Previously: Episode 1. Tragedy has struck the agents at Ohio’s Chester Mounds. Can they get to the source of the horrors and stop them for good? Follow along with the Handler by downloading the scenario itself, Delta Green: Future/Perfect, Part
The Delta Green team that emerged from Music From a Darkened Room and Future/Perfect Part 1 is being sent to rural Ohio: the hometown of strange inventor Arthur Hunt and the site of the haunted Chester Mounds. They may uncover…Read more →
The hunt for the Hellbend killer continues. Previously: Episode 1. Follow along with the Handler by downloading the scenario itself, Delta Green: Future/Perfect, Part 1.Read more →
The Delta Green campaign that began with Music From a Darkened Room continues with Future/Perfect, Part 1. The players are all hardened veterans, but losses in the last operation mean two new Agents must sign on. The search for the…Read more →
Shane Ivey here. In 2015, I ran the Delta Green scenario “Music From a Darkened Room” for my friends here in Birmingham, Alabama. Most of the players had played Delta Green before at least once, but it was Amber’s first…Read more →
At Gen Con 2016, Dennis Detwiller ran his scenario “The Sentinels of Twilight” for James Causey, Patrick Harkin, Shane Ivey and Ross Payton. Guest appearance by [REDACTED], helpful wait staff at the Columbia Club. Something is taking people fro
Graham Kinniburgh and friends kindly recorded their run of John Scott Tynes’ classic Delta Green adventure “The New Age” (from Delta Green) for the Unspeakable! Actual Play podcast. The game was played in and around Belfast in late 2013 and ear
Graham Kinniburgh and friends kindly recorded their run of John Scott Tynes’ classic Delta Green adventure “The New Age” (from Delta Green) for the Unspeakable! Actual Play podcast. The game was played in and around Belfast in late 2013 and ear
Graham Kinniburgh and friends kindly recorded their run of John Scott Tynes’ classic Delta Green adventure “The New Age” (from Delta Green) for the Unspeakable! Actual Play podcast. The game was played in and around Belfast in late 2013 and ear
Graham Kinniburgh and friends kindly recorded their run of John Scott Tynes’ classic Delta Green adventure “The New Age” (from Delta Green) for the Unspeakable! Actual Play podcast. The game was played in and around Belfast in late 2013 and ear
Our friends at Roleplaying Public Radio playtested “Die High,” Greg Stolze’s modern-day scenario that appeared in The Unspeakable Oath 22, and were kind enough to record it for posterity. Listen now!(Remember, this was playtesting. The scenari
From our friends at Role Playing Public Radio: A group of German sabotuers arrive in America in 1941 to carry out a mission of subversion and assassination. They soon find out that the powers behind the mission might not be the Fatherland. Par
From our friends at Role Playing Public Radio: A group of German sabotuers arrive in America in 1941 to carry out a mission of subversion and assassination. They soon find out that the powers behind the mission might not be the Fatherland. Par
From our friends at Role Playing Public Radio: A group of German sabotuers arrive in America in 1941 to carry out a mission of subversion and assassination. They soon find out that the powers behind the mission might not be the Fatherland. Par
From our friends at Role Playing Public Radio: A group of German sabotuers arrive in America in 1941 to carry out a mission of subversion and assassination. They soon find out that the powers behind the mission might not be the Fatherland. Par