We are joined by Hayley and Vee from Storybrewers to chat about the differences with collaborative storytelling and more traditional types of storytelling. Hayley and Vee publish under Storybrewers, which can be found here: http://storybrewer
This week Hannah and Larry chat about the use of fiction in game books, and when it's done right, when it's done wrong, and how some people will always hate it no matter how it's used.
Jason and I chat about my experience with running Sig. We discuss the changes he's working on, and allow the conversation to move to encompass introductory content for RPGs in books. The Kickstarter for Sig: The Manual of the Primes is on n
We use an example tarot reading to dissect how we can learn how we can use old rituals in our RPGs. Deck used is by Levi Kornelsen, and Larry is fully aware he messed up a few things in the reading.
It's just Hannah and Larry this week discussing how games handle the sharing of authority in games, the benefits of doing so, and the potential pitfalls.
Jesse and Larry talk about how games can try to set expectations that help communicate the experience that a game provides to prospective players. Also, Epimas is on!
Jesse and Larry discuss what happened with the Satanic Panic back in the 80's, and what effects we think it had on RPGs, people, and the church itself. If you'd like to know more, we recommend the Stuff You Should Know podcast on the subject
We are joined again by Ben Dutter, talking about his new game Perseverant, and about making the transformation from designing to publishing games. Links: Peseverant on KickstarterForge of Valor Beta Ben Dutter on DriveThruRPG
We are joined this week by Avonelle Wing to talk about planning and organizing conventions. Avonelle is a part of Double Exposure as well as their Envoy Program. Links: Avonelle's Twitter Double Exposure Double Exposure on Twitter Double Expos
This week, we discuss some of the design elements that can be troublesome, and likely to cause issues when included. Rather than saying some things are always poor design choices, we consider this a discussion of elements that are often diffic
We discuss the kids of conversations that happen at the table between characters, and try to find a way to quantify them for design. Larry has set up a document here that can be referenced, and hopefully built upon: https://docs.google.com/docu
We are joined by Dustin DePenning to talk about his experiences and thoughts related to the mass market gaming industry and the hobby games we're more familiar with. We talk about both board games and RPGs, and how those industries are changin
We are joined by Marshall Miller to talk about games where the PCs portray animals, and the many forms that can take. Marshall Miller is best known for The Warren, but also created Dungeon World adventure starters.
We are joined by Caleb Stokes to talk about economics in horror games, which it seems is more prevalent than we would have thought. Caleb is currently running a Kickstarter for Redmarkets. You can also find him at Twitter and on Role Playing P
We are joined by Stephen Dewey to talk about how games intentionally put emotional bleed into games. Links: Stephen's Patreon 10 Candles Breaking the Ice A Flower for Mara
Evan Rowland joins us to talk about his and Hannah's latest game, Noirlandia. We also talk about the use of props in games, what forms that could take, and what purposes they can serve. Noirlandia Kickstarter: https://www.kickstarter.com/proje