when it's up and running.Getting Started With Procedural Level DesignProcedural Level Design is bas
Brian walks through a recent focus test, his take aways, and how to process the information and feedback he receives.The Power of Focus TestingFocus testing is a great tool for video game designers. Once you have a core loop (start a level, p
Forming an Indie Game Studio is a BIG decision and often times a scary one. This podcast episode focuses on key points to consider when forming an Indie Video Game Studio and how to gather the best team possible in order to achieve your company
Brian and Ike continue to discuss Self Publishing including areas of marketing, user acquisition, and funding.Self Publishing vs. Mobile Publisher Part 2In today's video game market, marketing is essential for your video game's survival and b
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